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https://github.com/libretro/scummvm.git
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670 lines
18 KiB
C++
670 lines
18 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Palette Allocator for IBM PC.
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*/
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#include "tinsel/dw.h" // TBLUE1 definition
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#include "tinsel/graphics.h"
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#include "tinsel/handle.h" // LockMem definition
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#include "tinsel/palette.h" // palette allocator structures etc.
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#include "tinsel/sysvar.h"
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#include "tinsel/tinsel.h"
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#include "common/system.h"
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#include "common/textconsole.h"
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#include "graphics/palette.h"
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namespace Tinsel {
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//----------------- LOCAL DEFINES --------------------
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/** video DAC transfer Q structure */
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struct VIDEO_DAC_Q {
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union {
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SCNHANDLE hRGBarray; ///< handle of palette or
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COLORREF *pRGBarray; ///< list of palette colors
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COLORREF singleRGB;
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} pal;
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bool bHandle; ///< when set - use handle of palette
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int destDACindex; ///< start index of palette in video DAC
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int numColors; ///< number of colors in "hRGBarray"
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};
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//----------------- LOCAL GLOBAL DATA --------------------
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// FIXME: Avoid non-const global vars
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/** palette allocator data */
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static PALQ g_palAllocData[NUM_PALETTES];
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/** video DAC transfer Q length */
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#define VDACQLENGTH (NUM_PALETTES+2)
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/** video DAC transfer Q */
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static VIDEO_DAC_Q g_vidDACdata[VDACQLENGTH];
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/** video DAC transfer Q head pointer */
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static VIDEO_DAC_Q *g_pDAChead;
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/** color index of the 4 colors used for the translucent palette */
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#define COL_HILIGHT TBLUE1
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/** the translucent palette lookup table */
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uint8 g_transPalette[MAX_COLORS]; // used in graphics.cpp
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static int g_translucentIndex = 228;
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static int g_talkIndex = 233;
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static COLORREF g_talkColRef;
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static COLORREF g_tagColRef;
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#ifdef DEBUG
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// diagnostic palette counters
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static int numPals = 0;
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static int maxPals = 0;
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static int maxDACQ = 0;
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#endif
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/**
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* Map PSX palettes to original palette from resource file
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*/
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void psxPaletteMapper(PALQ *originalPal, uint8 *psxClut, byte *mapperTable) {
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PALETTE *pal = (PALETTE *)LockMem(originalPal->hPal);
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bool colorFound = false;
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uint16 clutEntry = 0;
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// Empty the table with color correspondences
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memset(mapperTable, 0, 16);
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for (int j = 1; j < 16; j++) {
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clutEntry = READ_16(psxClut + (sizeof(uint16) * j));
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if (clutEntry) {
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if (clutEntry == 0x7EC0) { // This is an already known value, used by the in-game text
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mapperTable[j] = 232;
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continue;
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}
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// Check for correspondent color
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for (uint i = 0; (i < FROM_32(pal->numColors)) && !colorFound; i++) {
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// get R G B values in the same way as psx format converters
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uint16 psxEquivalent = TINSEL_PSX_RGB(TINSEL_GetRValue(pal->palRGB[i]) >> 3, TINSEL_GetGValue(pal->palRGB[i]) >> 3, TINSEL_GetBValue(pal->palRGB[i]) >> 3);
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if (psxEquivalent == clutEntry) {
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mapperTable[j] = i + 1; // Add entry in the table for the found color
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colorFound = true;
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}
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}
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colorFound = false;
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} else { // The rest of the entries are zeroes
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return;
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}
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}
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}
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/**
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* Transfer palettes in the palette Q to Video DAC.
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*/
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void PalettesToVideoDAC() {
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PALQ *pPalQ; // palette Q iterator
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VIDEO_DAC_Q *pDACtail = g_vidDACdata; // set tail pointer
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byte pal[768];
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// while Q is not empty
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while (g_pDAChead != pDACtail) {
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const PALETTE *pPalette; // pointer to hardware palette
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const COLORREF *pColors; // pointer to list of RGB triples
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#ifdef DEBUG
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// make sure palette does not overlap
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assert(pDACtail->destDACindex + pDACtail->numColors <= MAX_COLORS);
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#else
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// make sure palette does not overlap
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if (pDACtail->destDACindex + pDACtail->numColors > MAX_COLORS)
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pDACtail->numColors = MAX_COLORS - pDACtail->destDACindex;
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#endif
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if (pDACtail->bHandle) {
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// we are using a palette handle
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// get hardware palette pointer
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pPalette = (const PALETTE *)LockMem(pDACtail->pal.hRGBarray);
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// get RGB pointer
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pColors = pPalette->palRGB;
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} else if (pDACtail->numColors == 1) {
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// we are using a single color palette
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pColors = &pDACtail->pal.singleRGB;
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} else {
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// we are using a palette pointer
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pColors = pDACtail->pal.pRGBarray;
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}
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for (int i = 0; i < pDACtail->numColors; ++i) {
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pal[i * 3 + 0] = TINSEL_GetRValue(pColors[i]);
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pal[i * 3 + 1] = TINSEL_GetGValue(pColors[i]);
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pal[i * 3 + 2] = TINSEL_GetBValue(pColors[i]);
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}
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// Swap black/white colors in the Mac version.
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// We need to swap the current black/white values so that screen fade
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// in/out is done correctly.
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if (TinselV1Mac) {
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byte macWhite = pal[ 0 * 3 + 0];
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byte macBlack = pal[254 * 3 + 0];
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pal[254 * 3 + 0] = pal[254 * 3 + 1] = pal[254 * 3 + 2] = macWhite;
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pal[ 0 * 3 + 0] = pal[ 0 * 3 + 1] = pal[ 0 * 3 + 2] = macBlack;
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}
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// update the system palette
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g_system->getPaletteManager()->setPalette(pal, pDACtail->destDACindex, pDACtail->numColors);
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// update tail pointer
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pDACtail++;
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}
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// reset video DAC transfer Q head pointer
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g_pDAChead = g_vidDACdata;
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// clear all palette moved bits
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for (pPalQ = g_palAllocData; pPalQ < g_palAllocData + NUM_PALETTES; pPalQ++)
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pPalQ->posInDAC &= ~PALETTE_MOVED;
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}
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/**
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* Commpletely reset the palette allocator.
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*/
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void ResetPalAllocator() {
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#ifdef DEBUG
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// clear number of palettes in use
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numPals = 0;
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#endif
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// wipe out the palette allocator data
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memset(g_palAllocData, 0, sizeof(g_palAllocData));
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// reset video DAC transfer Q head pointer
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g_pDAChead = g_vidDACdata;
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}
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#ifdef DEBUG
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/**
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* Shows the maximum number of palettes used at once.
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*/
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void PaletteStats() {
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debug("%i palettes of %i used", maxPals, NUM_PALETTES);
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debug("%i DAC queue entries of %i used", maxDACQ, VDACQLENGTH);
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}
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#endif
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/**
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* Places a palette in the video DAC queue.
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* @param posInDAC Position in video DAC
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* @param numColors Number of colors in palette
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* @param hPalette Handle to palette
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*/
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void UpdateDACqueueHandle(int posInDAC, int numColors, SCNHANDLE hPalette) {
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// check Q overflow
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assert(g_pDAChead < g_vidDACdata + VDACQLENGTH);
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g_pDAChead->destDACindex = posInDAC & ~PALETTE_MOVED; // set index in video DAC
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g_pDAChead->numColors = numColors; // set number of colors
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g_pDAChead->pal.hRGBarray = hPalette; // set handle of palette
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g_pDAChead->bHandle = true; // we are using a palette handle
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// update head pointer
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++g_pDAChead;
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#ifdef DEBUG
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if ((g_pDAChead-g_vidDACdata) > maxDACQ)
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maxDACQ = g_pDAChead-g_vidDACdata;
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#endif
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}
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/**
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* Places a palette in the video DAC queue.
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* @param posInDAC Position in video DAC
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* @param numColors Number of colors in palette
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* @param pColors List of RGB triples
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*/
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void UpdateDACqueue(int posInDAC, int numColors, COLORREF *pColors) {
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// check Q overflow
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assert(g_pDAChead < g_vidDACdata + NUM_PALETTES);
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g_pDAChead->destDACindex = posInDAC & ~PALETTE_MOVED; // set index in video DAC
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g_pDAChead->numColors = numColors; // set number of colors
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if (numColors == 1)
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g_pDAChead->pal.singleRGB = *pColors; // set single color of which the "palette" consists
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else
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g_pDAChead->pal.pRGBarray = pColors; // set addr of palette
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g_pDAChead->bHandle = false; // we are not using a palette handle
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// update head pointer
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++g_pDAChead;
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#ifdef DEBUG
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if ((g_pDAChead-g_vidDACdata) > maxDACQ)
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maxDACQ = g_pDAChead-g_vidDACdata;
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#endif
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}
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/**
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* Places a "palette" consisting of a single color in the video DAC queue.
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* @param posInDAC Position in video DAC
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* @param color Single RGB triple
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*/
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void UpdateDACqueue(int posInDAC, COLORREF color) {
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// check Q overflow
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assert(g_pDAChead < g_vidDACdata + NUM_PALETTES);
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g_pDAChead->destDACindex = posInDAC & ~PALETTE_MOVED; // set index in video DAC
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g_pDAChead->numColors = 1; // set number of colors
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g_pDAChead->pal.singleRGB = color; // set single color of which the "palette" consists
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g_pDAChead->bHandle = false; // we are not using a palette handle
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// update head pointer
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++g_pDAChead;
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#ifdef DEBUG
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if ((g_pDAChead-g_vidDACdata) > maxDACQ)
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maxDACQ = g_pDAChead-g_vidDACdata;
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#endif
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}
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/**
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* Allocate a palette.
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* @param hNewPal Palette to allocate
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*/
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PALQ *AllocPalette(SCNHANDLE hNewPal) {
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PALQ *pPrev, *p; // walks palAllocData
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int iDAC; // color index in video DAC
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PALQ *pNxtPal; // next PALQ struct in palette allocator
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PALETTE *pNewPal;
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// get pointer to new palette
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pNewPal = (PALETTE *)LockMem(hNewPal);
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// search all structs in palette allocator - see if palette already allocated
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for (p = g_palAllocData; p < g_palAllocData + NUM_PALETTES; p++) {
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if (p->hPal == hNewPal) {
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// found the desired palette in palette allocator
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p->objCount++; // update number of objects using palette
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return p; // return palette queue position
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}
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}
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// search all structs in palette allocator - find a free slot
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iDAC = FGND_DAC_INDEX; // init DAC index to first available foreground color
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for (p = g_palAllocData; p < g_palAllocData + NUM_PALETTES; p++) {
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if (p->hPal == 0) {
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// found a free slot in palette allocator
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p->objCount = 1; // init number of objects using palette
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p->posInDAC = iDAC; // set palettes start pos in video DAC
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p->hPal = hNewPal; // set hardware palette data
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p->numColors = FROM_32(pNewPal->numColors); // set number of colors in palette
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if (TinselV2)
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// Copy all the colors
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memcpy(p->palRGB, pNewPal->palRGB, p->numColors * sizeof(COLORREF));
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#ifdef DEBUG
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// one more palette in use
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if (++numPals > maxPals)
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maxPals = numPals;
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#endif
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// Q the change to the video DAC
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if (TinselV2)
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UpdateDACqueue(p->posInDAC, p->numColors, p->palRGB);
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else
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UpdateDACqueueHandle(p->posInDAC, p->numColors, p->hPal);
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// move all palettes after this one down (if necessary)
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for (pPrev = p, pNxtPal = pPrev + 1; pNxtPal < g_palAllocData + NUM_PALETTES; pNxtPal++) {
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if (pNxtPal->hPal != 0) {
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// palette slot is in use
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if (pNxtPal->posInDAC >= pPrev->posInDAC + pPrev->numColors)
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// no need to move palettes down
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break;
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// move palette down - indicate change
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pNxtPal->posInDAC = (pPrev->posInDAC
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+ pPrev->numColors) | PALETTE_MOVED;
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// Q the palette change in position to the video DAC
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if (!TinselV2)
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UpdateDACqueueHandle(pNxtPal->posInDAC,
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pNxtPal->numColors,
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pNxtPal->hPal);
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else if (!pNxtPal->bFading)
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UpdateDACqueue(pNxtPal->posInDAC,
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pNxtPal->numColors,
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pNxtPal->palRGB);
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// update previous palette to current palette
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pPrev = pNxtPal;
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}
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}
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// return palette pointer
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return p;
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}
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// set new DAC index
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iDAC = p->posInDAC + p->numColors;
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}
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// no free palettes
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error("AllocPalette(): formally 'assert(0)!'");
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}
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/**
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* Free a palette allocated with "AllocPalette".
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* @param pFreePal Palette queue entry to free
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*/
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void FreePalette(PALQ *pFreePal) {
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// validate palette Q pointer
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assert(pFreePal >= g_palAllocData && pFreePal <= g_palAllocData + NUM_PALETTES - 1);
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// reduce the palettes object reference count
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pFreePal->objCount--;
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// make sure palette has not been deallocated too many times
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assert(pFreePal->objCount >= 0);
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if (pFreePal->objCount == 0) {
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pFreePal->hPal = 0; // palette is no longer in use
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#ifdef DEBUG
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// one less palette in use
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--numPals;
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assert(numPals >= 0);
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#endif
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}
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}
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/**
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* Find the specified palette.
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* @param hSrchPal Hardware palette to search for
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*/
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PALQ *FindPalette(SCNHANDLE hSrchPal) {
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PALQ *pPal; // palette allocator iterator
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// search all structs in palette allocator
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for (pPal = g_palAllocData; pPal < g_palAllocData + NUM_PALETTES; pPal++) {
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if (pPal->hPal == hSrchPal)
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// found palette in palette allocator
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return pPal;
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}
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// palette not found
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return NULL;
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}
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/**
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* Swaps the palettes at the specified palette queue position.
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* @param pPalQ Palette queue position
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* @param hNewPal New palette
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*/
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void SwapPalette(PALQ *pPalQ, SCNHANDLE hNewPal) {
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// convert handle to palette pointer
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PALETTE *pNewPal = (PALETTE *)LockMem(hNewPal);
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// validate palette Q pointer
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assert(pPalQ >= g_palAllocData && pPalQ <= g_palAllocData + NUM_PALETTES - 1);
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if (pPalQ->numColors >= (int)FROM_32(pNewPal->numColors)) {
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// new palette will fit the slot
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// install new palette
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pPalQ->hPal = hNewPal;
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if (TinselV2) {
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pPalQ->numColors = FROM_32(pNewPal->numColors);
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// Copy all the colors
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memcpy(pPalQ->palRGB, pNewPal->palRGB, FROM_32(pNewPal->numColors) * sizeof(COLORREF));
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if (!pPalQ->bFading)
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// Q the change to the video DAC
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UpdateDACqueue(pPalQ->posInDAC, FROM_32(pNewPal->numColors), pPalQ->palRGB);
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} else {
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// Q the change to the video DAC
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UpdateDACqueueHandle(pPalQ->posInDAC, FROM_32(pNewPal->numColors), hNewPal);
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}
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} else {
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// # colors are different - will have to update all following palette entries
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assert(!TinselV2); // Fatal error for Tinsel 2
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PALQ *pNxtPalQ; // next palette queue position
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for (pNxtPalQ = pPalQ + 1; pNxtPalQ < g_palAllocData + NUM_PALETTES; pNxtPalQ++) {
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if (pNxtPalQ->posInDAC >= pPalQ->posInDAC + pPalQ->numColors)
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// no need to move palettes down
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break;
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// move palette down
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pNxtPalQ->posInDAC = (pPalQ->posInDAC
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+ pPalQ->numColors) | PALETTE_MOVED;
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// Q the palette change in position to the video DAC
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UpdateDACqueueHandle(pNxtPalQ->posInDAC,
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pNxtPalQ->numColors,
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pNxtPalQ->hPal);
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// update previous palette to current palette
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pPalQ = pNxtPalQ;
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}
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}
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}
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/**
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* Statless palette iterator. Returns the next palette in the list
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* @param pStrtPal Palette to start from - when NULL will start from beginning of list
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*/
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PALQ *GetNextPalette(PALQ *pStrtPal) {
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if (pStrtPal == NULL) {
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// start of palette iteration - return 1st palette
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return (g_palAllocData[0].objCount) ? g_palAllocData : NULL;
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}
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// validate palette Q pointer
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assert(pStrtPal >= g_palAllocData && pStrtPal <= g_palAllocData + NUM_PALETTES - 1);
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// return next active palette in list
|
|
while (++pStrtPal < g_palAllocData + NUM_PALETTES) {
|
|
if (pStrtPal->objCount)
|
|
// active palette found
|
|
return pStrtPal;
|
|
}
|
|
|
|
// non found
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* Sets the current background color.
|
|
* @param color Color to set the background to
|
|
*/
|
|
void SetBgndColor(COLORREF color) {
|
|
// update background color struct by queuing the change to the video DAC
|
|
UpdateDACqueue(BGND_DAC_INDEX, color);
|
|
}
|
|
|
|
/**
|
|
* Note whether a palette is being faded.
|
|
* @param pPalQ Palette queue position
|
|
* @param bFading Whether it is fading
|
|
*/
|
|
void FadingPalette(PALQ *pPalQ, bool bFading) {
|
|
// validate palette Q pointer
|
|
assert(pPalQ >= g_palAllocData && pPalQ <= g_palAllocData + NUM_PALETTES - 1);
|
|
|
|
// validate that this is a change
|
|
assert(pPalQ->bFading != bFading);
|
|
|
|
pPalQ->bFading = bFading;
|
|
}
|
|
|
|
/**
|
|
* All fading processes have just been killed, so none of the
|
|
* palettes are fading.
|
|
*/
|
|
void NoFadingPalettes() {
|
|
PALQ *pPalQ;
|
|
|
|
for (pPalQ = g_palAllocData; pPalQ <= g_palAllocData + NUM_PALETTES - 1; pPalQ++) {
|
|
pPalQ->bFading = false;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Builds the translucent palette from the current backgrounds palette.
|
|
* @param hPalette Handle to current background palette
|
|
*/
|
|
void CreateTranslucentPalette(SCNHANDLE hPalette) {
|
|
// get a pointer to the palette
|
|
PALETTE *pPal = (PALETTE *)LockMem(hPalette);
|
|
|
|
// leave background color alone
|
|
g_transPalette[0] = 0;
|
|
|
|
int32 numColors = FROM_32(pPal->numColors);
|
|
for (int32 i = 0; i < numColors; i++) {
|
|
// get the RGB color model values
|
|
uint8 red = TINSEL_GetRValue(pPal->palRGB[i]);
|
|
uint8 green = TINSEL_GetGValue(pPal->palRGB[i]);
|
|
uint8 blue = TINSEL_GetBValue(pPal->palRGB[i]);
|
|
|
|
// calculate the Value field of the HSV color model
|
|
unsigned val = (red > green) ? red : green;
|
|
val = (val > blue) ? val : blue;
|
|
|
|
// map the Value field to one of the 4 colors reserved for the translucent palette
|
|
val /= 63;
|
|
byte blackColorIndex = (!TinselV1Mac) ? 0 : 255;
|
|
g_transPalette[i + 1] = (uint8)((val == 0) ? blackColorIndex : val +
|
|
(TinselV2 ? TranslucentColor() : COL_HILIGHT) - 1);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns an adjusted color RGB
|
|
* @param color Color to scale
|
|
*/
|
|
static COLORREF DimColor(COLORREF color, int factor) {
|
|
uint32 red, green, blue;
|
|
|
|
if (factor == 10) {
|
|
// No change
|
|
return color;
|
|
} else if (factor == 0) {
|
|
// No brightness
|
|
return 0;
|
|
} else {
|
|
// apply multiplier to RGB components
|
|
red = TINSEL_GetRValue(color) * factor / 10;
|
|
green = TINSEL_GetGValue(color) * factor / 10;
|
|
blue = TINSEL_GetBValue(color) * factor / 10;
|
|
|
|
// return new color
|
|
return TINSEL_RGB(red, green, blue);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* DimPartPalette
|
|
*/
|
|
void DimPartPalette(SCNHANDLE hDimPal, int startColor, int length, int brightness) {
|
|
PALQ *pPalQ;
|
|
PALETTE *pDimPal;
|
|
int iColor;
|
|
|
|
pPalQ = FindPalette(hDimPal);
|
|
assert(pPalQ);
|
|
|
|
// get pointer to dim palette
|
|
pDimPal = (PALETTE *)LockMem(hDimPal);
|
|
|
|
// Adjust for the fact that palettes don't contain color 0
|
|
startColor -= 1;
|
|
|
|
// Check some other things
|
|
if (startColor + length > pPalQ->numColors)
|
|
error("DimPartPalette(): color overrun");
|
|
|
|
for (iColor = startColor; iColor < startColor + length; iColor++) {
|
|
pPalQ->palRGB[iColor] = DimColor(pDimPal->palRGB[iColor], brightness);
|
|
}
|
|
|
|
if (!pPalQ->bFading) {
|
|
// Q the change to the video DAC
|
|
UpdateDACqueue(pPalQ->posInDAC + startColor, length, &pPalQ->palRGB[startColor]);
|
|
}
|
|
}
|
|
|
|
int TranslucentColor() {
|
|
return g_translucentIndex;
|
|
}
|
|
|
|
int HighlightColor() {
|
|
UpdateDACqueue(g_talkIndex, (COLORREF)SysVar(SYS_HighlightRGB));
|
|
|
|
return g_talkIndex;
|
|
}
|
|
|
|
int TalkColor() {
|
|
return TinselV2 ? g_talkIndex : TALKFONT_COL;
|
|
}
|
|
|
|
void SetTalkColorRef(COLORREF colRef) {
|
|
g_talkColRef = colRef;
|
|
}
|
|
|
|
COLORREF GetTalkColorRef() {
|
|
return g_talkColRef;
|
|
}
|
|
|
|
void SetTagColorRef(COLORREF colRef) {
|
|
g_tagColRef = colRef;
|
|
}
|
|
|
|
COLORREF GetTagColorRef() {
|
|
return g_tagColRef;
|
|
}
|
|
|
|
void SetTranslucencyOffset(int offset) {
|
|
g_translucentIndex = offset;
|
|
}
|
|
|
|
void SetTalkTextOffset(int offset) {
|
|
g_talkIndex = offset;
|
|
}
|
|
|
|
} // End of namespace Tinsel
|