scummvm/engines/cge/sound.h
Strangerke 4b9d2c2516 CGE: Rename Han structures to Handler
Thanks to Fingolfin for pointing this out (as previous commit)
2011-09-07 23:00:32 +02:00

127 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef CGE_SOUND_H
#define CGE_SOUND_H
#include "cge/fileio.h"
#include "cge/snddrv.h"
#include "audio/audiostream.h"
#include "audio/decoders/wave.h"
#include "audio/fmopl.h"
#include "audio/mididrv.h"
#include "audio/midiparser.h"
#include "audio/midiplayer.h"
#include "audio/mixer.h"
#include "common/memstream.h"
namespace CGE {
class CGEEngine;
class DataCk {
byte *_buf;
int _ckSize;
public:
DataCk(byte *buf, int bufSize);
~DataCk();
inline const byte *addr() {
return _buf;
}
inline int size() {
return _ckSize;
}
};
DataCk *loadWave(XFile *file);
class Sound {
public:
SmpInfo _smpinf;
Sound(CGEEngine *vm);
~Sound();
void open();
void close();
void play(DataCk *wav, int pan);
int16 getRepeat();
void setRepeat(int16 count);
void stop();
private:
int _soundRepeatCount;
CGEEngine *_vm;
Audio::SoundHandle _soundHandle;
Audio::RewindableAudioStream *_audioStream;
void sndDigiStart(SmpInfo *PSmpInfo);
void sndDigiStop(SmpInfo *PSmpInfo);
};
class Fx {
struct Handler {
int _ref;
DataCk *_wav;
} *_cache;
int _size;
DataCk *load(int idx, int ref);
int find(int ref);
public:
DataCk *_current;
Fx(int size);
~Fx();
void clear();
void preload(int ref0);
DataCk *operator[](int ref);
};
class MusicPlayer: public Audio::MidiPlayer {
private:
byte *_data;
int _dataSize;
bool _isGM;
// Start MIDI File
void sndMidiStart();
// Stop MIDI File
void sndMidiStop();
public:
MusicPlayer();
~MusicPlayer();
void loadMidi(int ref);
void killMidi();
virtual void send(uint32 b);
virtual void sendToChannel(byte channel, uint32 b);
};
} // End of namespace CGE
#endif