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54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DRAGONS_MIDIMUSICPLAYER_H
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#define DRAGONS_MIDIMUSICPLAYER_H
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#include "audio/midiplayer.h"
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#include "vabsound.h"
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#include "bigfile.h"
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namespace Dragons {
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class MidiMusicPlayer : public Audio::MidiPlayer {
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private:
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uint32 _midiDataSize;
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public:
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MidiMusicPlayer(BigfileArchive *bigFileArchive);
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~MidiMusicPlayer();
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void setVolume(int volume) override;
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void playSong(Common::SeekableReadStream *seqData);
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// The original sets the "sequence timing" to 109 Hz, whatever that
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// means. The default is 120.
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uint32 getBaseTempo() { return _driver ? (109 * _driver->getBaseTempo()) / 120 : 0; }
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void sendToChannel(byte channel, uint32 b) override;
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private:
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byte *resizeMidiBuffer(uint32 desiredSize);
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Common::SeekableReadStream *loadSoundFont(BigfileArchive *bigFileArchive);
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};
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} // End of namespace Dragons
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#endif //DRAGONS_MIDIMUSICPLAYER_H
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