scummvm/video/psx_decoder.cpp
Matthew Hoops 66cd8bdd68 VIDEO: Make PSX streams calculate frame timing solely from CD speed
BS2 videos now play at the proper rate and BS1 videos have improved a/v sync.
2012-02-23 22:48:18 +01:00

698 lines
22 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// PlayStation Stream demuxer and XA audio decoder based on FFmpeg/libav
// MDEC video emulation based on http://kenai.com/downloads/jpsxdec/Old/PlayStation1_STR_format1-00.txt
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "audio/decoders/raw.h"
#include "common/bitstream.h"
#include "common/huffman.h"
#include "common/memstream.h"
#include "common/stream.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "graphics/yuv_to_rgb.h"
#include "video/psx_decoder.h"
namespace Video {
// Here are the codes/lengths/symbols that are used for decoding
// DC coefficients (version 3 frames only)
#define DC_CODE_COUNT 9
#define DC_HUFF_VAL(b, n, p) (((b) << 16) | ((n) << 8) | (p))
#define GET_DC_BITS(x) ((x) >> 16)
#define GET_DC_NEG(x) ((int)(((x) >> 8) & 0xff))
#define GET_DC_POS(x) ((int)((x) & 0xff))
static const uint32 s_huffmanDCChromaCodes[DC_CODE_COUNT] = {
254, 126, 62, 30, 14, 6, 2, 1, 0
};
static const byte s_huffmanDCChromaLengths[DC_CODE_COUNT] = {
8, 7, 6, 5, 4, 3, 2, 2, 2
};
static const uint32 s_huffmanDCLumaCodes[DC_CODE_COUNT] = {
126, 62, 30, 14, 6, 5, 1, 0, 4
};
static const byte s_huffmanDCLumaLengths[DC_CODE_COUNT] = {
7, 6, 5, 4, 3, 3, 2, 2, 3
};
static const uint32 s_huffmanDCSymbols[DC_CODE_COUNT] = {
DC_HUFF_VAL(8, 255, 128), DC_HUFF_VAL(7, 127, 64), DC_HUFF_VAL(6, 63, 32),
DC_HUFF_VAL(5, 31, 16), DC_HUFF_VAL(4, 15, 8), DC_HUFF_VAL(3, 7, 4),
DC_HUFF_VAL(2, 3, 2), DC_HUFF_VAL(1, 1, 1), DC_HUFF_VAL(0, 0, 0)
};
// Here are the codes/lengths/symbols that are used for decoding
// DC coefficients (version 2 and 3 frames)
#define AC_CODE_COUNT 113
#define AC_HUFF_VAL(z, a) ((z << 8) | a)
#define ESCAPE_CODE ((uint32)-1) // arbitrary, just so we can tell what code it is
#define END_OF_BLOCK ((uint32)-2) // arbitrary, just so we can tell what code it is
#define GET_AC_ZERO_RUN(code) (code >> 8)
#define GET_AC_COEFFICIENT(code) ((int)(code & 0xff))
static const uint32 s_huffmanACCodes[AC_CODE_COUNT] = {
// Regular codes
3, 3, 4, 5, 5, 6, 7, 4, 5, 6, 7, 4, 5, 6, 7,
32, 33, 34, 35, 36, 37, 38, 39, 8, 9, 10, 11,
12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22,
23, 24, 25, 26, 27, 28, 29, 30, 31, 16, 17,
18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28,
29, 30, 31, 16, 17, 18, 19, 20, 21, 22, 23,
24, 25, 26, 27, 28, 29, 30, 31, 16, 17, 18,
19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29,
30, 31, 16, 17, 18, 19, 20, 21, 22, 23, 24,
25, 26, 27, 28, 29, 30, 31,
// Escape code
1,
// End of block code
2
};
static const byte s_huffmanACLengths[AC_CODE_COUNT] = {
// Regular codes
2, 3, 4, 4, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7,
8, 8, 8, 8, 8, 8, 8, 8, 10, 10, 10, 10, 10,
10, 10, 10, 12, 12, 12, 12, 12, 12, 12, 12,
12, 12, 12, 12, 12, 12, 12, 12, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 14, 14, 14, 14, 14, 14, 14, 14, 14,
14, 14, 14, 14, 14, 14, 14, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
15, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16,
// Escape code
6,
// End of block code
2
};
static const uint32 s_huffmanACSymbols[AC_CODE_COUNT] = {
// Regular codes
AC_HUFF_VAL(0, 1), AC_HUFF_VAL(1, 1), AC_HUFF_VAL(0, 2), AC_HUFF_VAL(2, 1), AC_HUFF_VAL(0, 3),
AC_HUFF_VAL(4, 1), AC_HUFF_VAL(3, 1), AC_HUFF_VAL(7, 1), AC_HUFF_VAL(6, 1), AC_HUFF_VAL(1, 2),
AC_HUFF_VAL(5, 1), AC_HUFF_VAL(2, 2), AC_HUFF_VAL(9, 1), AC_HUFF_VAL(0, 4), AC_HUFF_VAL(8, 1),
AC_HUFF_VAL(13, 1), AC_HUFF_VAL(0, 6), AC_HUFF_VAL(12, 1), AC_HUFF_VAL(11, 1), AC_HUFF_VAL(3, 2),
AC_HUFF_VAL(1, 3), AC_HUFF_VAL(0, 5), AC_HUFF_VAL(10, 1), AC_HUFF_VAL(16, 1), AC_HUFF_VAL(5, 2),
AC_HUFF_VAL(0, 7), AC_HUFF_VAL(2, 3), AC_HUFF_VAL(1, 4), AC_HUFF_VAL(15, 1), AC_HUFF_VAL(14, 1),
AC_HUFF_VAL(4, 2), AC_HUFF_VAL(0, 11), AC_HUFF_VAL(8, 2), AC_HUFF_VAL(4, 3), AC_HUFF_VAL(0, 10),
AC_HUFF_VAL(2, 4), AC_HUFF_VAL(7, 2), AC_HUFF_VAL(21, 1), AC_HUFF_VAL(20, 1), AC_HUFF_VAL(0, 9),
AC_HUFF_VAL(19, 1), AC_HUFF_VAL(18, 1), AC_HUFF_VAL(1, 5), AC_HUFF_VAL(3, 3), AC_HUFF_VAL(0, 8),
AC_HUFF_VAL(6, 2), AC_HUFF_VAL(17, 1), AC_HUFF_VAL(10, 2), AC_HUFF_VAL(9, 2), AC_HUFF_VAL(5, 3),
AC_HUFF_VAL(3, 4), AC_HUFF_VAL(2, 5), AC_HUFF_VAL(1, 7), AC_HUFF_VAL(1, 6), AC_HUFF_VAL(0, 15),
AC_HUFF_VAL(0, 14), AC_HUFF_VAL(0, 13), AC_HUFF_VAL(0, 12), AC_HUFF_VAL(26, 1), AC_HUFF_VAL(25, 1),
AC_HUFF_VAL(24, 1), AC_HUFF_VAL(23, 1), AC_HUFF_VAL(22, 1), AC_HUFF_VAL(0, 31), AC_HUFF_VAL(0, 30),
AC_HUFF_VAL(0, 29), AC_HUFF_VAL(0, 28), AC_HUFF_VAL(0, 27), AC_HUFF_VAL(0, 26), AC_HUFF_VAL(0, 25),
AC_HUFF_VAL(0, 24), AC_HUFF_VAL(0, 23), AC_HUFF_VAL(0, 22), AC_HUFF_VAL(0, 21), AC_HUFF_VAL(0, 20),
AC_HUFF_VAL(0, 19), AC_HUFF_VAL(0, 18), AC_HUFF_VAL(0, 17), AC_HUFF_VAL(0, 16), AC_HUFF_VAL(0, 40),
AC_HUFF_VAL(0, 39), AC_HUFF_VAL(0, 38), AC_HUFF_VAL(0, 37), AC_HUFF_VAL(0, 36), AC_HUFF_VAL(0, 35),
AC_HUFF_VAL(0, 34), AC_HUFF_VAL(0, 33), AC_HUFF_VAL(0, 32), AC_HUFF_VAL(1, 14), AC_HUFF_VAL(1, 13),
AC_HUFF_VAL(1, 12), AC_HUFF_VAL(1, 11), AC_HUFF_VAL(1, 10), AC_HUFF_VAL(1, 9), AC_HUFF_VAL(1, 8),
AC_HUFF_VAL(1, 18), AC_HUFF_VAL(1, 17), AC_HUFF_VAL(1, 16), AC_HUFF_VAL(1, 15), AC_HUFF_VAL(6, 3),
AC_HUFF_VAL(16, 2), AC_HUFF_VAL(15, 2), AC_HUFF_VAL(14, 2), AC_HUFF_VAL(13, 2), AC_HUFF_VAL(12, 2),
AC_HUFF_VAL(11, 2), AC_HUFF_VAL(31, 1), AC_HUFF_VAL(30, 1), AC_HUFF_VAL(29, 1), AC_HUFF_VAL(28, 1),
AC_HUFF_VAL(27, 1),
// Escape code
ESCAPE_CODE,
// End of block code
END_OF_BLOCK
};
PSXStreamDecoder::PSXStreamDecoder(CDSpeed speed, uint32 frameCount) : _nextFrameStartTime(0, speed), _frameCount(frameCount) {
_stream = 0;
_audStream = 0;
_surface = new Graphics::Surface();
_yBuffer = _cbBuffer = _crBuffer = 0;
_acHuffman = new Common::Huffman(0, AC_CODE_COUNT, s_huffmanACCodes, s_huffmanACLengths, s_huffmanACSymbols);
_dcHuffmanChroma = new Common::Huffman(0, DC_CODE_COUNT, s_huffmanDCChromaCodes, s_huffmanDCChromaLengths, s_huffmanDCSymbols);
_dcHuffmanLuma = new Common::Huffman(0, DC_CODE_COUNT, s_huffmanDCLumaCodes, s_huffmanDCLumaLengths, s_huffmanDCSymbols);
}
PSXStreamDecoder::~PSXStreamDecoder() {
close();
delete _surface;
delete _acHuffman;
delete _dcHuffmanLuma;
delete _dcHuffmanChroma;
}
#define RAW_CD_SECTOR_SIZE 2352
#define CDXA_TYPE_MASK 0x0E
#define CDXA_TYPE_DATA 0x08
#define CDXA_TYPE_AUDIO 0x04
#define CDXA_TYPE_VIDEO 0x02
bool PSXStreamDecoder::loadStream(Common::SeekableReadStream *stream) {
close();
_stream = stream;
Common::SeekableReadStream *sector = readSector();
if (!sector) {
close();
return false;
}
// Rip out video info from the first frame
sector->seek(18);
byte sectorType = sector->readByte() & CDXA_TYPE_MASK;
if (sectorType != CDXA_TYPE_VIDEO && sectorType != CDXA_TYPE_DATA) {
close();
return false;
}
sector->seek(40);
uint16 width = sector->readUint16LE();
uint16 height = sector->readUint16LE();
_surface->create(width, height, g_system->getScreenFormat());
_macroBlocksW = (width + 15) / 16;
_macroBlocksH = (height + 15) / 16;
_yBuffer = new byte[_macroBlocksW * _macroBlocksH * 16 * 16];
_cbBuffer = new byte[_macroBlocksW * _macroBlocksH * 8 * 8];
_crBuffer = new byte[_macroBlocksW * _macroBlocksH * 8 * 8];
delete sector;
_stream->seek(0);
return true;
}
void PSXStreamDecoder::close() {
if (!_stream)
return;
delete _stream;
_stream = 0;
// Deinitialize sound
g_system->getMixer()->stopHandle(_audHandle);
_audStream = 0;
_surface->free();
memset(&_adpcmStatus, 0, sizeof(_adpcmStatus));
_macroBlocksW = _macroBlocksH = 0;
delete[] _yBuffer; _yBuffer = 0;
delete[] _cbBuffer; _cbBuffer = 0;
delete[] _crBuffer; _crBuffer = 0;
reset();
}
uint32 PSXStreamDecoder::getElapsedTime() const {
// TODO: Currently, the audio is always after the video so using this
// can often lead to gaps in the audio...
//if (_audStream)
// return _mixer->getSoundElapsedTime(_audHandle);
return VideoDecoder::getElapsedTime();
}
uint32 PSXStreamDecoder::getTimeToNextFrame() const {
if (!isVideoLoaded() || endOfVideo())
return 0;
uint32 nextTimeMillis = _nextFrameStartTime.msecs();
uint32 elapsedTime = getElapsedTime();
if (elapsedTime > nextTimeMillis)
return 0;
return nextTimeMillis - elapsedTime;
}
#define VIDEO_DATA_CHUNK_SIZE 2016
#define VIDEO_DATA_HEADER_SIZE 56
const Graphics::Surface *PSXStreamDecoder::decodeNextFrame() {
Common::SeekableReadStream *sector = 0;
byte *partialFrame = 0;
int sectorsRead = 0;
while (!endOfVideo()) {
sector = readSector();
sectorsRead++;
if (!sector)
error("Corrupt PSX stream sector");
sector->seek(0x11);
byte track = sector->readByte();
if (track >= 32)
error("Bad PSX stream track");
byte sectorType = sector->readByte() & CDXA_TYPE_MASK;
switch (sectorType) {
case CDXA_TYPE_DATA:
case CDXA_TYPE_VIDEO:
if (track == 1) {
sector->seek(28);
uint16 curSector = sector->readUint16LE();
uint16 sectorCount = sector->readUint16LE();
sector->readUint32LE();
uint16 frameSize = sector->readUint32LE();
if (curSector >= sectorCount)
error("Bad sector");
if (!partialFrame)
partialFrame = (byte *)malloc(sectorCount * VIDEO_DATA_CHUNK_SIZE);
sector->seek(VIDEO_DATA_HEADER_SIZE);
sector->read(partialFrame + curSector * VIDEO_DATA_CHUNK_SIZE, VIDEO_DATA_CHUNK_SIZE);
if (curSector == sectorCount - 1) {
// Done assembling the frame
Common::SeekableReadStream *frame = new Common::MemoryReadStream(partialFrame, frameSize, DisposeAfterUse::YES);
decodeFrame(frame);
delete frame;
delete sector;
_curFrame++;
if (_curFrame == 0)
_startTime = g_system->getMillis();
// Increase the time by the amount of sectors we read
// One may notice that this is still not the most precise
// method since a frame takes up the time its sectors took
// up instead of the amount of time it takes the next frame
// to be read from the sectors. The actual frame rate should
// be constant instead of variable, so the slight difference
// in a frame's showing time is negligible (1/150 of a second).
_nextFrameStartTime = _nextFrameStartTime.addFrames(sectorsRead);
return _surface;
}
} else
error("Unhandled multi-track video");
break;
case CDXA_TYPE_AUDIO:
// We only handle one audio channel so far
if (track == 1)
queueAudioFromSector(sector);
else
warning("Unhandled multi-track audio");
break;
default:
// This shows up way too often, but the other sectors
// are safe to ignore
//warning("Unknown PSX sector type 0x%x", sectorType);
break;
}
delete sector;
}
return 0;
}
static const byte s_syncHeader[12] = { 0x00, 0xff ,0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00 };
Common::SeekableReadStream *PSXStreamDecoder::readSector() {
assert(_stream);
Common::SeekableReadStream *stream = _stream->readStream(RAW_CD_SECTOR_SIZE);
byte syncHeader[12];
stream->read(syncHeader, 12);
if (!memcmp(s_syncHeader, syncHeader, 12))
return stream;
return 0;
}
// Ha! It's palindromic!
#define AUDIO_DATA_CHUNK_SIZE 2304
#define AUDIO_DATA_SAMPLE_COUNT 4032
static const int s_xaTable[5][2] = {
{ 0, 0 },
{ 60, 0 },
{ 115, -52 },
{ 98, -55 },
{ 122, -60 }
};
void PSXStreamDecoder::queueAudioFromSector(Common::SeekableReadStream *sector) {
assert(sector);
if (!_audStream) {
// Initialize audio stream
sector->seek(19);
byte format = sector->readByte();
bool stereo = (format & (1 << 0)) != 0;
uint rate = (format & (1 << 2)) ? 18900 : 37800;
_audStream = Audio::makeQueuingAudioStream(rate, stereo);
g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, &_audHandle, _audStream);
}
sector->seek(24);
// This XA audio is different (yet similar) from normal XA audio! Watch out!
// TODO: It's probably similar enough to normal XA that we can merge it somehow...
// TODO: RTZ PSX needs the same audio code in a regular AudioStream class. Probably
// will do something similar to QuickTime and creating a base class 'ISOMode2Parser'
// or something similar.
byte *buf = new byte[AUDIO_DATA_CHUNK_SIZE];
sector->read(buf, AUDIO_DATA_CHUNK_SIZE);
int channels = _audStream->isStereo() ? 2 : 1;
int16 *dst = new int16[AUDIO_DATA_SAMPLE_COUNT];
int16 *leftChannel = dst;
int16 *rightChannel = dst + 1;
for (byte *src = buf; src < buf + AUDIO_DATA_CHUNK_SIZE; src += 128) {
for (int i = 0; i < 4; i++) {
int shift = 12 - (src[4 + i * 2] & 0xf);
int filter = src[4 + i * 2] >> 4;
int f0 = s_xaTable[filter][0];
int f1 = s_xaTable[filter][1];
int16 s_1 = _adpcmStatus[0].sample[0];
int16 s_2 = _adpcmStatus[0].sample[1];
for (int j = 0; j < 28; j++) {
byte d = src[16 + i + j * 4];
int t = (int8)(d << 4) >> 4;
int s = (t << shift) + ((s_1 * f0 + s_2 * f1 + 32) >> 6);
s_2 = s_1;
s_1 = CLIP<int>(s, -32768, 32767);
*leftChannel = s_1;
leftChannel += channels;
}
if (channels == 2) {
_adpcmStatus[0].sample[0] = s_1;
_adpcmStatus[0].sample[1] = s_2;
s_1 = _adpcmStatus[1].sample[0];
s_2 = _adpcmStatus[1].sample[1];
}
shift = 12 - (src[5 + i * 2] & 0xf);
filter = src[5 + i * 2] >> 4;
f0 = s_xaTable[filter][0];
f1 = s_xaTable[filter][1];
for (int j = 0; j < 28; j++) {
byte d = src[16 + i + j * 4];
int t = (int8)d >> 4;
int s = (t << shift) + ((s_1 * f0 + s_2 * f1 + 32) >> 6);
s_2 = s_1;
s_1 = CLIP<int>(s, -32768, 32767);
if (channels == 2) {
*rightChannel = s_1;
rightChannel += 2;
} else {
*leftChannel++ = s_1;
}
}
if (channels == 2) {
_adpcmStatus[1].sample[0] = s_1;
_adpcmStatus[1].sample[1] = s_2;
} else {
_adpcmStatus[0].sample[0] = s_1;
_adpcmStatus[0].sample[1] = s_2;
}
}
}
int flags = Audio::FLAG_16BITS;
if (_audStream->isStereo())
flags |= Audio::FLAG_STEREO;
#ifdef SCUMM_LITTLE_ENDIAN
flags |= Audio::FLAG_LITTLE_ENDIAN;
#endif
_audStream->queueBuffer((byte *)dst, AUDIO_DATA_SAMPLE_COUNT * 2, DisposeAfterUse::YES, flags);
delete[] buf;
}
void PSXStreamDecoder::decodeFrame(Common::SeekableReadStream *frame) {
// A frame is essentially an MPEG-1 intra frame
Common::BitStream16LEMSB bits(frame);
bits.skip(16); // unknown
bits.skip(16); // 0x3800
uint16 scale = bits.getBits(16);
uint16 version = bits.getBits(16);
if (version != 2 && version != 3)
error("Unknown PSX stream frame version");
// Initalize default v3 DC here
_lastDC[0] = _lastDC[1] = _lastDC[2] = 0;
for (int mbX = 0; mbX < _macroBlocksW; mbX++)
for (int mbY = 0; mbY < _macroBlocksH; mbY++)
decodeMacroBlock(&bits, mbX, mbY, scale, version);
// Output data onto the frame
Graphics::convertYUV420ToRGB(_surface, _yBuffer, _cbBuffer, _crBuffer, _surface->w, _surface->h, _macroBlocksW * 16, _macroBlocksW * 8);
}
void PSXStreamDecoder::decodeMacroBlock(Common::BitStream *bits, int mbX, int mbY, uint16 scale, uint16 version) {
int pitchY = _macroBlocksW * 16;
int pitchC = _macroBlocksW * 8;
// Note the strange order of red before blue
decodeBlock(bits, _crBuffer + (mbY * pitchC + mbX) * 8, pitchC, scale, version, kPlaneV);
decodeBlock(bits, _cbBuffer + (mbY * pitchC + mbX) * 8, pitchC, scale, version, kPlaneU);
decodeBlock(bits, _yBuffer + (mbY * pitchY + mbX) * 16, pitchY, scale, version, kPlaneY);
decodeBlock(bits, _yBuffer + (mbY * pitchY + mbX) * 16 + 8, pitchY, scale, version, kPlaneY);
decodeBlock(bits, _yBuffer + (mbY * pitchY + mbX) * 16 + 8 * pitchY, pitchY, scale, version, kPlaneY);
decodeBlock(bits, _yBuffer + (mbY * pitchY + mbX) * 16 + 8 * pitchY + 8, pitchY, scale, version, kPlaneY);
}
// Standard JPEG/MPEG zig zag table
static const byte s_zigZagTable[8 * 8] = {
0, 1, 5, 6, 14, 15, 27, 28,
2, 4, 7, 13, 16, 26, 29, 42,
3, 8, 12, 17, 25, 30, 41, 43,
9, 11, 18, 24, 31, 40, 44, 53,
10, 19, 23, 32, 39, 45, 52, 54,
20, 22, 33, 38, 46, 51, 55, 60,
21, 34, 37, 47, 50, 56, 59, 61,
35, 36, 48, 49, 57, 58, 62, 63
};
// One byte different from the standard MPEG-1 table
static const byte s_quantizationTable[8 * 8] = {
2, 16, 19, 22, 26, 27, 29, 34,
16, 16, 22, 24, 27, 29, 34, 37,
19, 22, 26, 27, 29, 34, 34, 38,
22, 22, 26, 27, 29, 34, 37, 40,
22, 26, 27, 29, 32, 35, 40, 48,
26, 27, 29, 32, 35, 40, 48, 58,
26, 27, 29, 34, 38, 46, 56, 69,
27, 29, 35, 38, 46, 56, 69, 83
};
void PSXStreamDecoder::dequantizeBlock(int *coefficients, float *block, uint16 scale) {
// Dequantize the data, un-zig-zagging as we go along
for (int i = 0; i < 8 * 8; i++) {
if (i == 0) // Special case for the DC coefficient
block[i] = coefficients[i] * s_quantizationTable[i];
else
block[i] = (float)coefficients[s_zigZagTable[i]] * s_quantizationTable[i] * scale / 8;
}
}
int PSXStreamDecoder::readDC(Common::BitStream *bits, uint16 version, PlaneType plane) {
// Version 2 just has its coefficient as 10-bits
if (version == 2)
return readSignedCoefficient(bits);
// Version 3 has it stored as huffman codes as a difference from the previous DC value
Common::Huffman *huffman = (plane == kPlaneY) ? _dcHuffmanLuma : _dcHuffmanChroma;
uint32 symbol = huffman->getSymbol(*bits);
int dc = 0;
if (GET_DC_BITS(symbol) != 0) {
bool negative = (bits->getBit() == 0);
dc = bits->getBits(GET_DC_BITS(symbol) - 1);
if (negative)
dc -= GET_DC_NEG(symbol);
else
dc += GET_DC_POS(symbol);
}
_lastDC[plane] += dc * 4; // convert from 8-bit to 10-bit
return _lastDC[plane];
}
#define BLOCK_OVERFLOW_CHECK() \
if (count > 63) \
error("PSXStreamDecoder::readAC(): Too many coefficients")
void PSXStreamDecoder::readAC(Common::BitStream *bits, int *block) {
// Clear the block first
for (int i = 0; i < 63; i++)
block[i] = 0;
int count = 0;
while (!bits->eos()) {
uint32 symbol = _acHuffman->getSymbol(*bits);
if (symbol == ESCAPE_CODE) {
// The escape code!
int zeroes = bits->getBits(6);
count += zeroes + 1;
BLOCK_OVERFLOW_CHECK();
block += zeroes;
*block++ = readSignedCoefficient(bits);
} else if (symbol == END_OF_BLOCK) {
// We're done
break;
} else {
// Normal huffman code
int zeroes = GET_AC_ZERO_RUN(symbol);
count += zeroes + 1;
BLOCK_OVERFLOW_CHECK();
block += zeroes;
if (bits->getBit())
*block++ = -GET_AC_COEFFICIENT(symbol);
else
*block++ = GET_AC_COEFFICIENT(symbol);
}
}
}
int PSXStreamDecoder::readSignedCoefficient(Common::BitStream *bits) {
uint val = bits->getBits(10);
// extend the sign
uint shift = 8 * sizeof(int) - 10;
return (int)(val << shift) >> shift;
}
// IDCT table built with :
// _idct8x8[x][y] = cos(((2 * x + 1) * y) * (M_PI / 16.0)) * 0.5;
// _idct8x8[x][y] /= sqrt(2.0) if y == 0
static const double s_idct8x8[8][8] = {
{ 0.353553390593274, 0.490392640201615, 0.461939766255643, 0.415734806151273, 0.353553390593274, 0.277785116509801, 0.191341716182545, 0.097545161008064 },
{ 0.353553390593274, 0.415734806151273, 0.191341716182545, -0.097545161008064, -0.353553390593274, -0.490392640201615, -0.461939766255643, -0.277785116509801 },
{ 0.353553390593274, 0.277785116509801, -0.191341716182545, -0.490392640201615, -0.353553390593274, 0.097545161008064, 0.461939766255643, 0.415734806151273 },
{ 0.353553390593274, 0.097545161008064, -0.461939766255643, -0.277785116509801, 0.353553390593274, 0.415734806151273, -0.191341716182545, -0.490392640201615 },
{ 0.353553390593274, -0.097545161008064, -0.461939766255643, 0.277785116509801, 0.353553390593274, -0.415734806151273, -0.191341716182545, 0.490392640201615 },
{ 0.353553390593274, -0.277785116509801, -0.191341716182545, 0.490392640201615, -0.353553390593273, -0.097545161008064, 0.461939766255643, -0.415734806151273 },
{ 0.353553390593274, -0.415734806151273, 0.191341716182545, 0.097545161008064, -0.353553390593274, 0.490392640201615, -0.461939766255643, 0.277785116509801 },
{ 0.353553390593274, -0.490392640201615, 0.461939766255643, -0.415734806151273, 0.353553390593273, -0.277785116509801, 0.191341716182545, -0.097545161008064 }
};
void PSXStreamDecoder::idct(float *dequantData, float *result) {
// IDCT code based on JPEG's IDCT code
// TODO: Switch to the integer-based one mentioned in the docs
// This is by far the costliest operation here
float tmp[8 * 8];
// Apply 1D IDCT to rows
for (int y = 0; y < 8; y++) {
for (int x = 0; x < 8; x++) {
tmp[y + x * 8] = dequantData[0] * s_idct8x8[x][0]
+ dequantData[1] * s_idct8x8[x][1]
+ dequantData[2] * s_idct8x8[x][2]
+ dequantData[3] * s_idct8x8[x][3]
+ dequantData[4] * s_idct8x8[x][4]
+ dequantData[5] * s_idct8x8[x][5]
+ dequantData[6] * s_idct8x8[x][6]
+ dequantData[7] * s_idct8x8[x][7];
}
dequantData += 8;
}
// Apply 1D IDCT to columns
for (int x = 0; x < 8; x++) {
const float *u = tmp + x * 8;
for (int y = 0; y < 8; y++) {
result[y * 8 + x] = u[0] * s_idct8x8[y][0]
+ u[1] * s_idct8x8[y][1]
+ u[2] * s_idct8x8[y][2]
+ u[3] * s_idct8x8[y][3]
+ u[4] * s_idct8x8[y][4]
+ u[5] * s_idct8x8[y][5]
+ u[6] * s_idct8x8[y][6]
+ u[7] * s_idct8x8[y][7];
}
}
}
void PSXStreamDecoder::decodeBlock(Common::BitStream *bits, byte *block, int pitch, uint16 scale, uint16 version, PlaneType plane) {
// Version 2 just has signed 10 bits for DC
// Version 3 has them huffman coded
int coefficients[8 * 8];
coefficients[0] = readDC(bits, version, plane);
readAC(bits, &coefficients[1]); // Read in the AC
// Dequantize
float dequantData[8 * 8];
dequantizeBlock(coefficients, dequantData, scale);
// Perform IDCT
float idctData[8 * 8];
idct(dequantData, idctData);
// Now output the data
for (int y = 0; y < 8; y++) {
byte *start = block + pitch * y;
// Convert the result to be in the range [0, 255]
for (int x = 0; x < 8; x++)
*start++ = (int)CLIP<float>(idctData[y * 8 + x], -128.0f, 127.0f) + 128;
}
}
} // End of namespace Video