mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 04:34:50 +00:00
66e9d4f5e8
svn-id: r30664
331 lines
9.7 KiB
C++
331 lines
9.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "CEActionsPocket.h"
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#include "EventsBuffer.h"
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#include "gui/message.h"
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#include "scumm/scumm.h"
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#include "common/config-manager.h"
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#include "gui/KeysDialog.h"
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#ifdef _WIN32_WCE
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#define KEY_ALL_SKIP 3457
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#endif
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const String pocketActionNames[] = {
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"Pause",
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"Save",
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"Quit",
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"Skip",
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"Hide Toolbar",
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"Show Keyboard",
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"Sound on/off",
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"Right click",
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"Show/Hide Cursor",
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"Free look",
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"Zoom up",
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"Zoom down",
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"Multi Function",
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"Bind Keys",
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"Cursor Up",
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"Cursor Down",
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"Cursor Left",
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"Cursor Right",
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"Left Click",
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};
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void CEActionsPocket::init() {
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_instance = new CEActionsPocket(ConfMan.get("gameid"));
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}
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String CEActionsPocket::actionName(GUI::ActionType action) {
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return pocketActionNames[action];
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}
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int CEActionsPocket::size() {
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return POCKET_ACTION_LAST;
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}
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String CEActionsPocket::domain() {
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return ConfMan.kApplicationDomain;
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}
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int CEActionsPocket::version() {
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return POCKET_ACTION_VERSION;
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}
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CEActionsPocket::CEActionsPocket(const Common::String &gameid) :
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GUI::Actions()
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{
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int i;
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_right_click_needed = false;
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_hide_toolbar_needed = false;
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_zoom_needed = false;
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for (i=0; i<POCKET_ACTION_LAST; i++) {
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_action_mapping[i] = 0;
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_action_enabled[i] = false;
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}
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// apply some default settings for emulated mouse
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_action_enabled[POCKET_ACTION_LEFTCLICK] = true;
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_action_enabled[POCKET_ACTION_UP] = true;
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_action_enabled[POCKET_ACTION_DOWN] = true;
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_action_enabled[POCKET_ACTION_LEFT] = true;
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_action_enabled[POCKET_ACTION_RIGHT] = true;
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_action_mapping[POCKET_ACTION_LEFTCLICK] = SDLK_F1;
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_action_mapping[POCKET_ACTION_UP] = SDLK_UP;
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_action_mapping[POCKET_ACTION_DOWN] = SDLK_DOWN;
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_action_mapping[POCKET_ACTION_LEFT] = SDLK_LEFT;
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_action_mapping[POCKET_ACTION_RIGHT] = SDLK_RIGHT;
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}
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void CEActionsPocket::initInstanceMain(OSystem *mainSystem) {
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// Nothing generic to do for Pocket PC
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_CESystem = static_cast<OSystem_WINCE3*>(mainSystem);
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GUI_Actions::initInstanceMain(mainSystem);
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}
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void CEActionsPocket::initInstanceGame() {
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String gameid(ConfMan.get("gameid"));
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bool is_simon = (strncmp(gameid.c_str(), "simon", 5) == 0);
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bool is_sword1 = (gameid == "sword1");
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bool is_sword2 = (strcmp(gameid.c_str(), "sword2") == 0);
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bool is_queen = (gameid == "queen");
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bool is_sky = (gameid == "sky");
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bool is_comi = (strncmp(gameid.c_str(), "comi", 4) == 0);
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bool is_gob = (strncmp(gameid.c_str(), "gob", 3) == 0);
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bool is_saga = (gameid == "saga");
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bool is_kyra = (gameid == "kyra1");
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bool is_samnmax = (gameid == "samnmax");
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bool is_cine = (gameid == "cine");
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bool is_touche = (gameid == "touche");
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bool is_agi = (gameid == "agi");
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bool is_parallaction = (gameid == "parallaction");
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bool is_lure = (gameid == "lure");
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GUI_Actions::initInstanceGame();
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// See if a right click mapping could be needed
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if (is_sword1 || is_sword2 || is_sky || is_queen || is_comi || is_gob || is_samnmax || is_cine || is_touche || is_parallaction)
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_right_click_needed = true;
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// See if a "hide toolbar" mapping could be needed
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if (is_sword1 || is_sword2 || is_comi)
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_hide_toolbar_needed = true;
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// Initialize keys for different actions
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// Pause
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_key_action[POCKET_ACTION_PAUSE].setKey(VK_SPACE);
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_action_enabled[POCKET_ACTION_PAUSE] = true;
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// Save
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if (is_simon || is_sword2 || is_gob || is_kyra || is_touche)
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_action_enabled[POCKET_ACTION_SAVE] = false;
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else if (is_queen) {
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_action_enabled[POCKET_ACTION_SAVE] = true;
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_key_action[POCKET_ACTION_SAVE].setKey(Common::ASCII_F5, SDLK_F5); // F1 key for FOTAQ
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} else if (is_sky) {
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_action_enabled[POCKET_ACTION_SAVE] = true;
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_key_action[POCKET_ACTION_SAVE].setKey(Common::ASCII_F5, SDLK_F5);
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} else if (is_cine) {
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_action_enabled[POCKET_ACTION_SAVE] = true;
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_key_action[POCKET_ACTION_SAVE].setKey(Common::ASCII_F10, SDLK_F10); // F10
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} else if (is_agi) {
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_action_enabled[POCKET_ACTION_SAVE] = true;
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_key_action[POCKET_ACTION_SAVE].setKey(Common::ASCII_ESCAPE, SDLK_ESCAPE);
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} else if (is_parallaction) {
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_action_enabled[POCKET_ACTION_SAVE] = true;
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_key_action[POCKET_ACTION_SAVE].setKey('s', SDLK_s);
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} else {
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_action_enabled[POCKET_ACTION_SAVE] = true;
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_key_action[POCKET_ACTION_SAVE].setKey(Common::ASCII_F5, SDLK_F5); // F5 key
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}
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// Quit
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_action_enabled[POCKET_ACTION_QUIT] = true;
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// Skip
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if (!is_cine && !is_parallaction)
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_action_enabled[POCKET_ACTION_SKIP] = true;
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if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_saga || is_kyra || is_touche || is_lure)
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_key_action[POCKET_ACTION_SKIP].setKey(VK_ESCAPE);
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else
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_key_action[POCKET_ACTION_SKIP].setKey(KEY_ALL_SKIP);
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// Hide
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_action_enabled[POCKET_ACTION_HIDE] = true;
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// Keyboard
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_action_enabled[POCKET_ACTION_KEYBOARD] = true;
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// Sound
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_action_enabled[POCKET_ACTION_SOUND] = true;
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// RightClick
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_action_enabled[POCKET_ACTION_RIGHTCLICK] = true;
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// Cursor
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_action_enabled[POCKET_ACTION_CURSOR] = true;
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// Freelook
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_action_enabled[POCKET_ACTION_FREELOOK] = true;
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// Zoom
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if (is_sword1 || is_sword2 || is_comi || is_touche) {
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_zoom_needed = true;
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_action_enabled[POCKET_ACTION_ZOOM_UP] = true;
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_action_enabled[POCKET_ACTION_ZOOM_DOWN] = true;
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}
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// Multi function key
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_action_enabled[POCKET_ACTION_MULTI] = true;
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if (is_agi)
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_key_action[POCKET_ACTION_MULTI].setKey(SDLK_PAUSE); // agi: show predictive dialog
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else if (is_gob)
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_key_action[POCKET_ACTION_MULTI].setKey(Common::ASCII_F1, SDLK_F1); // bargon : F1 to start
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else if (gameid == "atlantis")
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_key_action[POCKET_ACTION_MULTI].setKey(0, SDLK_KP0); // fate of atlantis : Ins to sucker-punch
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else
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_key_action[POCKET_ACTION_MULTI].setKey('V', SDLK_v, KMOD_SHIFT); // FT cheat : shift-V
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// Key bind method
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_action_enabled[POCKET_ACTION_BINDKEYS] = true;
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}
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CEActionsPocket::~CEActionsPocket() {
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}
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bool CEActionsPocket::perform(GUI::ActionType action, bool pushed) {
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static bool keydialogrunning = false;
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if (!pushed) {
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switch(action) {
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case POCKET_ACTION_RIGHTCLICK:
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_CESystem->add_right_click(false);
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return true;
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case POCKET_ACTION_LEFTCLICK:
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_CESystem->add_left_click(false);
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return true;
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case POCKET_ACTION_PAUSE:
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case POCKET_ACTION_SAVE:
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case POCKET_ACTION_SKIP:
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case POCKET_ACTION_MULTI:
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EventsBuffer::simulateKey(&_key_action[action], false);
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return true;
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}
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return false;
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}
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switch (action) {
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case POCKET_ACTION_PAUSE:
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case POCKET_ACTION_SAVE:
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case POCKET_ACTION_SKIP:
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case POCKET_ACTION_MULTI:
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if (action == POCKET_ACTION_SAVE && ConfMan.get("gameid") == "parallaction") {
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// FIXME: This is a temporary solution. The engine should handle its own menus.
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// Note that the user can accomplish this via the virtual keyboard as well, this is just for convenience
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GUI::MessageDialog alert("Do you want to load or save the game?", "Load", "Save");
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if (alert.runModal() == GUI::kMessageOK)
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_key_action[action].setKey(SDLK_l);
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else
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_key_action[action].setKey(SDLK_s);
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}
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EventsBuffer::simulateKey(&_key_action[action], true);
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return true;
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case POCKET_ACTION_KEYBOARD:
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_CESystem->swap_panel();
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return true;
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case POCKET_ACTION_HIDE:
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_CESystem->swap_panel_visibility();
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return true;
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case POCKET_ACTION_SOUND:
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_CESystem->swap_sound_master();
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return true;
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case POCKET_ACTION_RIGHTCLICK:
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_CESystem->add_right_click(true);
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return true;
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case POCKET_ACTION_CURSOR:
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_CESystem->swap_mouse_visibility();
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return true;
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case POCKET_ACTION_FREELOOK:
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_CESystem->swap_freeLook();
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return true;
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case POCKET_ACTION_ZOOM_UP:
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_CESystem->swap_zoom_up();
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return true;
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case POCKET_ACTION_ZOOM_DOWN:
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_CESystem->swap_zoom_down();
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return true;
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case POCKET_ACTION_LEFTCLICK:
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_CESystem->add_left_click(true);
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return true;
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case POCKET_ACTION_UP:
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_CESystem->move_cursor_up();
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return true;
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case POCKET_ACTION_DOWN:
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_CESystem->move_cursor_down();
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return true;
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case POCKET_ACTION_LEFT:
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_CESystem->move_cursor_left();
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return true;
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case POCKET_ACTION_RIGHT:
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_CESystem->move_cursor_right();
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return true;
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case POCKET_ACTION_QUIT:
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{
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GUI::MessageDialog alert(" Are you sure you want to quit ? ", "Yes", "No");
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if (alert.runModal() == GUI::kMessageOK)
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_mainSystem->quit();
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return true;
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}
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case POCKET_ACTION_BINDKEYS:
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if (!keydialogrunning) {
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keydialogrunning = true;
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GUI::KeysDialog *keysDialog = new GUI::KeysDialog();
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keysDialog->runModal();
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delete keysDialog;
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keydialogrunning = false;
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}
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return true;
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}
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return false;
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}
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bool CEActionsPocket::needsRightClickMapping() {
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if (!_right_click_needed)
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return false;
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else
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return (_action_mapping[POCKET_ACTION_RIGHTCLICK] == 0);
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}
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bool CEActionsPocket::needsHideToolbarMapping() {
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if (!_hide_toolbar_needed)
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return false;
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else
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return (_action_mapping[POCKET_ACTION_HIDE] == 0);
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}
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bool CEActionsPocket::needsZoomMapping() {
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if (!_zoom_needed)
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return false;
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else
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return (_action_mapping[POCKET_ACTION_ZOOM_UP] == 0 || _action_mapping[POCKET_ACTION_ZOOM_DOWN] == 0);
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}
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