scummvm/engines/gob/gob.cpp
Max Horn a2dc897fe5 Reduce code duplication
svn-id: r23888
2006-09-16 15:01:14 +00:00

452 lines
14 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "base/plugins.h"
#include "common/config-manager.h"
#include "common/fs.h"
#include "common/md5.h"
#include "gob/gob.h"
#include "gob/global.h"
#include "gob/game.h"
#include "gob/sound.h"
#include "gob/init.h"
#include "gob/inter.h"
#include "gob/draw.h"
#include "gob/anim.h"
#include "gob/cdrom.h"
#include "gob/goblin.h"
#include "gob/map.h"
#include "gob/mult.h"
#include "gob/pack.h"
#include "gob/palanim.h"
#include "gob/parse.h"
#include "gob/scenery.h"
#include "gob/timer.h"
#include "gob/util.h"
#include "gob/music.h"
#include "sound/mididrv.h"
namespace Gob {
enum {
// We only compute MD5 of the first 5000 bytes of our data files.
kMD5FileSizeLimit = 5000
};
struct GameSettings {
const char *gameid;
const char *description;
uint32 features;
Common::Language lang;
const char *md5sum;
const char *startTotBase;
};
static const GameSettings gob_games[] = {
// Supplied by Florian Zeitz on scummvm-devel
{"gob1", "Gobliiins (DOS EGA)", GF_GOB1 | GF_EGA, Common::UNK_LANG, "c65e9cc8ba23a38456242e1f2b1caad4", "intro"},
{"gob1", "Gobliiins (DOS EGA Ru)", GF_GOB1 | GF_EGA, Common::RU_RUS, "f9233283a0be2464248d83e14b95f09c", "intro"},
//{"gob1", "Gobliiins (Windows)", GF_GOB1, Common::UNK_LANG, "8a5e850c49d7cacdba5f5eb1fcc77b89", "intro"},
// Supplied by Theruler76 in bug report #1201233
{"gob1", "Gobliiins (DOS VGA)", GF_GOB1, Common::UNK_LANG, "26a9118c0770fa5ac93a9626761600b2", "intro"},
// CD 1.000 version. Multilingual
{"gob1", "Gobliiins (CD)", GF_GOB1 | GF_CD, Common::UNK_LANG, "2fbf4b5b82bbaee87eb45d4404c28998", "intro"},
// CD 1.02 version. Multilingual
{"gob1", "Gobliiins (CD)", GF_GOB1 | GF_CD, Common::UNK_LANG, "8bd873137b6831c896ee8ad217a6a398", "intro"},
{"gob1", "Gobliiins (Amiga)", GF_GOB1, Common::UNK_LANG, "c65e9cc8ba23a38456242e1f2b1caad4", "intro"},
{"gob1", "Gobliiins (Amiga)", GF_GOB1, Common::UNK_LANG, "972f22c6ff8144a6636423f0354ca549", "intro"},
{"gob1", "Gobliiins (Interactive Demo)", GF_GOB1, Common::UNK_LANG, "e72bd1e3828c7dec4c8a3e58c48bdfdb", "intro"},
{"gob1", "Gobliiins (Mac)", GF_GOB1 | GF_MAC, Common::UNK_LANG, "00a42a7d2d22e6b6ab1b8c673c4ed267", "intro"},
{"gob2", "Gobliins 2 (DOS Fra)", GF_GOB2, Common::FR_FRA, "a13ecb4f6d8fd881ebbcc02e45cb5475", "intro"},
{"gob2", "Gobliins 2 (DOS Grb)", GF_GOB2, Common::EN_GRB, "b45b984ee8017efd6ea965b9becd4d66", "intro"},
{"gob2", "Gobliins 2 (DOS USA)", GF_GOB2, Common::EN_USA, "dedb5d31d8c8050a8cf77abedcc53dae", "intro"},
{"gob2", "Gobliins 2 (DOS)", GF_GOB2, Common::DE_DEU, "a13892cdf4badda85a6f6fb47603a128", "intro"},
{"gob2", "Gobliins 2 (DOS Ru)", GF_GOB2, Common::RU_RUS, "cd3e1df8b273636ee32e34b7064f50e8", "intro"},
// CD 1.000.
{"gob2", "Gobliins 2 (CD)", GF_GOB2, Common::EN_USA, "9de5fbb41cf97182109e5fecc9d90347", "intro"},
// CD 1.01
{"gob2", "Gobliins 2 (CD)", GF_GOB2, Common::UNK_LANG, "24a6b32757752ccb1917ce92fd7c2a04", "intro"},
{"gob2", "Gobliins 2 (Demo)", GF_GOB2, Common::UNK_LANG, "8b1c98ff2ab2e14f47a1b891e9b92217", "usa"},
{"gob2", "Ween: The Prohpecy", GF_GOB2, Common::UNK_LANG, "2bb8878a8042244dd2b96ff682381baa", "intro"},
{"gob2", "Ween: The Prophecy (Fr)", GF_GOB2, Common::UNK_LANG, "4b10525a3782aa7ecd9d833b5c1d308b", "intro"},
{"gob2", "Ween: The Prophecy (Demo)", GF_GOB2, Common::UNK_LANG, "2e9c2898f6bf206ede801e3b2e7ee428", "intro"},
{"gob2", "Bargon Attack", GF_GOB2, Common::UNK_LANG, "da3c54be18ab73fbdb32db24624a9c23", "intro"},
#if 0
{"gob3", "Goblins Quest 3", GF_GOB3, Common::UNK_LANG, "32b0f57f5ae79a9ae97e8011df38af42", "intro"},
//{"gob3", "Goblins Quest 3", GF_GOB3, Common::UNK_LANG, "d129f639f6ca8d6b5f0f4e15edb91058", "intro"},
{"gob3", "Goblins Quest 3", GF_GOB3, Common::UNK_LANG, "1e2f64ec8dfa89f42ee49936a27e66e7", "intro"},
{"gob3", "Goblins Quest 3 (Fr)", GF_GOB3, Common::FR_FRA, "e42a4f2337d6549487a80864d7826972", "intro"},
{"gob3", "Goblins Quest 3 (Ru)", GF_GOB3, Common::RU_RUS, "4e3af248a48a2321364736afab868527", "intro"},
{"gob3", "Goblins Quest 3 (Mac)", GF_GOB3, Common::UNK_LANG, "8d28ce1591b0e9cc79bf41cad0fc4c9c", "intro"},
// CD 1.000
{"gob3", "Goblins Quest 3 (CD)", GF_GOB3, Common::UNK_LANG, "6f2c226c62dd7ab0ab6f850e89d3fc47", "intro"},
// CD 1.02. Spanish "Computer Gaming World"* distribution in Spain
{"gob3", "Goblins Quest 3 (CD)", GF_GOB3, Common::UNK_LANG, "c3e9132ea9dc0fb866b6d60dcda10261", "intro"},
{"gob3", "Goblins Quest 3 (Interactive Demo)", GF_GOB3, Common::UNK_LANG, "7aebd94e49c2c5c518c9e7b74f25de9d", "intro"},
{"gob3", "Goblins Quest 3 (Demo)", GF_GOB3, "b9b898fccebe02b69c086052d5024a55", "intro"},
{"gob3", "Goblins Quest 3 (Interactive Demo)", GF_GOB3, Common::UNK_LANG, "e5dcbc9f6658ebb1e8fe26bc4da0806d", "intro"},
// CD 1.0
{"woodruff", "The Bizarre Adventures of Woodruff and the Schnibble", GF_WOODRUFF, Common::UNK_LANG, "dccf9d31cb720b34d75487408821b77e", "intro"},
// CD 1.00, German release (INTRO.STRK seems to be multilingual, though?)
{"woodruff", "The Bizarre Adventures of Woodruff and the Schnibble", GF_WOODRUFF, Common::UNK_LANG, "5f5f4e0a72c33391e67a47674b120cc6", "intro"},
#endif
{0, 0, 0, Common::UNK_LANG, 0, 0}
};
// Keep list of different supported games
static const PlainGameDescriptor gob_list[] = {
{"gob1", "Gobliiins"},
{"gob2", "Gobliins 2"},
{0, 0}
};
#define MAX_TIME_DELTA 100
GobEngine::GobEngine(OSystem * syst, uint32 features, Common::Language lang,
const char *startTotBase)
: Engine(syst) {
// Setup mixer
if (!_mixer->isReady()) {
warning("Sound initialization failed.");
}
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
_features = features;
_language = lang;
_copyProtection = ConfMan.getBool("copy_protection");
_quitRequested = false;
if (startTotBase == 0) {
_startTot = new char[10];
_startTot0 = new char[11];
strcpy(_startTot, "intro.tot");
strcpy(_startTot0, "intro0.tot");
} else {
_startTot = new char[strlen(startTotBase) + 5];
_startTot0 = new char[strlen(startTotBase) + 6];
strcpy(_startTot, startTotBase);
strcpy(_startTot0, startTotBase);
strcat(_startTot, ".tot");
strcat(_startTot0, "0.tot");
}
Common::addSpecialDebugLevel(DEBUG_FUNCOP, "FuncOpcodes", "Script FuncOpcodes debug level");
Common::addSpecialDebugLevel(DEBUG_DRAWOP, "DrawOpcodes", "Script DrawOpcodes debug level");
Common::addSpecialDebugLevel(DEBUG_GOBOP, "GoblinOpcodes", "Script GoblinOpcodes debug level");
Common::addSpecialDebugLevel(DEBUG_MUSIC, "Music", "CD and adlib music debug level");
Common::addSpecialDebugLevel(DEBUG_PARSER, "Parser", "Parser debug level");
Common::addSpecialDebugLevel(DEBUG_GAMEFLOW, "Gameflow", "Gameflow debug level");
Common::addSpecialDebugLevel(DEBUG_FILEIO, "FileIO", "File Input/Output debug level");
Common::addSpecialDebugLevel(DEBUG_GRAPHICS, "Graphics", "Graphics debug level");
Common::addSpecialDebugLevel(DEBUG_COLLISIONS, "Collisions", "Collisions debug level");
}
GobEngine::~GobEngine() {
delete _game;
delete _snd;
delete _video;
delete _global;
delete _draw;
delete _anim;
delete _cdrom;
delete _dataio;
delete _goblin;
delete _init;
delete _inter;
delete _map;
delete _mult;
delete _pack;
delete _palanim;
delete _parse;
delete _scenery;
delete _gtimer;
delete _util;
delete _music;
delete[] _startTot;
delete[] _startTot0;
}
int GobEngine::go() {
_init->initGame(0);
return 0;
}
void GobEngine::shutdown() {
_quitRequested = true;
}
void GobEngine::writeVarDebug(uint32 offs, uint32 v) {
warning("Setting var %d(%d) to %d", offs, offs >> 2, v);
(*(uint32 *)(_global->_inter_variables + (offs))) = v;
}
int GobEngine::init() {
_snd = new Snd(this);
_global = new Global(this);
_anim = new Anim();
_cdrom = new CDROM(this);
_dataio = new DataIO(this);
_pack = new Pack();
_palanim = new PalAnim(this);
_gtimer = new GTimer();
_util = new Util(this);
if (_features & Gob::GF_GOB1) {
_inter = new Inter_v1(this);
_parse = new Parse_v1(this);
_mult = new Mult_v1(this);
_draw = new Draw_v1(this);
_game = new Game_v1(this);
_video = new Video_v1(this);
_init = new Init_v1(this);
_map = new Map_v1(this);
_goblin = new Goblin_v1(this);
_scenery = new Scenery_v1(this);
}
else if (_features & Gob::GF_GOB2) {
_inter = new Inter_v2(this);
_parse = new Parse_v2(this);
_mult = new Mult_v2(this);
_draw = new Draw_v2(this);
_game = new Game_v2(this);
_video = new Video_v2(this);
_init = new Init_v2(this);
_map = new Map_v2(this);
_goblin = new Goblin_v2(this);
_scenery = new Scenery_v2(this);
}
else
error("GobEngine::init(): Unknown version of game engine");
if ((_features & Gob::GF_MAC) || (_features & Gob::GF_GOB1) || (_features & Gob::GF_GOB2)) {
if (MidiDriver::parseMusicDriver(ConfMan.get("music_driver")) == MD_NULL)
_music = new Music_Dummy(this);
else
_music = new Music(this);
}
_system->beginGFXTransaction();
initCommonGFX(false);
_system->initSize(320, 200);
_system->endGFXTransaction();
// On some systems it's not safe to run CD audio games from the CD.
if (_features & GF_CD)
checkCD();
int cd_num = ConfMan.getInt("cdrom");
if (cd_num >= 0)
_system->openCD(cd_num);
_global->_debugFlag = 1;
_global->_doRangeClamp = 1;
_global->_videoMode = 0x13;
_global->_useMouse = 1;
_global->_soundFlags = 0;
if (ConfMan.hasKey("language"))
_language = Common::parseLanguage(ConfMan.get("language"));
switch (_language) {
case Common::FR_FRA:
case Common::RU_RUS:
_global->_language = 0;
break;
case Common::DE_DEU:
_global->_language = 1;
break;
case Common::EN_GRB:
_global->_language = 2;
break;
case Common::ES_ESP:
_global->_language = 3;
break;
case Common::IT_ITA:
_global->_language = 4;
break;
case Common::EN_USA:
_global->_language = 5;
break;
case Common::NL_NLD:
_global->_language = 6;
break;
case Common::KO_KOR:
_global->_language = 7;
break;
case Common::HB_ISR:
_global->_language = 8;
break;
default:
// Default to English
_global->_language = 2;
break;
}
// FIXME: This is the ugly way of reducing redraw overhead. It works
// well for 320x200 but it's unclear how well it will work for
// 640x480.
g_system->setFeatureState(OSystem::kFeatureAutoComputeDirtyRects, true);
return 0;
}
} // End of namespace Gob
using namespace Gob;
GameList Engine_GOB_gameIDList() {
GameList games;
const PlainGameDescriptor *g = gob_list;
while (g->gameid) {
games.push_back(*g);
g++;
}
return games;
}
GameDescriptor Engine_GOB_findGameID(const char *gameid) {
const PlainGameDescriptor *g = gob_list;
while (g->gameid) {
if (0 == scumm_stricmp(gameid, g->gameid))
break;
g++;
}
return *g;
}
DetectedGameList Engine_GOB_detectGames(const FSList &fslist) {
DetectedGameList detectedGames;
const GameSettings *g;
FSList::const_iterator file;
// Iterate over all files in the given directory
for (file = fslist.begin(); file != fslist.end(); file++) {
if (file->isDirectory())
continue;
// All the supported games have an intro.stk file.
if (scumm_stricmp(file->name().c_str(), "intro.stk") == 0)
break;
}
if (file == fslist.end())
return detectedGames;
uint8 md5sum[16];
char md5str[32 + 1];
if (Common::md5_file(*file, md5sum, kMD5FileSizeLimit)) {
for (int i = 0; i < 16; i++) {
sprintf(md5str + i * 2, "%02x", (int)md5sum[i]);
}
for (g = gob_games; g->gameid; g++) {
if (strcmp(g->md5sum, (char *)md5str) == 0) {
detectedGames.push_back(DetectedGame(g->gameid, g->description));
}
}
if (detectedGames.empty()) {
printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str);
const PlainGameDescriptor *g1 = gob_list;
while (g1->gameid) {
detectedGames.push_back(*g1);
g1++;
}
}
}
return detectedGames;
}
PluginError Engine_GOB_create(OSystem *syst, Engine **engine) {
// Detect game features based on MD5
uint8 md5sum[16];
char md5str[32 + 1];
if (Common::md5_file("intro.stk", md5sum, kMD5FileSizeLimit)) {
for (int j = 0; j < 16; j++) {
sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
}
} else {
error("Engine_GOB_create(): Cannot find intro.stk");
}
const GameSettings *g;
bool found = false;
// TODO
// Fallback. Maybe we will be able to determine game type from game
// data contents
Common::String realGame(ConfMan.get("gameid"));
uint32 features;
const char *startTotBase=NULL;
if (!scumm_stricmp(realGame.c_str(), "gob2"))
features = GF_GOB2;
else
features = GF_GOB1;
for (g = gob_games; g->gameid; g++) {
if (strcmp(g->md5sum, (char *)md5str) == 0) {
features = g->features;
if (g->description)
g_system->setWindowCaption(g->description);
startTotBase = g->startTotBase;
found = true;
break;
}
}
if (!found) {
printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str);
}
assert(engine);
*engine = new GobEngine(syst, features, g->lang, startTotBase);
return kNoError;
}
REGISTER_PLUGIN(GOB, "Gob Engine", "Goblins Games (C) Coktel Vision");