mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 18:02:05 +00:00
19b6289688
svn-id: r34786
192 lines
5.4 KiB
C++
192 lines
5.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef M4_VIEWMGR_H
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#define M4_VIEWMGR_H
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#include "common/array.h"
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#include "common/list.h"
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#include "common/events.h"
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#include "common/rect.h"
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#include "m4/globals.h"
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#include "m4/events.h"
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#include "m4/graphics.h"
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namespace M4 {
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class View;
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class ViewManager;
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enum {SCREEN_DIALOG, SCREEN_BUFFER, SCREEN_TEXT, SCREEN_TRANSPARENT};
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enum ScreenEventType {SCREVENT_NONE = 0, SCREVENT_KEY = 1, SCREVENT_MOUSE = 2, SCREVENT_ALL = 3};
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enum ScreenLayers {
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LAYER_BACKGROUND = 0, LAYER_DRIFTER = 1, LAYER_INTERFACE = 1, LAYER_FLOATER = 2,
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LAYER_SURFACE = 3, LAYER_MENU = 9, LAYER_MOUSE = 15
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};
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enum ViewIds {
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VIEWID_MAINMENU = 1,
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VIEWID_SCENE = 2,
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VIEWID_TEXTVIEW = 3,
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VIEWID_ANIMVIEW = 4,
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VIEWID_MENU = 69,
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VIEWID_CONVERSATION = 48,
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VIEWID_INTERFACE = 49
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};
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struct ScreenFlags {
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bool visible:1;
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bool transparent:1;
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bool immovable:1;
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enum ScreenEventType blocks:2;
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enum ScreenEventType get:2;
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uint layer:4;
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};
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#define SCREEN_FLAGS_DEFAULT _screenFlags.layer = LAYER_DRIFTER; \
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_screenFlags.get = SCREVENT_ALL; _screenFlags.blocks = SCREVENT_NONE; \
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_screenFlags.visible = true;
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#define SCREEN_FLAGS_ALERT _screenFlags.layer = LAYER_FLOATER \
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_screenFlags.get = SCREVENT_ALL; _screenFlags.blocks = SCREVENT_ALL; \
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_screenFlags.visible = true;
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class RectList: public Common::Array<Common::Rect> {
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public:
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RectList();
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~RectList();
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void addRect(int x1, int y1, int x2, int y2);
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void addRect(const Common::Rect &rect);
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// Common::Rect& operator [](int idx) { return _rects[idx]; }
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};
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struct Hotkey {
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public:
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typedef void (*Callback)(M4Engine *vm, View *view, uint32 key);
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Hotkey(uint32 keyVal, Hotkey::Callback callbackFn) : key(keyVal), callback(callbackFn) {};
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uint32 key;
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Hotkey::Callback callback;
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};
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class HotkeyList {
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public:
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HotkeyList(View *owner);
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~HotkeyList();
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void add(uint32 key, Hotkey::Callback callback);
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void remove(uint32 key);
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bool call(uint32 key);
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private:
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Common::Array<Hotkey*> _hotkeys;
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View *_view;
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};
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class View: public M4Surface {
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public:
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View(M4Engine *vm, const Common::Rect &viewBounds, bool transparent = false);
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View(M4Engine *vm, int x = 0, int y = 0, bool transparent = false);
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virtual ~View() {}
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void getCoordinates(Common::Rect &rect);
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void extract(int *status);
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virtual void show();
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virtual void hide();
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void moveToFront() {}
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void moveToBack();
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void moveAbsolute(int x, int y);
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void moveRelative(int x, int y);
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void resize(int newWidth, int newHeight);
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void restore(int x1, int y1, int x2, int y2);
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Common::Rect bounds() const { return _coords; }
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bool isInside(int x, int y) const { return _coords.contains(x, y); }
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ScreenFlags screenFlags() const { return _screenFlags; }
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int screenType() const { return _screenType; }
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bool isOffscreen() const { return !_screenFlags.visible; }
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bool isTransparent() const { return _screenFlags.transparent; }
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bool isVisible() const { return _screenFlags.visible; }
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uint layer() const { return _screenFlags.layer; }
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HotkeyList &hotkeys() { return _hotkeys; }
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virtual void onRefresh(RectList *rects, M4Surface *destSurface);
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virtual bool onEvent(M4EventType eventType, int param, int x, int y, bool &captureEvents) { return false; }
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virtual void updateState() {};
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protected:
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M4Engine *_vm;
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Common::Rect _coords;
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HotkeyList _hotkeys;
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int _screenType;
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ScreenFlags _screenFlags;
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bool _transparent;
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};
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class ViewManager {
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private:
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M4Engine *_vm;
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HotkeyList _systemHotkeys;
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Common::List<View *> _views;
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View *_captureScreen;
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bool _captureEvents;
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public:
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typedef Common::List<View *>::iterator ListIterator;
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ViewManager(M4Engine *vm);
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~ViewManager();
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void addView(View *view);
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void deleteView(View *view);
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void handleEvents(const Common::Event &event);
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void handleKeyboardEvents(uint32 keycode);
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void handleMouseEvents(M4EventType event);
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void restore(int x1, int y1, int x2, int y2);
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void restore(const Common::Rect &rect);
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void moveToFront(View *view);
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void moveToBack(View *view);
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Common::List<View *> views() const { return _views; }
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bool contains(View *key) const {
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return find(_views.begin(), _views.end(), key) != _views.end();
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}
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bool contains(int screenType) { return getView(screenType) != NULL; }
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View *getView(int screenType);
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int containsViews() { return !_views.empty(); }
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void showTextView(const char *textViewName, bool returnToMainMenu = true);
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void showAnimView(const char *animViewName, bool returnToMainMenu = true);
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void updateState();
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void refreshAll();
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HotkeyList &systemHotkeys() { return _systemHotkeys; }
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};
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}
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#endif
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