scummvm/engines/sword2
Johannes Schickel 378387c903 I18N: Move specification of engine specific files to enginedir/POTFILES.
This allows to keep the engines to specfiy the files for translation close to
the engine sources itself.

Thanks to criezy for his suggestion on this approach.
2013-08-12 17:54:31 +02:00
..
animation.cpp SWORD2: Take advantage of Surface::getPixels. 2013-08-03 04:02:52 +02:00
animation.h SWORD2: Add back MPEG-2 video support 2013-06-20 19:55:00 -04:00
anims.cpp
console.cpp SWORD2: Fix potential allocation size mismatch. CID 1003324. 2013-04-28 14:15:29 +02:00
console.h
controls.cpp
controls.h
debug.cpp
debug.h
defs.h
events.cpp
function.cpp
header.cpp
header.h
icons.cpp
interpreter.cpp
interpreter.h
layers.cpp
logic.cpp
logic.h
maketext.cpp
maketext.h
memory.cpp
memory.h
menu.cpp
module.mk
mouse.cpp
mouse.h
music.cpp
object.h
palette.cpp SWORD2: Fix reference to out-of-scope variable 2013-04-22 22:27:19 +02:00
POTFILES I18N: Move specification of engine specific files to enginedir/POTFILES. 2013-08-12 17:54:31 +02:00
protocol.cpp
render.cpp
resman.cpp
resman.h
router.cpp
router.h
saveload.cpp
saveload.h
screen.cpp
screen.h
scroll.cpp
sound.cpp
sound.h
speech.cpp
sprite.cpp
startup.cpp
sword2.cpp COMMON: Change kPlatformPC to kPlatformDOS 2013-05-02 18:43:10 -04:00
sword2.h
sync.cpp
walker.cpp