scummvm/engine/lipsync.h
2009-04-21 18:04:24 +00:00

63 lines
1.5 KiB
C++

/* Residual - Virtual machine to run LucasArts' 3D adventure games
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*
*/
#ifndef LIPSYNC_H
#define LIPSYNC_H
#include "common/sys.h"
#include "engine/resource.h"
#include <list>
class LipSync : public Resource {
public:
LipSync(const char *filename, const char *data, int len);
~LipSync();
struct LipEntry {
uint16 frame;
uint16 anim;
};
int getAnim(int pos);
bool isValid() { return _numEntries > 0; }
private:
LipEntry *_entries;
int _numEntries;
struct PhonemeAnim {
uint16 phoneme;
uint16 anim;
};
static const PhonemeAnim _animTable[];
static const int _animTableSize;
};
#endif