mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 01:08:25 +00:00
201 lines
5.8 KiB
C++
201 lines
5.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "audio/audiostream.h"
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#include "audio/mixer.h"
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#include "audio/decoders/raw.h"
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#include "common/config-manager.h"
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#include "common/textconsole.h"
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#include "common/substream.h"
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#include "backends/audiocd/audiocd.h"
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#include "drascula/drascula.h"
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namespace Drascula {
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void DrasculaEngine::updateVolume(Audio::Mixer::SoundType soundType, int prevVolume) {
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int vol = _mixer->getVolumeForSoundType(soundType) / 16;
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if (mouseY < prevVolume && vol < 15)
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vol++;
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if (mouseY > prevVolume && vol > 0)
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vol--;
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_mixer->setVolumeForSoundType(soundType, vol * 16);
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}
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void DrasculaEngine::volumeControls() {
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if (_lang == kSpanish)
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loadPic(95, tableSurface);
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copyRect(1, 56, 73, 63, 177, 97, tableSurface, screenSurface);
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updateScreen(73, 63, 73, 63, 177, 97, screenSurface);
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setCursor(kCursorCrosshair);
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showCursor();
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while (!shouldQuit()) {
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int masterVolume = CLIP((_mixer->getVolumeForSoundType(Audio::Mixer::kPlainSoundType) / 16), 0, 15);
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int voiceVolume = CLIP((_mixer->getVolumeForSoundType(Audio::Mixer::kSpeechSoundType) / 16), 0, 15);
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int musicVolume = CLIP((_mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType) / 16), 0, 15);
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int masterVolumeY = 72 + 61 - masterVolume * 4;
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int voiceVolumeY = 72 + 61 - voiceVolume * 4;
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int musicVolumeY = 72 + 61 - musicVolume * 4;
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updateRoom();
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copyRect(1, 56, 73, 63, 177, 97, tableSurface, screenSurface);
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copyBackground(183, 56, 82, masterVolumeY, 39, 2 + masterVolume * 4, tableSurface, screenSurface);
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copyBackground(183, 56, 138, voiceVolumeY, 39, 2 + voiceVolume * 4, tableSurface, screenSurface);
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copyBackground(183, 56, 194, musicVolumeY, 39, 2 + musicVolume * 4, tableSurface, screenSurface);
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updateScreen();
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updateEvents();
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// we're ignoring keypresses, so just empty the keyboard buffer
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while (getScan())
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;
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if (rightMouseButton == 1) {
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// Clear this to avoid going straight to the inventory
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rightMouseButton = 0;
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delay(100);
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break;
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}
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if (leftMouseButton == 1) {
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delay(100);
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if (mouseX > 80 && mouseX < 121) {
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updateVolume(Audio::Mixer::kPlainSoundType, masterVolumeY);
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}
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if (mouseX > 136 && mouseX < 178) {
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updateVolume(Audio::Mixer::kSpeechSoundType, voiceVolumeY);
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}
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if (mouseX > 192 && mouseX < 233) {
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updateVolume(Audio::Mixer::kMusicSoundType, musicVolumeY);
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}
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}
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}
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if (_lang == kSpanish)
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loadPic(974, tableSurface);
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selectVerb(kVerbNone);
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updateEvents();
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}
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void DrasculaEngine::playSound(int soundNum) {
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char file[20];
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sprintf(file, "s%i.als", soundNum);
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playFile(file);
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}
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void DrasculaEngine::finishSound() {
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delay(1);
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while (soundIsActive())
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_system->delayMillis(10);
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}
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void DrasculaEngine::playMusic(int p) {
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_system->getAudioCDManager()->stop();
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_system->getAudioCDManager()->play(p - 1, 1, 0, 0);
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}
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void DrasculaEngine::stopMusic() {
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_system->getAudioCDManager()->stop();
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}
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void DrasculaEngine::updateMusic() {
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_system->getAudioCDManager()->updateCD();
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}
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int DrasculaEngine::musicStatus() {
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return _system->getAudioCDManager()->isPlaying();
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}
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void DrasculaEngine::stopSound() {
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_mixer->stopHandle(_soundHandle);
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}
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void DrasculaEngine::MusicFadeout() {
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int org_vol = _mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType);
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while (!shouldQuit()) {
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int vol = _mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType);
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vol -= 10;
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if (vol < 0)
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vol = 0;
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, vol);
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if (vol == 0)
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break;
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updateEvents();
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_system->updateScreen();
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_system->delayMillis(50);
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}
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_system->getAudioCDManager()->stop();
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_system->delayMillis(100);
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, org_vol);
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}
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void DrasculaEngine::playFile(const char *fname) {
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Common::SeekableReadStream *stream = _archives.open(fname);
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if (stream) {
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int startOffset = 0;
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int soundSize = stream->size() - startOffset;
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if (!strcmp(fname, "3.als") && soundSize == 145166 && _lang != kSpanish) {
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// WORKAROUND: File 3.als with English speech files has a big silence at
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// its beginning and end. We seek past the silence at the beginning,
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// and ignore the silence at the end
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// Fixes bug #2111815 - "DRASCULA: Voice delayed"
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startOffset = 73959;
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soundSize = soundSize - startOffset - 26306;
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}
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Common::SeekableReadStream *subStream = new Common::SeekableSubReadStream(
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stream, startOffset, startOffset + soundSize, DisposeAfterUse::YES);
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if (!subStream) {
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warning("playFile: Out of memory");
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delete stream;
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return;
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}
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Audio::AudioStream *sound = Audio::makeRawStream(subStream, 11025,
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Audio::FLAG_UNSIGNED);
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_mixer->playStream(Audio::Mixer::kSpeechSoundType, &_soundHandle, sound);
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} else
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warning("playFile: Could not open %s", fname);
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}
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bool DrasculaEngine::soundIsActive() {
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return _mixer->isSoundHandleActive(_soundHandle);
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}
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} // End of namespace Drascula
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