mirror of
https://github.com/libretro/scummvm.git
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4b9d2c2516
Thanks to Fingolfin for pointing this out (as previous commit)
127 lines
2.6 KiB
C++
127 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Soltys source code
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* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
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*/
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#ifndef CGE_SOUND_H
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#define CGE_SOUND_H
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#include "cge/fileio.h"
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#include "cge/snddrv.h"
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#include "audio/audiostream.h"
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#include "audio/decoders/wave.h"
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#include "audio/fmopl.h"
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#include "audio/mididrv.h"
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#include "audio/midiparser.h"
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#include "audio/midiplayer.h"
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#include "audio/mixer.h"
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#include "common/memstream.h"
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namespace CGE {
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class CGEEngine;
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class DataCk {
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byte *_buf;
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int _ckSize;
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public:
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DataCk(byte *buf, int bufSize);
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~DataCk();
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inline const byte *addr() {
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return _buf;
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}
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inline int size() {
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return _ckSize;
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}
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};
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DataCk *loadWave(XFile *file);
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class Sound {
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public:
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SmpInfo _smpinf;
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Sound(CGEEngine *vm);
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~Sound();
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void open();
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void close();
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void play(DataCk *wav, int pan);
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int16 getRepeat();
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void setRepeat(int16 count);
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void stop();
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private:
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int _soundRepeatCount;
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CGEEngine *_vm;
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Audio::SoundHandle _soundHandle;
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Audio::RewindableAudioStream *_audioStream;
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void sndDigiStart(SmpInfo *PSmpInfo);
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void sndDigiStop(SmpInfo *PSmpInfo);
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};
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class Fx {
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struct Handler {
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int _ref;
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DataCk *_wav;
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} *_cache;
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int _size;
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DataCk *load(int idx, int ref);
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int find(int ref);
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public:
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DataCk *_current;
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Fx(int size);
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~Fx();
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void clear();
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void preload(int ref0);
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DataCk *operator[](int ref);
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};
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class MusicPlayer: public Audio::MidiPlayer {
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private:
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byte *_data;
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int _dataSize;
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bool _isGM;
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// Start MIDI File
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void sndMidiStart();
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// Stop MIDI File
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void sndMidiStop();
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public:
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MusicPlayer();
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~MusicPlayer();
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void loadMidi(int ref);
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void killMidi();
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virtual void send(uint32 b);
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virtual void sendToChannel(byte channel, uint32 b);
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};
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} // End of namespace CGE
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#endif
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