mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 09:21:08 +00:00
167 lines
5.4 KiB
C++
167 lines
5.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This code is based on original Hugo Trilogy source code
|
|
*
|
|
* Copyright (c) 1989-1995 David P. Gray
|
|
*
|
|
*/
|
|
|
|
#ifndef HUGO_OBJECT_H
|
|
#define HUGO_OBJECT_H
|
|
|
|
#include "common/file.h"
|
|
|
|
namespace Hugo {
|
|
|
|
struct Target { // Secondary target for action
|
|
uint16 _nounIndex; // Secondary object
|
|
uint16 _verbIndex; // Action on secondary object
|
|
};
|
|
|
|
struct Uses { // Define uses of certain objects
|
|
int16 _objId; // Primary object
|
|
uint16 _dataIndex; // String if no secondary object matches
|
|
Target *_targets; // List of secondary targets
|
|
};
|
|
|
|
class ObjectHandler {
|
|
public:
|
|
ObjectHandler(HugoEngine *vm);
|
|
virtual ~ObjectHandler();
|
|
|
|
Overlay _objBound;
|
|
Overlay _boundary; // Boundary overlay file
|
|
Overlay _overlay; // First overlay file
|
|
Overlay _ovlBase; // First overlay base file
|
|
|
|
Object *_objects;
|
|
uint16 _numObj;
|
|
|
|
byte getBoundaryOverlay(uint16 index) const;
|
|
byte getObjectBoundary(uint16 index) const;
|
|
byte getBaseBoundary(uint16 index) const;
|
|
byte getFirstOverlay(uint16 index) const;
|
|
|
|
int deltaX(const int x1, const int x2, const int vx, int y) const;
|
|
int deltaY(const int x1, const int x2, const int vy, const int y) const;
|
|
void boundaryCollision(Object *obj);
|
|
void clearBoundary(const int x1, const int x2, const int y);
|
|
void clearScreenBoundary(const int x1, const int x2, const int y);
|
|
void storeBoundary(const int x1, const int x2, const int y);
|
|
|
|
virtual void homeIn(const int objIndex1, const int objIndex2, const int8 objDx, const int8 objDy) = 0;
|
|
virtual void moveObjects() = 0;
|
|
virtual void updateImages() = 0;
|
|
virtual void swapImages(int objIndex1, int objIndex2) = 0;
|
|
|
|
bool isCarrying(uint16 wordIndex);
|
|
bool findObjectSpace(Object *obj, int16 *destx, int16 *desty);
|
|
|
|
int calcMaxScore();
|
|
int16 findObject(uint16 x, uint16 y);
|
|
void freeObjects();
|
|
void loadObjectArr(Common::ReadStream &in);
|
|
void loadObjectUses(Common::ReadStream &in);
|
|
void loadNumObj(Common::ReadStream &in);
|
|
void lookObject(Object *obj);
|
|
void readObjectImages();
|
|
void readObject(Common::ReadStream &in, Object &curObject);
|
|
void readUse(Common::ReadStream &in, Uses &curUse);
|
|
void restoreAllSeq();
|
|
void restoreObjects(Common::SeekableReadStream *in);
|
|
void saveObjects(Common::WriteStream *out);
|
|
void saveSeq(Object *obj);
|
|
void setCarriedScreen(int screenNum);
|
|
void showTakeables();
|
|
void useObject(int16 objId);
|
|
|
|
static int y2comp(const void *a, const void *b);
|
|
|
|
bool isCarried(int objIndex) const;
|
|
void setCarry(int objIndex, bool val);
|
|
void setVelocity(int objIndex, int8 vx, int8 vy);
|
|
void setPath(int objIndex, Path pathType, int16 vxPath, int16 vyPath);
|
|
|
|
protected:
|
|
HugoEngine *_vm;
|
|
|
|
static const int kEdge = 10; // Closest object can get to edge of screen
|
|
static const int kEdge2 = kEdge * 2; // Push object further back on edge collision
|
|
static const int kMaxObjNumb = 128; // Used in Update_images()
|
|
|
|
uint16 _objCount;
|
|
Uses *_uses;
|
|
uint16 _usesSize;
|
|
|
|
void restoreSeq(Object *obj);
|
|
|
|
inline bool checkBoundary(int16 x, int16 y);
|
|
template<typename T>
|
|
inline int sign(T a) { if ( a < 0) return -1; else return 1; }
|
|
};
|
|
|
|
class ObjectHandler_v1d : public ObjectHandler {
|
|
public:
|
|
ObjectHandler_v1d(HugoEngine *vm);
|
|
virtual ~ObjectHandler_v1d();
|
|
|
|
virtual void homeIn(const int objIndex1, const int objIndex2, const int8 objDx, const int8 objDy);
|
|
virtual void moveObjects();
|
|
virtual void updateImages();
|
|
virtual void swapImages(int objIndex1, int objIndex2);
|
|
};
|
|
|
|
class ObjectHandler_v2d : public ObjectHandler_v1d {
|
|
public:
|
|
ObjectHandler_v2d(HugoEngine *vm);
|
|
virtual ~ObjectHandler_v2d();
|
|
|
|
virtual void moveObjects();
|
|
virtual void updateImages();
|
|
|
|
void homeIn(const int objIndex1, const int objIndex2, const int8 objDx, const int8 objDy);
|
|
};
|
|
|
|
class ObjectHandler_v3d : public ObjectHandler_v2d {
|
|
public:
|
|
ObjectHandler_v3d(HugoEngine *vm);
|
|
~ObjectHandler_v3d();
|
|
|
|
virtual void moveObjects();
|
|
virtual void swapImages(int objIndex1, int objIndex2);
|
|
};
|
|
|
|
class ObjectHandler_v1w : public ObjectHandler_v3d {
|
|
public:
|
|
ObjectHandler_v1w(HugoEngine *vm);
|
|
~ObjectHandler_v1w();
|
|
|
|
void moveObjects();
|
|
void updateImages();
|
|
void swapImages(int objIndex1, int objIndex2);
|
|
};
|
|
|
|
} // End of namespace Hugo
|
|
#endif //HUGO_OBJECT_H
|