scummvm/engines/saga2/tcoords.h

243 lines
7.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_TCOORDS_H
#define SAGA2_TCOORDS_H
namespace Saga2 {
enum facingDirections {
dirUp = 0,
dirUpLeft,
dirLeft,
dirDownLeft,
dirDown,
dirDownRight,
dirRight,
dirUpRight,
dirInvalid
};
typedef uint8 Direction;
struct StaticTilePoint {
int16 u, v, z;
void set(int nu, int nv, int nz) {
u = nu;
v = nv;
z = nz;
}
friend StaticTilePoint operator+(StaticTilePoint a, StaticTilePoint b) {
int16 nu = a.u + b.u;
int16 nv = a.v + b.v;
int16 nz = a.z + b.z;
StaticTilePoint p = {nu, nv, nz};
return p;
}
friend StaticTilePoint operator-(StaticTilePoint a, StaticTilePoint b) {
int16 nu = a.u - b.u;
int16 nv = a.v - b.v;
int16 nz = a.z - b.z;
StaticTilePoint p = {nu, nv, nz};
return p;
}
friend StaticTilePoint operator*(StaticTilePoint a, int b) {
int16 nu = a.u * b;
int16 nv = a.v * b;
int16 nz = a.z * b;
StaticTilePoint p = {nu, nv, nz};
return p;
}
void operator+=(StaticTilePoint a) {
u += a.u;
v += a.v;
z += a.z;
}
};
#include "common/pack-start.h"
struct TilePoint {
// When an object is within a World, the u & v represent
// the U and V coordinates on the tilemap, and the Z
// represents the height.
//
// When an object is contained within a container, the
// u and v represent where the object is displayed within
// the container's rectangle. (Z is unused for now?)
int16 u,v,z;
// constructors
TilePoint() { u = v = z = 0; }
TilePoint(int16 nu, int16 nv, int16 nz) { u = nu; v = nv; z = nz; }
TilePoint(Common::SeekableReadStream *stream);
TilePoint(StaticTilePoint p) {
u = p.u;
v = p.v;
z = p.z;
}
// TilePoint operators
friend TilePoint operator+ (TilePoint a, TilePoint b)
{ return TilePoint( (int16) (a.u + b.u), (int16) (a.v + b.v), (int16) (a.z + b.z) ); }
friend TilePoint operator- (TilePoint a)
{ return TilePoint( (int16) (-a.u), (int16) (-a.v), (int16) (-a.z) ); }
friend TilePoint operator- (TilePoint a, TilePoint b)
{ return TilePoint( (int16) (a.u - b.u), (int16) (a.v - b.v), (int16) (a.z - b.z) ); }
friend TilePoint operator* (TilePoint a, int b)
{ return TilePoint( (int16) (a.u * (int16)b), (int16) (a.v * (int16)b), (int16) (a.z * (int16)b) ); }
friend TilePoint operator/ (TilePoint a, int b)
{ return TilePoint( (int16) (a.u / (int16)b), (int16) (a.v / (int16)b), (int16) (a.z / (int16)b) ); }
friend TilePoint operator>>(TilePoint a, int b)
{ return TilePoint( (int16) (a.u >> (int16)b), (int16) (a.v >> (int16)b), (int16) (a.z >> (int16)b) ); }
friend TilePoint operator<<(TilePoint a, int b)
{ return TilePoint( (int16) (a.u << (int16)b), (int16) (a.v << (int16)b), (int16) (a.z << (int16)b) ); }
friend int operator==(TilePoint a, TilePoint b)
{ return a.u == b.u && a.v == b.v && a.z == b.z; }
friend int operator!=(TilePoint a, TilePoint b)
{ return a.u != b.u || a.v != b.v || a.z != b.z; }
void operator+= (TilePoint a) { u += a.u; v += a.v; z += a.z; }
void operator-= (TilePoint a) { u -= a.u; v -= a.v; z -= a.z; }
int16 quickHDistance(void) {
int16 au = (int16)abs(u),
av = (int16)abs(v);
if (au > av)
return (int16)(au + (av >> 1));
else
return (int16)(av + (au >> 1));
}
int16 quickDir(void);
int16 magnitude(void);
void debugPrint(int level = 0, const char *msg = "TilePoint:") {
debug(level, "%s %d, %d, %d", msg, u, v, z);
}
} PACKED_STRUCT;
#include "common/pack-end.h"
/* ============================================================================ *
Constants
* ============================================================================ */
// A TilePoint defining a NULL location
const extern TilePoint Nowhere;
/* ============================================================================ *
TileRegion: Specifies a rectangular region of tiles using min/max
* ============================================================================ */
struct TileRegion {
TilePoint min,
max;
};
/* ============================================================================ *
TilePoint32
* ============================================================================ */
// int32 tilepoint for more precise calculations
class TilePoint32 {
public:
// When an object is within a World, the u & v represent
// the U and V coordinates on the tilemap, and the Z
// represents the height.
//
// When an object is contained within a container, the
// u and v represent where the object is displayed within
// the container's rectangle. (Z is unused for now?)
int32 u,v,z;
// constructors
TilePoint32(){}
TilePoint32( int32 nu, int32 nv, int32 nz ) { u = nu; v = nv; z = nz; }
TilePoint32( TilePoint &tp ) { u = tp.u; v = tp.v; z = tp.z; }
// TilePoint32 operators
friend TilePoint32 operator+ (TilePoint32 a, TilePoint32 b)
{ return TilePoint32( a.u + b.u, a.v + b.v, a.z + b.z ); }
friend TilePoint32 operator- (TilePoint32 a)
{ return TilePoint32( -a.u, -a.v, -a.z ); }
friend TilePoint32 operator- (TilePoint32 a, TilePoint32 b)
{ return TilePoint32( a.u - b.u, a.v - b.v, a.z - b.z ); }
friend TilePoint32 operator* (TilePoint32 a, int b)
{ return TilePoint32( a.u * (int32)b, a.v * (int32)b, a.z * (int32)b ); }
friend TilePoint32 operator/ (TilePoint32 a, int b)
{ return TilePoint32( a.u / (int32)b, a.v / (int32)b, a.z / (int32)b ); }
friend TilePoint32 operator>>(TilePoint32 a, int b)
{ return TilePoint32( a.u >> (int32)b, a.v >> (int32)b, a.z >> (int32)b ); }
friend TilePoint32 operator<<(TilePoint32 a, int b)
{ return TilePoint32( a.u << (int32)b, a.v << (int32)b, a.z << (int32)b ); }
friend int operator==(TilePoint32 a, TilePoint32 b)
{ return a.u == b.u && a.v == b.v && a.z == b.z; }
friend int operator!=(TilePoint32 a, TilePoint32 b)
{ return a.u != b.u || a.v != b.v || a.z != b.z; }
void operator+= (TilePoint32 a) { u += a.u; v += a.v; z += a.z; }
void operator-= (TilePoint32 a) { u -= a.u; v -= a.v; z -= a.z; }
int32 quickHDistance( void ) {
int32 au = abs( u ),
av = abs( v );
if (au > av) return au + (av >> 1);
else return av + (au >> 1);
}
};
} // end of namespace Saga2
#endif