mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
cd1d7f474d
svn-id: r10731
236 lines
5.6 KiB
C++
236 lines
5.6 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2003 The ScummVM project
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* $Header$
|
|
*
|
|
*/
|
|
|
|
#ifndef QUEENGRAPHICS_H
|
|
#define QUEENGRAPHICS_H
|
|
|
|
#include "queen/queen.h"
|
|
#include "queen/defs.h"
|
|
#include "queen/structs.h"
|
|
|
|
namespace Queen {
|
|
|
|
|
|
#define MAX_BANK_SIZE 110
|
|
#define MAX_FRAMES_NUMBER 256
|
|
#define MAX_BANKS_NUMBER 18
|
|
#define MAX_BOBS_NUMBER 64
|
|
|
|
|
|
|
|
struct BobFrame {
|
|
uint16 width, height;
|
|
uint16 xhotspot, yhotspot;
|
|
uint8 *data;
|
|
};
|
|
|
|
|
|
struct BobSlot {
|
|
bool active;
|
|
//! current position
|
|
uint16 x, y;
|
|
//! bounding box
|
|
Box box;
|
|
bool xflip;
|
|
//! shrinking percentage
|
|
uint16 scale;
|
|
//! associated BobFrame
|
|
uint16 frameNum;
|
|
//! 'direction' for the next frame (-1, 1)
|
|
uint8 frameDir;
|
|
|
|
//! animation stuff
|
|
bool animating;
|
|
struct {
|
|
uint16 speed, speedBak;
|
|
|
|
//! string based animation
|
|
struct {
|
|
uint8* buffer;
|
|
uint8* curPos;
|
|
} string;
|
|
|
|
//! normal moving animation
|
|
struct {
|
|
bool rebound;
|
|
uint16 firstFrame, lastFrame;
|
|
} normal;
|
|
|
|
} anim;
|
|
|
|
bool moving;
|
|
//! moving speed
|
|
uint16 speed;
|
|
//! move along x axis instead of y
|
|
bool xmajor;
|
|
//! moving direction
|
|
int8 xdir, ydir;
|
|
//! destination point
|
|
uint16 endx, endy;
|
|
uint16 dx, dy;
|
|
uint16 total;
|
|
|
|
void moveOneStep();
|
|
void animOneStep();
|
|
};
|
|
|
|
|
|
struct TextSlot {
|
|
uint16 x;
|
|
uint8 color;
|
|
Common::String text;
|
|
bool outlined;
|
|
};
|
|
|
|
|
|
//class Display;
|
|
|
|
class Graphics {
|
|
public:
|
|
|
|
Graphics(Resource *resource);
|
|
~Graphics();
|
|
|
|
void bankLoad(const char *bankname, uint32 bankslot); // loadbank()
|
|
void bankUnpack(uint32 srcframe, uint32 dstframe, uint32 bankslot); // unpackbank()
|
|
void bankOverpack(uint32 srcframe, uint32 dstframe, uint32 bankslot); // overpackbank()
|
|
void bankErase(uint32 bankslot); // erase()
|
|
|
|
void bobSetupControl();
|
|
void bobAnimString(uint32 bobnum, uint8* animBuf); // stringanim()
|
|
void bobAnimNormal(uint32 bobnum, uint16 firstFrame, uint16 lastFrame, uint16 speed, bool rebound, bool xflip); // makeanim()
|
|
void bobMove(uint32 bobnum, uint16 endx, uint16 endy, int16 speed); // movebob()
|
|
void bobDraw(uint32 bobnum, uint16 x, uint16 y, uint16 scale, bool xflip, const Box& box); // bob()
|
|
void bobDrawInventoryItem(uint32 bobnum, uint16 x, uint16 y); // invbob()
|
|
void bobPaste(uint32 bobnum, uint16 x, uint16 y); // bobpaste()
|
|
void bobShrink(const BobFrame* pbf, uint16 percentage); // shrinkbob()
|
|
void bobClear(uint32 bobnum); // clearbob()
|
|
void bobSortAll(); // sortbobs()
|
|
void bobDrawAll(); // drawbobs()
|
|
void bobClearAll(); // clearallbobs()
|
|
BobSlot *bob(int index);
|
|
|
|
void textCurrentColor(uint8 color); // ink()
|
|
void textSet(uint16 x, uint16 y, const char *text, bool outlined = true); // text()
|
|
void textDrawAll(); // drawtext()
|
|
void textClear(uint16 y1, uint16 y2); // blanktexts()
|
|
uint16 textWidth(const char* text) const; // textlen()
|
|
|
|
void frameErase(uint32 fslot);
|
|
void frameEraseAll(bool joe); // freeframes, freeallframes
|
|
|
|
void backdropLoad(const char *name, uint16 room); // loadbackdrop
|
|
void backdropDraw();
|
|
|
|
void panelLoad(); // loadpanel
|
|
void panelDraw();
|
|
void panelClear();
|
|
|
|
void boxDraw(const Box &b, uint8 color);
|
|
|
|
void useJournal();
|
|
void journalBobSetup(uint32 bobnum, uint16 x, uint16 y, uint16 frame);
|
|
void journalBobPreDraw();
|
|
|
|
void update();
|
|
|
|
void displayText(const TextSlot *pts, uint16 y); // FIXME: move to Display class
|
|
void displayChar(uint16 x, uint16 y, uint8 color, const uint8 *chr); // FIXME: move to Display class
|
|
static void displayBlit(uint8 *dst_buf, uint16 dst_x, uint16 dst_y, uint16 dst_pitch, const uint8 *src_buf, uint16 src_w, uint16 src_h, uint16 src_pitch, bool xflip, bool masked); // FIXME: move to Display class
|
|
void displaySetPal(uint8 *pal, int start, int end);
|
|
void displayScreen();
|
|
|
|
void setScreenMode(int comPanel, bool inCutaway);
|
|
|
|
private:
|
|
|
|
enum {
|
|
BACKDROP_W = 640,
|
|
BACKDROP_H = 200,
|
|
SCREEN_W = 320,
|
|
SCREEN_H = 200,
|
|
PANEL_W = 320,
|
|
PANEL_H = 50,
|
|
BOB_SHRINK_BUF_SIZE = 60000
|
|
};
|
|
|
|
struct PackedBank {
|
|
uint32 indexes[MAX_BANK_SIZE];
|
|
uint8 *data;
|
|
};
|
|
|
|
//! unbanked bob frames
|
|
BobFrame _frames[MAX_FRAMES_NUMBER];
|
|
|
|
//! banked bob frames
|
|
PackedBank _banks[MAX_BANKS_NUMBER];
|
|
|
|
BobSlot _bobs[MAX_BOBS_NUMBER];
|
|
|
|
//! bobs to display
|
|
BobSlot *_sortedBobs[MAX_BOBS_NUMBER];
|
|
|
|
uint16 _sortedBobsCount;
|
|
|
|
//! used to scale a BobFrame
|
|
BobFrame _shrinkBuffer;
|
|
|
|
TextSlot _texts[GAME_SCREEN_HEIGHT];
|
|
uint8 _curTextColor;
|
|
|
|
uint16 _cameraBob; // cambob
|
|
|
|
//! current room dimensions
|
|
uint16 _backdropWidth, _backdropHeight; // BDxres, BDyres
|
|
|
|
//! current room bitmap
|
|
uint8 *_backdrop;
|
|
|
|
uint8 *_screen;
|
|
|
|
bool _fullscreen;
|
|
|
|
bool _panelFlag;
|
|
|
|
uint16 _horizontalScroll;
|
|
|
|
uint8 *_palette;
|
|
|
|
//! panel storage area
|
|
uint8 *_panel;
|
|
|
|
Resource *_resource;
|
|
// Display *_display;
|
|
|
|
//! font used to render the text
|
|
static const uint8 FONT[]; // FIXME: move to Display class
|
|
|
|
//! font justification values
|
|
static const uint8 FONT_SIZES[]; // FIXME: move to Display class
|
|
|
|
void readPCX(const uint8 *src, uint8 *dst, uint16 dstPitch, uint16 w, uint16 h);
|
|
|
|
};
|
|
|
|
} // End of namespace Queen
|
|
|
|
#endif
|