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svn-id: r30667
108 lines
3.6 KiB
Plaintext
108 lines
3.6 KiB
Plaintext
ScummVM-PSP 0.10.0SVN README
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===========================
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Installation
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============
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- Copy the relevant game datafiles to your memory stick (location
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doesn't matter).
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- Install ScummVM like any other homebrew
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- Run ScummVM and use the launcher to add games and run them
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Controls
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========
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Left trigger - ESC
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Right trigger - Enter
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Analog - Mouse movement
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Directionals - Mouse movement
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Analog + triangle - Fine control mouse
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Cross - Mouse button 1
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Circle - Mouse button 2
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Square - '.' (skip dialogue in some games)
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Select - Show/Hide Virtual Keyboard
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Start - F5
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Notes
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=====
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- While it's possible to compress certain game resources to reduce their size,
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this can (and usually will) cause games (especially animation) to be choppy
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sometimes, as it ofcourse needs extra CPU power to decode these files.
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As such, it is recommended to play games in their original, uncompressed,
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form whenever possible.
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- Sleep/Suspend mode currently isn't supported, so don't use it when
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running ScummVM.
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- This README may be outdated, for more up-to-date instructions and notes see
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the PSP Port Wiki: http://wiki.scummvm.org/index.php/PlayStation_Portable
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Frequently Asked Questions
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==========================
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Q: What do I need to run the games?
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A: A 1.00 or 1.50 firmware PSP (or an EBOOT loader on firmware 2.00 or
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higher), and the necessary datafiles for the game you want to play and
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obviously this ScummVM port.
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Q: Can I run game X with this?
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A: You can find the list of supported games on the compatibility page
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on http://www.scummvm.org.
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Note that ScummVM is NOT a 'DOS (game) emulator', but written
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specifically for certain games/engines.
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Q: My Monkey Island 1 doesn't have any music, what gives?
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A: If your version of Monkey Island came on a CD then it has the music
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as CD Audio tracks. You need to rip those to MP3/Ogg and copy them
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to the same directory as the game datafiles for music to work.
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Q: Game X crashes, or feature Y doesn't work. Can you fix this?
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A: Possibly.
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Because of the large amount of games ScummVM supports we obviously haven't
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played them all start-to-finish on the PSP, so it's possible there
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are bugs or issues that we're not aware of.
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When you encounter such a bug, please use the "Bug Tracker" you find linked
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on the ScummVM website, and mention all relevant info (i.e. that you're
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using the PSP version, which ScummVM version it is, if the problem exists
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in a recent PC SVN version, a detailed description of the problem,
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and if at all possible a nearby savegame), this will make it much easier
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for us to reproduce (and hopefully fix) the problem.
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Building the source code
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========================
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To build ScummVM for PSP you need:
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- PSP toolchain (svn co svn://svn.pspdev.org/psp/trunk/psptoolchain)
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- PSPSDK (svn co svn://svn.pspdev.org/psp/trunk/pspsdk)
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Note: This usually gets installed by the PSP toolchain,
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so you don't have to do it manually.
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- SDL (svn co svn://svn.pspdev.org/psp/trunk/SDL)
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- zlib (svn co svn://svn.pspdev.org/psp/trunk/zlib)
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- libmad(*) (svn co svn://svn.pspdev.org/psp/trunk/libmad)
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- libTremor(*) (svn co svn://svn.pspdev.org/psp/trunk/libTremor)
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(*) = optional
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When you've installed these libraries (read their README.PSP for instructions),
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type "make" in the backends/psp directory to build an 1.00 firmware EBOOT.PBP,
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or "make kxploit" to build the 1.50/kxploit EBOOT.PBPs
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You can control most of the build process (engines and libraries used) from
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the Makefile.
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Port Authors
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============
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Joost Peters (joostp@scummvm.org)
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Paolo Costabel (paoloc@pacbell.net)
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Thomas Mayer (tommybear@internode.on.net)
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