mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 13:50:13 +00:00
dcbbfa01c0
svn-id: r23464
548 lines
13 KiB
C++
548 lines
13 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 Ivan Dubrov
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* Copyright (C) 2004-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "common/endian.h"
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#include "gob/gob.h"
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#include "gob/draw.h"
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#include "gob/global.h"
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#include "gob/video.h"
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#include "gob/game.h"
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#include "gob/util.h"
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#include "gob/scenery.h"
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#include "gob/inter.h"
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#include "gob/video.h"
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#include "gob/palanim.h"
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#include "gob/cdrom.h"
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namespace Gob {
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Draw::Draw(GobEngine *vm) : _vm(vm) {
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int i;
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int j;
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_fontIndex = 0;
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_spriteLeft = 0;
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_spriteTop = 0;
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_spriteRight = 0;
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_spriteBottom = 0;
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_destSpriteX = 0;
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_destSpriteY = 0;
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_backColor = 0;
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_frontColor = 0;
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_letterToPrint = 0;
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_destSurface = 0;
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_sourceSurface = 0;
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_renderFlags = 0;
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_backDeltaX = 0;
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_backDeltaY = 0;
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for (i = 0; i < 8; i++)
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_fonts[i] = 0;
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_textToPrint = 0;
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_transparency = 0;
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for (i = 0; i < 50; i++) {
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_spritesArray[i] = 0;
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_spritesHeights[i] = 0;
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for (j = 0; j < 3; j++) {
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_bigSpritesParts[i][j] = 0;
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}
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}
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_invalidatedCount = 0;
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for (i = 0; i < 30; i++) {
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_invalidatedTops[i] = 0;
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_invalidatedLefts[i] = 0;
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_invalidatedRights[i] = 0;
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_invalidatedBottoms[i] = 0;
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}
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_noInvalidated = 0;
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_applyPal = 0;
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_paletteCleared = 0;
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_backSurface = 0;
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_frontSurface = 0;
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for (i = 0; i < 18; i++)
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_unusedPalette1[i] = 0;
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for (i = 0; i < 16; i++)
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_unusedPalette2[i] = 0;
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for (i = 0; i < 256; i++) {
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_vgaPalette[i].red = 0;
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_vgaPalette[i].blue = 0;
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_vgaPalette[i].green = 0;
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}
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for (i = 0; i < 16; i++) {
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_vgaSmallPalette[i].red = 0;
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_vgaSmallPalette[i].blue = 0;
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_vgaSmallPalette[i].green = 0;
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}
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_cursorX = 0;
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_cursorY = 0;
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_cursorWidth = 0;
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_cursorHeight = 0;
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_cursorXDeltaVar = -1;
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_cursorYDeltaVar = -1;
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for (i = 0; i < 40; i++) {
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_cursorAnimLow[i] = 0;
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_cursorAnimHigh[i] = 0;
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_cursorAnimDelays[i] = 0;
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}
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_showCursor = 0;
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_cursorIndex = 0;
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_transparentCursor = 0;
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_cursorSprites = 0;
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_scummvmCursor = 0;
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_cursorAnim = 0;
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_palLoadData1[0] = 0;
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_palLoadData1[1] = 17;
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_palLoadData1[2] = 34;
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_palLoadData1[3] = 51;
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_palLoadData2[0] = 0;
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_palLoadData2[1] = 68;
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_palLoadData2[2] = 136;
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_palLoadData2[3] = 204;
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_cursorTimeKey = 0;
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warning("GOB2 Stub! _word_2E8E2");
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_word_2E8E2 = 2;
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}
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void Draw::invalidateRect(int16 left, int16 top, int16 right, int16 bottom) {
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int16 temp;
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int16 rect;
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int16 i;
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if (_renderFlags & RENDERFLAG_NOINVALIDATE)
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return;
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if (left > right) {
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temp = left;
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left = right;
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right = temp;
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}
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if (top > bottom) {
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temp = top;
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top = bottom;
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bottom = temp;
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}
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if (left > 319 || right < 0 || top > 199 || bottom < 0)
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return;
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_noInvalidated = 0;
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if (_invalidatedCount >= 30) {
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_invalidatedLefts[0] = 0;
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_invalidatedTops[0] = 0;
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_invalidatedRights[0] = 319;
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_invalidatedBottoms[0] = 199;
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_invalidatedCount = 1;
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return;
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}
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if (left < 0)
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left = 0;
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if (right > 319)
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right = 319;
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if (top < 0)
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top = 0;
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if (bottom > 199)
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bottom = 199;
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left &= 0xfff0;
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right |= 0x000f;
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for (rect = 0; rect < _invalidatedCount; rect++) {
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if (_invalidatedTops[rect] > top) {
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if (_invalidatedTops[rect] > bottom) {
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for (i = _invalidatedCount; i > rect; i--) {
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_invalidatedLefts[i] =
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_invalidatedLefts[i - 1];
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_invalidatedTops[i] =
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_invalidatedTops[i - 1];
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_invalidatedRights[i] =
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_invalidatedRights[i - 1];
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_invalidatedBottoms[i] =
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_invalidatedBottoms[i - 1];
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}
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_invalidatedLefts[rect] = left;
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_invalidatedTops[rect] = top;
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_invalidatedRights[rect] = right;
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_invalidatedBottoms[rect] = bottom;
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_invalidatedCount++;
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return;
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}
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if (_invalidatedBottoms[rect] < bottom)
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_invalidatedBottoms[rect] = bottom;
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if (_invalidatedLefts[rect] > left)
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_invalidatedLefts[rect] = left;
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if (_invalidatedRights[rect] < right)
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_invalidatedRights[rect] = right;
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_invalidatedTops[rect] = top;
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return;
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}
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if (_invalidatedBottoms[rect] < top)
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continue;
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if (_invalidatedBottoms[rect] < bottom)
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_invalidatedBottoms[rect] = bottom;
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if (_invalidatedLefts[rect] > left)
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_invalidatedLefts[rect] = left;
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if (_invalidatedRights[rect] < right)
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_invalidatedRights[rect] = right;
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return;
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}
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_invalidatedLefts[_invalidatedCount] = left;
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_invalidatedTops[_invalidatedCount] = top;
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_invalidatedRights[_invalidatedCount] = right;
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_invalidatedBottoms[_invalidatedCount] = bottom;
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_invalidatedCount++;
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return;
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}
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void Draw::blitInvalidated(void) {
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int16 i;
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if (_cursorIndex == 4)
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blitCursor();
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if (_vm->_inter->_terminate)
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return;
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if (_noInvalidated && _applyPal == 0)
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return;
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if (_noInvalidated) {
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setPalette();
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_applyPal = 0;
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return;
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}
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_showCursor = (_showCursor & ~2) | ((_showCursor & 1) << 1);
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if (_applyPal) {
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clearPalette();
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_vm->_video->drawSprite(_backSurface, _frontSurface, 0, 0, 319,
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199, 0, 0, 0);
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setPalette();
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_invalidatedCount = 0;
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_noInvalidated = 1;
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_applyPal = 0;
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return;
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}
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_vm->_global->_doRangeClamp = 0;
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for (i = 0; i < _invalidatedCount; i++) {
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_vm->_video->drawSprite(_backSurface, _frontSurface,
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_invalidatedLefts[i], _invalidatedTops[i],
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_invalidatedRights[i], _invalidatedBottoms[i],
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_invalidatedLefts[i], _invalidatedTops[i], 0);
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}
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_vm->_global->_doRangeClamp = 1;
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_invalidatedCount = 0;
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_noInvalidated = 1;
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_applyPal = 0;
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}
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void Draw::setPalette(void) {
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if (_vm->_global->_videoMode != 0x13)
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error("setPalette: Video mode 0x%x is not supported!\n",
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_vm->_global->_videoMode);
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_vm->_global->_pPaletteDesc->unused1 = _unusedPalette1;
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_vm->_global->_pPaletteDesc->unused2 = _unusedPalette2;
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_vm->_global->_pPaletteDesc->vgaPal = _vgaPalette;
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_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
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_paletteCleared = 0;
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}
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void Draw::clearPalette(void) {
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if (_paletteCleared == 0) {
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_paletteCleared = 1;
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_vm->_util->clearPalette();
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}
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}
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void Draw::freeSprite(int16 index) {
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int i;
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// .-- sub_CD84 ---
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if (_spritesArray[index] == 0)
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return;
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_vm->_video->freeSurfDesc(_spritesArray[index]);
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for (i = 0; i < 3; i++)
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if (_bigSpritesParts[index][i] != 0)
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_vm->_video->freeSurfDesc(_bigSpritesParts[index][i]);
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// '------
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_spritesArray[index] = 0;
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}
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void Draw::adjustCoords(char adjust, int16 *coord1, int16 *coord2) {
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if (_word_2E8E2 == 2)
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return;
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if (adjust == 0) {
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if (coord2 != 0)
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*coord2 *= 2;
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if (coord1 != 0)
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*coord2 *= 2;
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}
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else if (adjust == 1) {
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if (coord2 != 0)
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*coord2 = (signed) ((unsigned) (*coord2 + 1) / 2);
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if (coord1 != 0)
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*coord1 = (signed) ((unsigned) (*coord1 + 1) / 2);
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}
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else if (adjust == 2) {
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if (coord2 != 0)
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*coord2 = *coord2 * 2 + 1;
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if (coord1 != 0)
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*coord1 = *coord1 * 2 + 1;
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}
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}
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void Draw::fillRect(int16 index, int16 left, int16 top, int16 right,
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int16 bottom, int16 color) {
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int i;
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int16 newbottom;
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if (bottom < _spritesHeights[index]) {
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_vm->_video->fillRect(_spritesArray[index], left, top, right, bottom, color);
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return;
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}
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if (top < _spritesHeights[index]) {
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_vm->_video->fillRect(_spritesArray[index], left, top, right,
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_spritesHeights[index]-1, color);
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}
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for (i = 1; i < 4; i++) {
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if ((_spritesHeights[index] * i) > bottom)
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continue;
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if (_bigSpritesParts[index][i-1] == 0)
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return;
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newbottom = MIN(bottom - (_spritesHeights[index] * i), (_spritesHeights[index] * i) - 1);
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_vm->_video->fillRect(_bigSpritesParts[index][i-1], left, 0, right, newbottom, color);
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}
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}
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void Draw::drawSprite(int16 source, int16 dest, int16 left,
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int16 top, int16 right, int16 bottom, int16 x, int16 y, int16 transp) {
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int i;
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int16 topS;
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int16 yS;
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int16 newbottom;
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if (bottom < _spritesHeights[source]) {
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drawSprite(_spritesArray[source], dest, left, top, right, bottom, x, y, transp);
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return;
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}
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topS = top;
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yS = y;
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if (top < _spritesHeights[source]) {
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drawSprite(_spritesArray[source], dest, left, top, right,
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_spritesHeights[source], x, y, transp);
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yS = y + _spritesHeights[source] - top;
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topS = _spritesHeights[source];
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}
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for (i = 1; i < 4; i++) {
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if ((_spritesHeights[source] * i) > topS)
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continue;
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if ((_spritesHeights[source] * (i+1)) <= topS)
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continue;
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if (_bigSpritesParts[source][i-1] == 0)
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break;
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newbottom = MIN(bottom - (_spritesHeights[source] * i), _spritesHeights[source] - 1);
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drawSprite(_bigSpritesParts[source][i-1], dest, left,
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topS - _spritesHeights[source], right, newbottom, x, yS, transp);
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yS += newbottom - (topS - (_spritesHeights[source] * i)) + 1;
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topS += newbottom - (topS - (_spritesHeights[source] * i)) + 1;
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}
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}
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void Draw::drawSprite(Video::SurfaceDesc * source, int16 dest, int16 left,
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int16 top, int16 right, int16 bottom, int16 x, int16 y, int16 transp) {
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int i;
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int16 topS;
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int16 yS;
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int16 newbottom;
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if ((y + bottom - top) < _spritesHeights[dest]) {
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_vm->_video->drawSprite(source, _spritesArray[dest], left, top,
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right, bottom, x, y, transp);
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return;
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}
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topS = top;
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yS = y;
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if (y < _spritesHeights[dest]) {
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_vm->_video->drawSprite(source, _spritesArray[dest], left, top, right,
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top + _spritesHeights[dest] - y - 1, x, y, transp);
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yS = _spritesHeights[dest];
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topS += _spritesHeights[dest] - y;
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}
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for (i = 1; i < 4; i++) {
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if ((_spritesHeights[dest] * i) > yS)
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continue;
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if ((_spritesHeights[dest] * (i+1)) <= yS)
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continue;
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if (_bigSpritesParts[dest][i-1] == 0)
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break;
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newbottom = MIN(bottom, (int16) (topS + _spritesHeights[dest] - 1));
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_vm->_video->drawSprite(source, _bigSpritesParts[dest][i-1], left, topS,
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right, newbottom, x, yS - (_spritesHeights[dest] * i), transp);
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yS += newbottom - topS + 1;
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topS += newbottom - topS + 1;
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}
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}
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void Draw::drawSprite(int16 source, Video::SurfaceDesc * dest, int16 left,
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int16 top, int16 right, int16 bottom, int16 x, int16 y, int16 transp) {
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int i;
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int16 topS;
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int16 yS;
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int16 newbottom;
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if (bottom < _spritesHeights[source]) {
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_vm->_video->drawSprite(_spritesArray[source], dest, left, top, right,
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bottom, x, y, transp);
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return;
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}
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topS = top;
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yS = y;
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if (top < _spritesHeights[source]) {
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_vm->_video->drawSprite(_spritesArray[source], dest, left, top, right,
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_spritesHeights[source] - 1, x, y, transp);
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yS = y + _spritesHeights[source] - top;
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topS = _spritesHeights[source];
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}
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for (i = 1; i < 4; i++) {
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if ((_spritesHeights[source] * i) > topS)
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continue;
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if ((_spritesHeights[source] * (i+1)) <= topS)
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continue;
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if (_bigSpritesParts[source][i-1] == 0)
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break;
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newbottom = MIN(bottom - (_spritesHeights[source] * i), _spritesHeights[source] - 1);
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_vm->_video->drawSprite(_bigSpritesParts[source][i-1], dest, left,
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topS - (_spritesHeights[source] * i), right, newbottom, x, y, transp);
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yS += newbottom - (topS - (_spritesHeights[source] * i)) + 1;
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topS += newbottom - (topS - (_spritesHeights[source] * i)) + 1;
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}
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}
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void Draw::drawString(char *str, int16 x, int16 y, int16 color1, int16 color2,
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int16 transp, Video::SurfaceDesc *dest, Video::FontDesc *font) {
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while (*str != '\0') {
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_vm->_video->drawLetter(*str, x, y, font, transp, color1, color2, dest);
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if (font->extraData == 0)
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x += font->itemWidth;
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else
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x += *(((char *)font->extraData) + (*str - font->startItem));
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str++;
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}
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}
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void Draw::printTextCentered(int16 arg_0, int16 left, int16 top, int16 right,
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int16 bottom, char *str, int16 fontIndex, int16 color) {
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char *storedIP;
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int i;
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int length;
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int16 width;
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adjustCoords(1, &left, &top);
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adjustCoords(1, &right, &bottom);
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if (_vm->_game->_totFileData[0x7E] != 0) {
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storedIP = _vm->_global->_inter_execPtr;
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_vm->_global->_inter_execPtr = _vm->_game->_totFileData + 0x7E;
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WRITE_VAR(17, (uint32) arg_0);
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|
WRITE_VAR(18, (uint32) left);
|
|
WRITE_VAR(19, (uint32) top);
|
|
WRITE_VAR(20, (uint32) right-left+1);
|
|
WRITE_VAR(21, (uint32) bottom-top+1);
|
|
_vm->_inter->funcBlock(0);
|
|
_vm->_global->_inter_execPtr = storedIP;
|
|
}
|
|
|
|
if (str[0] == '\0')
|
|
return;
|
|
|
|
_transparency = 1;
|
|
_destSpriteX = left;
|
|
_destSpriteY = top;
|
|
_fontIndex = fontIndex;
|
|
_frontColor = color;
|
|
_textToPrint = str;
|
|
width = 0;
|
|
if (_fonts[fontIndex]->extraData == 0)
|
|
width = strlen(str) * _fonts[fontIndex]->itemWidth;
|
|
else {
|
|
length = strlen(str);
|
|
for (i = 0; i < length; i++)
|
|
width +=
|
|
*(((char*)_fonts[fontIndex]->extraData) + (str[i] - _fonts[_fontIndex]->startItem));
|
|
}
|
|
|
|
adjustCoords(1, &width, 0);
|
|
_destSpriteX += (right - left + 1 - width) / 2;
|
|
|
|
spriteOperation(DRAW_PRINTTEXT);
|
|
}
|
|
|
|
} // End of namespace Gob
|