mirror of
https://github.com/libretro/scummvm.git
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fb985a26f8
printText-dup, it's wrong for Gob2 anyway... svn-id: r21849
156 lines
4.3 KiB
C++
156 lines
4.3 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 Ivan Dubrov
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* Copyright (C) 2004-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "gob/gob.h"
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#include "gob/global.h"
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namespace Gob {
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Global::Global(GobEngine *vm) : _vm(vm) {
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_useMouse = UNDEF;
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_mousePresent = UNDEF;
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_presentCGA = UNDEF;
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_presentEGA = UNDEF;
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_presentVGA = UNDEF;
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_presentHER = UNDEF;
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_videoMode = 0;
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/* Sound */
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_presentSound = 0x8000; /* undefined values */
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_soundFlags = 0x8000;
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_blasterPort = 0;
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_disableSoundCfg = 0;
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//char _playingSound = 0;
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/* Mouse */
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_disableMouseCfg = 0;
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_mouseXShift = 3;
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_mouseYShift = 3;
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_mouseMaxCol = 320;
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_mouseMaxRow = 200;
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/* Language */
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_disableLangCfg = 0x8000;
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_language = 0x8000;
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/* Timer variables */
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_startTime = 0;
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_timer_delta = 1000;
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_frameWaitTime = 0;
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_startFrameTime = 0;
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/* Timer and delays */
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_delayTime = 0;
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/* Joystick */
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_useJoystick = 1;
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/* Data files */
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_packedSize = 0;
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int i;
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for (i = 0; i < MAX_DATA_FILES; i++) {
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_dataFiles[i] = 0;
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_numDataChunks[i] = 0;
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_dataFileHandles[i] = -1;
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}
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_primaryWidth = 0;
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_primaryHeight = 0;
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_sprAllocated = 0;
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_doRangeClamp = 0;
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_setAllPalette = 0;
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_oldMode = 3;
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_dontSetPalette = 0;
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_pPrimarySurfDesc = 0;
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_pPaletteDesc = 0;
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_unusedPalette1[0] = (int16)0;
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_unusedPalette1[1] = (int16)0x0b;
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_unusedPalette1[2] = (int16)0;
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_unusedPalette1[3] = (int16)0x5555;
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_unusedPalette1[4] = (int16)0xAAAA;
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_unusedPalette1[5] = (int16)0xFFFF;
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_unusedPalette1[6] = (int16)0;
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_unusedPalette1[7] = (int16)0x5555;
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_unusedPalette1[8] = (int16)0xAAAA;
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_unusedPalette1[9] = (int16)0xFFFF;
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_unusedPalette1[10] = (int16)0;
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_unusedPalette1[11] = (int16)0x5555;
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_unusedPalette1[12] = (int16)0xAAAA;
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_unusedPalette1[13] = (int16)0xFFFF;
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_unusedPalette1[14] = (int16)0;
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_unusedPalette1[15] = (int16)0x5555;
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_unusedPalette1[16] = (int16)0xAAAA;
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_unusedPalette1[17] = (int16)0xFFFF;
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for (i = 0; i < 16 ;i++)
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_unusedPalette2[i] = i;
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_vgaPalette[0].red = 0x00; _vgaPalette[0].green = 0x00; _vgaPalette[0].blue = 0x00;
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_vgaPalette[1].red = 0x00; _vgaPalette[1].green = 0x00; _vgaPalette[1].blue = 0x2a;
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_vgaPalette[2].red = 0x00; _vgaPalette[2].green = 0x2a; _vgaPalette[2].blue = 0x00;
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_vgaPalette[3].red = 0x00; _vgaPalette[3].green = 0x2a; _vgaPalette[3].blue = 0x2a;
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_vgaPalette[4].red = 0x2a; _vgaPalette[4].green = 0x00; _vgaPalette[4].blue = 0x00;
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_vgaPalette[5].red = 0x2a; _vgaPalette[5].green = 0x00; _vgaPalette[5].blue = 0x2a;
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_vgaPalette[6].red = 0x2a; _vgaPalette[6].green = 0x15; _vgaPalette[6].blue = 0x00;
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_vgaPalette[7].red = 0x2a; _vgaPalette[7].green = 0x2a; _vgaPalette[7].blue = 0x2a;
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_vgaPalette[8].red = 0x15; _vgaPalette[8].green = 0x15; _vgaPalette[8].blue = 0x15;
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_vgaPalette[9].red = 0x15; _vgaPalette[9].green = 0x15; _vgaPalette[9].blue = 0x3f;
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_vgaPalette[10].red = 0x15; _vgaPalette[10].green = 0x3f; _vgaPalette[10].blue = 0x15;
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_vgaPalette[11].red = 0x15; _vgaPalette[11].green = 0x3f; _vgaPalette[11].blue = 0x3f;
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_vgaPalette[12].red = 0x3f; _vgaPalette[12].green = 0x15; _vgaPalette[12].blue = 0x15;
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_vgaPalette[13].red = 0x3f; _vgaPalette[13].green = 0x15; _vgaPalette[13].blue = 0x3f;
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_vgaPalette[14].red = 0x3f; _vgaPalette[14].green = 0x3f; _vgaPalette[14].blue = 0x15;
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_vgaPalette[15].red = 0x3f; _vgaPalette[15].green = 0x3f; _vgaPalette[15].blue = 0x3f;
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_debugFlag = 0;
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_inVM = 0;
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_colorCount = 16;
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_inter_resStr[0] = 0;
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_inter_resVal = 0;
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_inter_variables = 0;
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_inter_execPtr = 0;
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_inter_animDataSize = 10;
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_inter_mouseX = 0;
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_inter_mouseY = 0;
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for (i = 0; i < 128; i++)
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_pressedKeys[i] = 0;
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}
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} // End of namespace Gob
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