scummvm/engines/cruise/cruise.h
2012-02-15 10:07:08 -06:00

167 lines
3.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef CRUISE_CRUISE_H
#define CRUISE_CRUISE_H
#include "common/scummsys.h"
#include "common/util.h"
#include "common/random.h"
#include "engines/engine.h"
#include "cruise/cruise_main.h"
#include "cruise/debugger.h"
#include "cruise/sound.h"
/**
* This is the namespace of the Cruise engine.
*
* Status of this engine: Game is completable, engine needs objectifying
*
* Games using this engine:
* - Cruise for a Corpse
*/
namespace Cruise {
enum CruiseGameType {
GType_CRUISE = 1
};
#define GAME_FRAME_DELAY_1 50
#define GAME_FRAME_DELAY_2 100
#define MAX_LANGUAGE_STRINGS 25
enum LangStringId { ID_PAUSED = 0, ID_INVENTORY = 5, ID_SPEAK_ABOUT = 6, ID_PLAYER_MENU = 7,
ID_SAVE = 9, ID_LOAD = 10, ID_RESTART = 11, ID_QUIT = 12};
struct CRUISEGameDescription;
class CruiseEngine: public Engine {
private:
bool _preLoad;
Debugger *_debugger;
PCSound *_sound;
Common::StringArray _langStrings;
CursorType _savedCursor;
uint32 lastTick, lastTickDebug;
int _gameSpeed;
bool _speedFlag;
void initialize();
void deinitialize();
bool loadLanguageStrings();
void mainLoop();
int processInput();
protected:
// Engine APIs
virtual Common::Error run();
void shutdown();
bool initGame();
public:
CruiseEngine(OSystem * syst, const CRUISEGameDescription *gameDesc);
virtual ~ CruiseEngine();
virtual bool hasFeature(EngineFeature f) const;
int getGameType() const;
const char *getGameId() const;
uint32 getFeatures() const;
Common::Language getLanguage() const;
Common::Platform getPlatform() const;
PCSound &sound() { return *_sound; }
virtual GUI::Debugger *getDebugger() { return _debugger; }
virtual void pauseEngine(bool pause);
const char *langString(LangStringId langId) { return _langStrings[(int)langId].c_str(); }
static const char *getSavegameFile(int saveGameIdx);
virtual Common::Error loadGameState(int slot);
virtual bool canLoadGameStateCurrently();
virtual Common::Error saveGameState(int slot, const Common::String &desc);
virtual bool canSaveGameStateCurrently();
virtual void syncSoundSettings();
const CRUISEGameDescription *_gameDescription;
void initAllData();
Common::RandomSource _rnd;
struct MemInfo {
int32 lineNum;
char fname[64];
uint32 magic;
static uint32 const cookie = 0x41424344;
};
Common::List<MemInfo *> _memList;
typedef Common::List<Common::Rect> RectList;
RectList _dirtyRects;
RectList _priorFrameRects;
Common::File _currentVolumeFile;
Common::Array<CtStruct> _polyStructNorm;
Common::Array<CtStruct> _polyStructExp;
Common::Array<CtStruct> *_polyStructs;
Common::Array<CtStruct> *_polyStruct;
Common::File _PAL_file;
};
extern CruiseEngine *_vm;
#define BOOT_PRC_NAME "AUTO00.PRC"
enum {
VAR_MOUSE_X_MODE = 253,
VAR_MOUSE_X_POS = 249,
VAR_MOUSE_Y_MODE = 251,
VAR_MOUSE_Y_POS = 250
};
enum {
MOUSE_CURSOR_NORMAL = 0,
MOUSE_CURSOR_DISK,
MOUSE_CURSOR_CROSS
};
enum {
kCruiseDebugScript = 1 << 0,
kCruiseDebugSound = 1 << 1
};
enum {
kCmpEQ = (1 << 0),
kCmpGT = (1 << 1),
kCmpLT = (1 << 2)
};
} // End of namespace Cruise
#endif