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63 lines
2.0 KiB
C++
63 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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static const PlainGameDescriptor wageGames[] = {
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{"afm", "Another Fine Mess"},
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{"amot", "A Mess O' Trouble"},
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{"cantitoe", "Camp Cantitoe"},
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{"drakmythcastle", "Drakmyth Castle"},
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{"grailquest", "GrailQuest: Adventure in the Age of King Arthur"},
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{"raysmaze", "Ray's Maze"},
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{"scepters", "Enchanted Scepters"},
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{"twisted", "Twisted!"},
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{"wage", "WAGE"},
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{0, 0}
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};
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#include "wage/detection_tables.h"
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class WageMetaEngineDetection : public AdvancedMetaEngineDetection {
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public:
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WageMetaEngineDetection() : AdvancedMetaEngineDetection(Wage::gameDescriptions, sizeof(ADGameDescription), wageGames) {
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_md5Bytes = 2 * 1024 * 1024;
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_guiOptions = GUIO2(GUIO_NOSPEECH, GUIO_NOMIDI);
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}
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const char *getName() const override {
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return "wage";
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}
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const char *getEngineName() const override {
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return "World Adventure Game Engine";
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}
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const char *getOriginalCopyright() const override {
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return "World Builder (C) Silicon Beach Software";
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}
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};
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REGISTER_PLUGIN_STATIC(WAGE_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, WageMetaEngineDetection);
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