.. |
.cvsignore
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fixed the 'intelligent' GCC build rules; added .cvsignore files
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2002-08-21 16:28:19 +00:00 |
config-file.cpp
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enhanced Config::rename_domain; added the ability to change the domain name in EditGameDialog
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2002-11-21 17:25:31 +00:00 |
config-file.h
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enhanced Config::rename_domain; added the ability to change the domain name in EditGameDialog
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2002-11-21 17:25:31 +00:00 |
engine.cpp
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gp32 port stuff
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2002-11-30 16:03:46 +00:00 |
engine.h
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updated version on trunk to 0.3.1cvs
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2002-12-04 13:31:14 +00:00 |
file.cpp
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Added simon sound bugfix, patch #632518
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2002-11-02 10:51:32 +00:00 |
file.h
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indention fix :-)
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2002-11-10 14:54:21 +00:00 |
gameDetector.cpp
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Update Simon games auto detect
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2002-12-16 14:02:06 +00:00 |
gameDetector.h
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fixed VC++ compile
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2002-12-14 11:53:58 +00:00 |
list.h
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added missing #include
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2002-11-14 13:33:16 +00:00 |
main.cpp
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Moved config file to a more Macish location on OS X
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2002-11-25 23:28:10 +00:00 |
map.h
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properly init all datacd Projekte/scummvm
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2002-11-13 13:42:05 +00:00 |
module.mk
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revamped build system somewhat: 'modules' like scumm, simon, gui etc. now all build into a lib, and all have a module.mk file that lists all their file. Advantage: further modularizes the build system, seperating all parts of ScummVM
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2002-11-21 04:08:37 +00:00 |
rect.h
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fixed compilation on Mac OS X; some cleanup; moved header file scumm/smusH/rect.h to common/rect.h
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2002-08-31 13:29:10 +00:00 |
scaler.cpp
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Added overlay to OSystem interface; implemented overlay in SDL backend (all other backends, including SDL_gl, still need to implement this!); changed NewGUI to make use of the overlay; added Cmd-Q as a shortcut for Quit on MacOS X
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2002-09-19 16:06:51 +00:00 |
scaler.h
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Move scaler code from SCUMM-specific area.
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2002-08-23 06:43:06 +00:00 |
scummsys.h
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OS X app bundle should contain static linked executable; 'bool' is part of the C++ standard
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2002-12-01 20:29:20 +00:00 |
stdafx.cpp
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Initial revision
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2002-08-21 16:07:07 +00:00 |
stdafx.h
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Small Windows CE changes : detect old WinCE as NONSTANDARD_PORT, change __cdecl for these systems, add 2 sampling rates for WinCE due to problems with Smush mixer in 11 kHz
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2002-11-19 08:05:48 +00:00 |
str.cpp
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now this was an *EVIL* typo
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2002-11-21 16:51:33 +00:00 |
str.h
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#include headers for strlen & assert
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2002-11-13 15:40:31 +00:00 |
system.h
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changed OSystem to allow RBG<->16bit color conversion to be done in the backend; after all, the backend 'knows' best what format the overlay uses. Default implementations of RBGToColor and colorToRBG assume 565 mode, backends other than SDL may want to provide alternate implementations (SDL backend already does the right thing for non-565 modes)
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2002-12-13 16:15:58 +00:00 |
timer.cpp
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Timer is handled in Engine now
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2002-09-18 10:22:36 +00:00 |
timer.h
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Timer is handled in Engine now
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2002-09-18 10:22:36 +00:00 |
util.cpp
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moved RNG to common/util.cpp
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2002-12-01 14:57:50 +00:00 |
util.h
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changed OSystem to allow RBG<->16bit color conversion to be done in the backend; after all, the backend 'knows' best what format the overlay uses. Default implementations of RBGToColor and colorToRBG assume 565 mode, backends other than SDL may want to provide alternate implementations (SDL backend already does the right thing for non-565 modes)
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2002-12-13 16:15:58 +00:00 |