mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-06 18:00:44 +00:00
6c0ac7f692
svn-id: r39240
46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include <console.h>
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#include <script.h>
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#include <vocabulary.h>
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#include <old_objects.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <engine.h>
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#include "sciunpack.h"
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int script_dump() {
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con_passthrough = 1;
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if (loadObjects(resmgr)) {
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fprintf(stderr, "Unable to load object hierarchy\n");
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return 1;
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}
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printObject(object_root, SCRIPT_PRINT_METHODS | SCRIPT_PRINT_CHILDREN);
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return 0;
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}
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