scummvm/engines/drascula/sound.cpp
2011-11-16 12:03:31 +02:00

201 lines
5.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "audio/decoders/raw.h"
#include "common/config-manager.h"
#include "common/textconsole.h"
#include "common/substream.h"
#include "backends/audiocd/audiocd.h"
#include "drascula/drascula.h"
namespace Drascula {
void DrasculaEngine::updateVolume(Audio::Mixer::SoundType soundType, int prevVolume) {
int vol = _mixer->getVolumeForSoundType(soundType) / 16;
if (mouseY < prevVolume && vol < 15)
vol++;
if (mouseY > prevVolume && vol > 0)
vol--;
_mixer->setVolumeForSoundType(soundType, vol * 16);
}
void DrasculaEngine::volumeControls() {
if (_lang == kSpanish)
loadPic(95, tableSurface);
copyRect(1, 56, 73, 63, 177, 97, tableSurface, screenSurface);
updateScreen(73, 63, 73, 63, 177, 97, screenSurface);
setCursor(kCursorCrosshair);
showCursor();
while (!shouldQuit()) {
int masterVolume = CLIP((_mixer->getVolumeForSoundType(Audio::Mixer::kPlainSoundType) / 16), 0, 15);
int voiceVolume = CLIP((_mixer->getVolumeForSoundType(Audio::Mixer::kSpeechSoundType) / 16), 0, 15);
int musicVolume = CLIP((_mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType) / 16), 0, 15);
int masterVolumeY = 72 + 61 - masterVolume * 4;
int voiceVolumeY = 72 + 61 - voiceVolume * 4;
int musicVolumeY = 72 + 61 - musicVolume * 4;
updateRoom();
copyRect(1, 56, 73, 63, 177, 97, tableSurface, screenSurface);
copyBackground(183, 56, 82, masterVolumeY, 39, 2 + masterVolume * 4, tableSurface, screenSurface);
copyBackground(183, 56, 138, voiceVolumeY, 39, 2 + voiceVolume * 4, tableSurface, screenSurface);
copyBackground(183, 56, 194, musicVolumeY, 39, 2 + musicVolume * 4, tableSurface, screenSurface);
updateScreen();
updateEvents();
// we're ignoring keypresses, so just empty the keyboard buffer
while (getScan())
;
if (rightMouseButton == 1) {
// Clear this to avoid going straight to the inventory
rightMouseButton = 0;
delay(100);
break;
}
if (leftMouseButton == 1) {
delay(100);
if (mouseX > 80 && mouseX < 121) {
updateVolume(Audio::Mixer::kPlainSoundType, masterVolumeY);
}
if (mouseX > 136 && mouseX < 178) {
updateVolume(Audio::Mixer::kSpeechSoundType, voiceVolumeY);
}
if (mouseX > 192 && mouseX < 233) {
updateVolume(Audio::Mixer::kMusicSoundType, musicVolumeY);
}
}
}
if (_lang == kSpanish)
loadPic(974, tableSurface);
selectVerb(kVerbNone);
updateEvents();
}
void DrasculaEngine::playSound(int soundNum) {
char file[20];
sprintf(file, "s%i.als", soundNum);
playFile(file);
}
void DrasculaEngine::finishSound() {
delay(1);
while (soundIsActive())
_system->delayMillis(10);
}
void DrasculaEngine::playMusic(int p) {
_system->getAudioCDManager()->stop();
_system->getAudioCDManager()->play(p - 1, 1, 0, 0);
}
void DrasculaEngine::stopMusic() {
_system->getAudioCDManager()->stop();
}
void DrasculaEngine::updateMusic() {
_system->getAudioCDManager()->updateCD();
}
int DrasculaEngine::musicStatus() {
return _system->getAudioCDManager()->isPlaying();
}
void DrasculaEngine::stopSound() {
_mixer->stopHandle(_soundHandle);
}
void DrasculaEngine::MusicFadeout() {
int org_vol = _mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType);
while (!shouldQuit()) {
int vol = _mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType);
vol -= 10;
if (vol < 0)
vol = 0;
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, vol);
if (vol == 0)
break;
updateEvents();
_system->updateScreen();
_system->delayMillis(50);
}
_system->getAudioCDManager()->stop();
_system->delayMillis(100);
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, org_vol);
}
void DrasculaEngine::playFile(const char *fname) {
Common::SeekableReadStream *stream = _archives.open(fname);
if (stream) {
int startOffset = 0;
int soundSize = stream->size() - startOffset;
if (!strcmp(fname, "3.als") && soundSize == 145166 && _lang != kSpanish) {
// WORKAROUND: File 3.als with English speech files has a big silence at
// its beginning and end. We seek past the silence at the beginning,
// and ignore the silence at the end
// Fixes bug #2111815 - "DRASCULA: Voice delayed"
startOffset = 73959;
soundSize = soundSize - startOffset - 26306;
}
Common::SeekableReadStream *subStream = new Common::SeekableSubReadStream(
stream, startOffset, startOffset + soundSize, DisposeAfterUse::YES);
if (!subStream) {
warning("playFile: Out of memory");
delete stream;
return;
}
Audio::AudioStream *sound = Audio::makeRawStream(subStream, 11025,
Audio::FLAG_UNSIGNED);
_mixer->playStream(Audio::Mixer::kSpeechSoundType, &_soundHandle, sound);
} else
warning("playFile: Could not open %s", fname);
}
bool DrasculaEngine::soundIsActive() {
return _mixer->isSoundHandleActive(_soundHandle);
}
} // End of namespace Drascula