mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 13:50:13 +00:00
a2dc897fe5
svn-id: r23888
452 lines
14 KiB
C++
452 lines
14 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "base/plugins.h"
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#include "common/config-manager.h"
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#include "common/fs.h"
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#include "common/md5.h"
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#include "gob/gob.h"
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#include "gob/global.h"
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#include "gob/game.h"
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#include "gob/sound.h"
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#include "gob/init.h"
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#include "gob/inter.h"
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#include "gob/draw.h"
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#include "gob/anim.h"
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#include "gob/cdrom.h"
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#include "gob/goblin.h"
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#include "gob/map.h"
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#include "gob/mult.h"
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#include "gob/pack.h"
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#include "gob/palanim.h"
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#include "gob/parse.h"
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#include "gob/scenery.h"
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#include "gob/timer.h"
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#include "gob/util.h"
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#include "gob/music.h"
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#include "sound/mididrv.h"
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namespace Gob {
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enum {
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// We only compute MD5 of the first 5000 bytes of our data files.
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kMD5FileSizeLimit = 5000
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};
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struct GameSettings {
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const char *gameid;
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const char *description;
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uint32 features;
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Common::Language lang;
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const char *md5sum;
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const char *startTotBase;
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};
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static const GameSettings gob_games[] = {
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// Supplied by Florian Zeitz on scummvm-devel
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{"gob1", "Gobliiins (DOS EGA)", GF_GOB1 | GF_EGA, Common::UNK_LANG, "c65e9cc8ba23a38456242e1f2b1caad4", "intro"},
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{"gob1", "Gobliiins (DOS EGA Ru)", GF_GOB1 | GF_EGA, Common::RU_RUS, "f9233283a0be2464248d83e14b95f09c", "intro"},
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//{"gob1", "Gobliiins (Windows)", GF_GOB1, Common::UNK_LANG, "8a5e850c49d7cacdba5f5eb1fcc77b89", "intro"},
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// Supplied by Theruler76 in bug report #1201233
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{"gob1", "Gobliiins (DOS VGA)", GF_GOB1, Common::UNK_LANG, "26a9118c0770fa5ac93a9626761600b2", "intro"},
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// CD 1.000 version. Multilingual
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{"gob1", "Gobliiins (CD)", GF_GOB1 | GF_CD, Common::UNK_LANG, "2fbf4b5b82bbaee87eb45d4404c28998", "intro"},
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// CD 1.02 version. Multilingual
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{"gob1", "Gobliiins (CD)", GF_GOB1 | GF_CD, Common::UNK_LANG, "8bd873137b6831c896ee8ad217a6a398", "intro"},
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{"gob1", "Gobliiins (Amiga)", GF_GOB1, Common::UNK_LANG, "c65e9cc8ba23a38456242e1f2b1caad4", "intro"},
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{"gob1", "Gobliiins (Amiga)", GF_GOB1, Common::UNK_LANG, "972f22c6ff8144a6636423f0354ca549", "intro"},
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{"gob1", "Gobliiins (Interactive Demo)", GF_GOB1, Common::UNK_LANG, "e72bd1e3828c7dec4c8a3e58c48bdfdb", "intro"},
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{"gob1", "Gobliiins (Mac)", GF_GOB1 | GF_MAC, Common::UNK_LANG, "00a42a7d2d22e6b6ab1b8c673c4ed267", "intro"},
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{"gob2", "Gobliins 2 (DOS Fra)", GF_GOB2, Common::FR_FRA, "a13ecb4f6d8fd881ebbcc02e45cb5475", "intro"},
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{"gob2", "Gobliins 2 (DOS Grb)", GF_GOB2, Common::EN_GRB, "b45b984ee8017efd6ea965b9becd4d66", "intro"},
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{"gob2", "Gobliins 2 (DOS USA)", GF_GOB2, Common::EN_USA, "dedb5d31d8c8050a8cf77abedcc53dae", "intro"},
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{"gob2", "Gobliins 2 (DOS)", GF_GOB2, Common::DE_DEU, "a13892cdf4badda85a6f6fb47603a128", "intro"},
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{"gob2", "Gobliins 2 (DOS Ru)", GF_GOB2, Common::RU_RUS, "cd3e1df8b273636ee32e34b7064f50e8", "intro"},
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// CD 1.000.
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{"gob2", "Gobliins 2 (CD)", GF_GOB2, Common::EN_USA, "9de5fbb41cf97182109e5fecc9d90347", "intro"},
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// CD 1.01
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{"gob2", "Gobliins 2 (CD)", GF_GOB2, Common::UNK_LANG, "24a6b32757752ccb1917ce92fd7c2a04", "intro"},
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{"gob2", "Gobliins 2 (Demo)", GF_GOB2, Common::UNK_LANG, "8b1c98ff2ab2e14f47a1b891e9b92217", "usa"},
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{"gob2", "Ween: The Prohpecy", GF_GOB2, Common::UNK_LANG, "2bb8878a8042244dd2b96ff682381baa", "intro"},
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{"gob2", "Ween: The Prophecy (Fr)", GF_GOB2, Common::UNK_LANG, "4b10525a3782aa7ecd9d833b5c1d308b", "intro"},
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{"gob2", "Ween: The Prophecy (Demo)", GF_GOB2, Common::UNK_LANG, "2e9c2898f6bf206ede801e3b2e7ee428", "intro"},
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{"gob2", "Bargon Attack", GF_GOB2, Common::UNK_LANG, "da3c54be18ab73fbdb32db24624a9c23", "intro"},
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#if 0
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{"gob3", "Goblins Quest 3", GF_GOB3, Common::UNK_LANG, "32b0f57f5ae79a9ae97e8011df38af42", "intro"},
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//{"gob3", "Goblins Quest 3", GF_GOB3, Common::UNK_LANG, "d129f639f6ca8d6b5f0f4e15edb91058", "intro"},
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{"gob3", "Goblins Quest 3", GF_GOB3, Common::UNK_LANG, "1e2f64ec8dfa89f42ee49936a27e66e7", "intro"},
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{"gob3", "Goblins Quest 3 (Fr)", GF_GOB3, Common::FR_FRA, "e42a4f2337d6549487a80864d7826972", "intro"},
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{"gob3", "Goblins Quest 3 (Ru)", GF_GOB3, Common::RU_RUS, "4e3af248a48a2321364736afab868527", "intro"},
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{"gob3", "Goblins Quest 3 (Mac)", GF_GOB3, Common::UNK_LANG, "8d28ce1591b0e9cc79bf41cad0fc4c9c", "intro"},
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// CD 1.000
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{"gob3", "Goblins Quest 3 (CD)", GF_GOB3, Common::UNK_LANG, "6f2c226c62dd7ab0ab6f850e89d3fc47", "intro"},
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// CD 1.02. Spanish "Computer Gaming World"* distribution in Spain
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{"gob3", "Goblins Quest 3 (CD)", GF_GOB3, Common::UNK_LANG, "c3e9132ea9dc0fb866b6d60dcda10261", "intro"},
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{"gob3", "Goblins Quest 3 (Interactive Demo)", GF_GOB3, Common::UNK_LANG, "7aebd94e49c2c5c518c9e7b74f25de9d", "intro"},
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{"gob3", "Goblins Quest 3 (Demo)", GF_GOB3, "b9b898fccebe02b69c086052d5024a55", "intro"},
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{"gob3", "Goblins Quest 3 (Interactive Demo)", GF_GOB3, Common::UNK_LANG, "e5dcbc9f6658ebb1e8fe26bc4da0806d", "intro"},
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// CD 1.0
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{"woodruff", "The Bizarre Adventures of Woodruff and the Schnibble", GF_WOODRUFF, Common::UNK_LANG, "dccf9d31cb720b34d75487408821b77e", "intro"},
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// CD 1.00, German release (INTRO.STRK seems to be multilingual, though?)
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{"woodruff", "The Bizarre Adventures of Woodruff and the Schnibble", GF_WOODRUFF, Common::UNK_LANG, "5f5f4e0a72c33391e67a47674b120cc6", "intro"},
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#endif
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{0, 0, 0, Common::UNK_LANG, 0, 0}
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};
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// Keep list of different supported games
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static const PlainGameDescriptor gob_list[] = {
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{"gob1", "Gobliiins"},
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{"gob2", "Gobliins 2"},
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{0, 0}
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};
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#define MAX_TIME_DELTA 100
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GobEngine::GobEngine(OSystem * syst, uint32 features, Common::Language lang,
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const char *startTotBase)
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: Engine(syst) {
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// Setup mixer
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if (!_mixer->isReady()) {
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warning("Sound initialization failed.");
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}
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_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
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_features = features;
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_language = lang;
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_copyProtection = ConfMan.getBool("copy_protection");
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_quitRequested = false;
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if (startTotBase == 0) {
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_startTot = new char[10];
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_startTot0 = new char[11];
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strcpy(_startTot, "intro.tot");
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strcpy(_startTot0, "intro0.tot");
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} else {
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_startTot = new char[strlen(startTotBase) + 5];
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_startTot0 = new char[strlen(startTotBase) + 6];
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strcpy(_startTot, startTotBase);
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strcpy(_startTot0, startTotBase);
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strcat(_startTot, ".tot");
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strcat(_startTot0, "0.tot");
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}
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Common::addSpecialDebugLevel(DEBUG_FUNCOP, "FuncOpcodes", "Script FuncOpcodes debug level");
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Common::addSpecialDebugLevel(DEBUG_DRAWOP, "DrawOpcodes", "Script DrawOpcodes debug level");
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Common::addSpecialDebugLevel(DEBUG_GOBOP, "GoblinOpcodes", "Script GoblinOpcodes debug level");
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Common::addSpecialDebugLevel(DEBUG_MUSIC, "Music", "CD and adlib music debug level");
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Common::addSpecialDebugLevel(DEBUG_PARSER, "Parser", "Parser debug level");
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Common::addSpecialDebugLevel(DEBUG_GAMEFLOW, "Gameflow", "Gameflow debug level");
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Common::addSpecialDebugLevel(DEBUG_FILEIO, "FileIO", "File Input/Output debug level");
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Common::addSpecialDebugLevel(DEBUG_GRAPHICS, "Graphics", "Graphics debug level");
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Common::addSpecialDebugLevel(DEBUG_COLLISIONS, "Collisions", "Collisions debug level");
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}
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GobEngine::~GobEngine() {
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delete _game;
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delete _snd;
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delete _video;
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delete _global;
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delete _draw;
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delete _anim;
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delete _cdrom;
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delete _dataio;
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delete _goblin;
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delete _init;
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delete _inter;
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delete _map;
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delete _mult;
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delete _pack;
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delete _palanim;
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delete _parse;
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delete _scenery;
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delete _gtimer;
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delete _util;
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delete _music;
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delete[] _startTot;
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delete[] _startTot0;
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}
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int GobEngine::go() {
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_init->initGame(0);
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return 0;
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}
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void GobEngine::shutdown() {
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_quitRequested = true;
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}
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void GobEngine::writeVarDebug(uint32 offs, uint32 v) {
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warning("Setting var %d(%d) to %d", offs, offs >> 2, v);
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(*(uint32 *)(_global->_inter_variables + (offs))) = v;
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}
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int GobEngine::init() {
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_snd = new Snd(this);
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_global = new Global(this);
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_anim = new Anim();
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_cdrom = new CDROM(this);
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_dataio = new DataIO(this);
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_pack = new Pack();
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_palanim = new PalAnim(this);
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_gtimer = new GTimer();
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_util = new Util(this);
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if (_features & Gob::GF_GOB1) {
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_inter = new Inter_v1(this);
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_parse = new Parse_v1(this);
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_mult = new Mult_v1(this);
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_draw = new Draw_v1(this);
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_game = new Game_v1(this);
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_video = new Video_v1(this);
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_init = new Init_v1(this);
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_map = new Map_v1(this);
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_goblin = new Goblin_v1(this);
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_scenery = new Scenery_v1(this);
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}
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else if (_features & Gob::GF_GOB2) {
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_inter = new Inter_v2(this);
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_parse = new Parse_v2(this);
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_mult = new Mult_v2(this);
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_draw = new Draw_v2(this);
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_game = new Game_v2(this);
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_video = new Video_v2(this);
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_init = new Init_v2(this);
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_map = new Map_v2(this);
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_goblin = new Goblin_v2(this);
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_scenery = new Scenery_v2(this);
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}
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else
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error("GobEngine::init(): Unknown version of game engine");
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if ((_features & Gob::GF_MAC) || (_features & Gob::GF_GOB1) || (_features & Gob::GF_GOB2)) {
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if (MidiDriver::parseMusicDriver(ConfMan.get("music_driver")) == MD_NULL)
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_music = new Music_Dummy(this);
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else
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_music = new Music(this);
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}
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_system->beginGFXTransaction();
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initCommonGFX(false);
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_system->initSize(320, 200);
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_system->endGFXTransaction();
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// On some systems it's not safe to run CD audio games from the CD.
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if (_features & GF_CD)
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checkCD();
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int cd_num = ConfMan.getInt("cdrom");
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if (cd_num >= 0)
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_system->openCD(cd_num);
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_global->_debugFlag = 1;
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_global->_doRangeClamp = 1;
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_global->_videoMode = 0x13;
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_global->_useMouse = 1;
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_global->_soundFlags = 0;
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if (ConfMan.hasKey("language"))
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_language = Common::parseLanguage(ConfMan.get("language"));
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switch (_language) {
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case Common::FR_FRA:
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case Common::RU_RUS:
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_global->_language = 0;
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break;
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case Common::DE_DEU:
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_global->_language = 1;
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break;
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case Common::EN_GRB:
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_global->_language = 2;
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break;
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case Common::ES_ESP:
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_global->_language = 3;
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break;
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case Common::IT_ITA:
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_global->_language = 4;
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break;
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case Common::EN_USA:
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_global->_language = 5;
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break;
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case Common::NL_NLD:
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_global->_language = 6;
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break;
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case Common::KO_KOR:
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_global->_language = 7;
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break;
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case Common::HB_ISR:
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_global->_language = 8;
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break;
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default:
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// Default to English
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_global->_language = 2;
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break;
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}
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// FIXME: This is the ugly way of reducing redraw overhead. It works
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// well for 320x200 but it's unclear how well it will work for
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// 640x480.
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g_system->setFeatureState(OSystem::kFeatureAutoComputeDirtyRects, true);
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return 0;
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}
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} // End of namespace Gob
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using namespace Gob;
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GameList Engine_GOB_gameIDList() {
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GameList games;
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const PlainGameDescriptor *g = gob_list;
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while (g->gameid) {
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games.push_back(*g);
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g++;
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}
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return games;
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}
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GameDescriptor Engine_GOB_findGameID(const char *gameid) {
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const PlainGameDescriptor *g = gob_list;
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while (g->gameid) {
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if (0 == scumm_stricmp(gameid, g->gameid))
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break;
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g++;
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}
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return *g;
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}
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DetectedGameList Engine_GOB_detectGames(const FSList &fslist) {
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DetectedGameList detectedGames;
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const GameSettings *g;
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FSList::const_iterator file;
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// Iterate over all files in the given directory
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for (file = fslist.begin(); file != fslist.end(); file++) {
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if (file->isDirectory())
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continue;
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// All the supported games have an intro.stk file.
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if (scumm_stricmp(file->name().c_str(), "intro.stk") == 0)
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break;
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}
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if (file == fslist.end())
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return detectedGames;
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uint8 md5sum[16];
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char md5str[32 + 1];
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if (Common::md5_file(*file, md5sum, kMD5FileSizeLimit)) {
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for (int i = 0; i < 16; i++) {
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sprintf(md5str + i * 2, "%02x", (int)md5sum[i]);
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}
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for (g = gob_games; g->gameid; g++) {
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if (strcmp(g->md5sum, (char *)md5str) == 0) {
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detectedGames.push_back(DetectedGame(g->gameid, g->description));
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}
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}
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if (detectedGames.empty()) {
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printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str);
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const PlainGameDescriptor *g1 = gob_list;
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while (g1->gameid) {
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detectedGames.push_back(*g1);
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g1++;
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}
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}
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}
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return detectedGames;
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}
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PluginError Engine_GOB_create(OSystem *syst, Engine **engine) {
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// Detect game features based on MD5
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uint8 md5sum[16];
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char md5str[32 + 1];
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if (Common::md5_file("intro.stk", md5sum, kMD5FileSizeLimit)) {
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for (int j = 0; j < 16; j++) {
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sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
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}
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} else {
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error("Engine_GOB_create(): Cannot find intro.stk");
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}
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const GameSettings *g;
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bool found = false;
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// TODO
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// Fallback. Maybe we will be able to determine game type from game
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// data contents
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Common::String realGame(ConfMan.get("gameid"));
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uint32 features;
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const char *startTotBase=NULL;
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if (!scumm_stricmp(realGame.c_str(), "gob2"))
|
|
features = GF_GOB2;
|
|
else
|
|
features = GF_GOB1;
|
|
|
|
for (g = gob_games; g->gameid; g++) {
|
|
if (strcmp(g->md5sum, (char *)md5str) == 0) {
|
|
features = g->features;
|
|
|
|
if (g->description)
|
|
g_system->setWindowCaption(g->description);
|
|
|
|
startTotBase = g->startTotBase;
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found) {
|
|
printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str);
|
|
}
|
|
|
|
assert(engine);
|
|
*engine = new GobEngine(syst, features, g->lang, startTotBase);
|
|
return kNoError;
|
|
}
|
|
|
|
REGISTER_PLUGIN(GOB, "Gob Engine", "Goblins Games (C) Coktel Vision");
|