mirror of
https://github.com/libretro/scummvm.git
synced 2025-03-01 15:55:45 +00:00
344 lines
10 KiB
C++
344 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// For _tcscpy
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#define FORBIDDEN_SYMBOL_EXCEPTION_strcpy
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// We cannot use common/scummsys.h directly as it will include
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// windows.h and we need to do it by hand to allow excluded functions
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#if defined(HAVE_CONFIG_H)
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#include "config.h"
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#endif
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#if defined(WIN32) && defined(USE_TASKBAR)
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// HACK: To get __MINGW64_VERSION_foo defines we need to manually include
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// _mingw.h in this file because we do not include any system headers at this
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// point on purpose. The defines are required to detect whether this is a
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// classic MinGW toolchain or a MinGW-w64 based one.
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#if defined(__MINGW32__)
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#include <_mingw.h>
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#endif
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// Needed for taskbar functions
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// HACK: MinGW-w64 based toolchains include the symbols we require in their
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// headers. The 32 bit incarnation only defines __MINGW32__. This leads to
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// build breakage due to clashes with our compat header. Luckily MinGW-w64
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// based toolchains define __MINGW64_VERSION_foo macros inside _mingw.h,
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// which is included from all system headers. Thus we abuse that to detect
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// them.
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#if defined(__GNUC__) && defined(__MINGW32__) && !defined(__MINGW64_VERSION_MAJOR)
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#include "backends/taskbar/win32/mingw-compat.h"
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#else
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// We use functionality introduced with Win7 in this file.
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// To assure that including the respective system headers gives us all
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// required definitions we set Win7 as minimum version we target.
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// See: https://docs.microsoft.com/en-us/windows/win32/winprog/using-the-windows-headers#macros-for-conditional-declarations
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#include <sdkddkver.h>
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#undef _WIN32_WINNT
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#define _WIN32_WINNT _WIN32_WINNT_WIN7
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#include <windows.h>
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#endif
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#include <shlobj.h>
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#include <tchar.h>
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#include "common/scummsys.h"
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#include "backends/taskbar/win32/win32-taskbar.h"
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#include "backends/platform/sdl/win32/win32-window.h"
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#include "backends/platform/sdl/win32/win32_wrapper.h"
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#include "common/textconsole.h"
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// System.Title property key, values taken from https://docs.microsoft.com/en-us/windows/win32/properties/props-system-title
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const PROPERTYKEY PKEY_Title = { /* fmtid = */ { 0xF29F85E0, 0x4FF9, 0x1068, { 0xAB, 0x91, 0x08, 0x00, 0x2B, 0x27, 0xB3, 0xD9 } }, /* propID = */ 2 };
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Win32TaskbarManager::Win32TaskbarManager(SdlWindow_Win32 *window) : _window(window), _taskbar(nullptr), _count(0), _icon(nullptr) {
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// Do nothing if not running on Windows 7 or later
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if (!Win32::confirmWindowsVersion(6, 1))
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return;
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CoInitialize(nullptr);
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// Try creating instance (on fail, _taskbar will contain NULL)
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HRESULT hr = CoCreateInstance(CLSID_TaskbarList,
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nullptr,
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CLSCTX_INPROC_SERVER,
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IID_ITaskbarList3,
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reinterpret_cast<void **> (&(_taskbar)));
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if (SUCCEEDED(hr)) {
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// Initialize taskbar object
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if (FAILED(_taskbar->HrInit())) {
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_taskbar->Release();
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_taskbar = nullptr;
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}
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} else {
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warning("[Win32TaskbarManager::init] Cannot create taskbar instance");
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}
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}
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Win32TaskbarManager::~Win32TaskbarManager() {
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if (_taskbar)
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_taskbar->Release();
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_taskbar = nullptr;
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if (_icon)
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DestroyIcon(_icon);
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CoUninitialize();
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}
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void Win32TaskbarManager::setOverlayIcon(const Common::String &name, const Common::String &description) {
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//warning("[Win32TaskbarManager::setOverlayIcon] Setting overlay icon to: %s (%s)", name.c_str(), description.c_str());
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if (_taskbar == nullptr)
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return;
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if (name.empty()) {
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_taskbar->SetOverlayIcon(_window->getHwnd(), nullptr, L"");
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return;
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}
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// Compute full icon path
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Common::String iconPath = getIconPath(name, ".ico");
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if (iconPath.empty())
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return;
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TCHAR *tIconPath = Win32::stringToTchar(iconPath);
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HICON pIcon = (HICON)::LoadImage(nullptr, tIconPath, IMAGE_ICON, 16, 16, LR_LOADFROMFILE);
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free(tIconPath);
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if (!pIcon) {
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warning("[Win32TaskbarManager::setOverlayIcon] Cannot load icon!");
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return;
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}
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// Sets the overlay icon
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LPWSTR desc = Win32::ansiToUnicode(description.c_str());
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_taskbar->SetOverlayIcon(_window->getHwnd(), pIcon, desc);
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DestroyIcon(pIcon);
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free(desc);
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}
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void Win32TaskbarManager::setProgressValue(int completed, int total) {
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if (_taskbar == nullptr)
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return;
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_taskbar->SetProgressValue(_window->getHwnd(), completed, total);
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}
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void Win32TaskbarManager::setProgressState(TaskbarProgressState state) {
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if (_taskbar == nullptr)
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return;
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_taskbar->SetProgressState(_window->getHwnd(), (TBPFLAG)state);
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}
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void Win32TaskbarManager::setCount(int count) {
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if (_taskbar == nullptr)
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return;
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if (count == 0) {
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_taskbar->SetOverlayIcon(_window->getHwnd(), nullptr, L"");
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return;
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}
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// FIXME: This isn't really nice and could use a cleanup.
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// The only good thing is that it doesn't use GDI+
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// and thus does not have a dependancy on it,
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// with the downside of being a lot more ugly.
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// Maybe replace it by a Graphic::Surface, use
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// ScummVM font drawing and extract the contents at
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// the end?
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if (_count != count || _icon == nullptr) {
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// Cleanup previous icon
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_count = count;
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if (_icon)
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DestroyIcon(_icon);
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Common::String countString = (count < 100 ? Common::String::format("%d", count) : "9+");
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// Create transparent background
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BITMAPV5HEADER bi;
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ZeroMemory(&bi, sizeof(BITMAPV5HEADER));
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bi.bV5Size = sizeof(BITMAPV5HEADER);
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bi.bV5Width = 16;
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bi.bV5Height = 16;
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bi.bV5Planes = 1;
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bi.bV5BitCount = 32;
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bi.bV5Compression = BI_RGB;
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// Set 32 BPP alpha format
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bi.bV5RedMask = 0x00FF0000;
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bi.bV5GreenMask = 0x0000FF00;
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bi.bV5BlueMask = 0x000000FF;
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bi.bV5AlphaMask = 0xFF000000;
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// Get DC
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HDC hdc;
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hdc = GetDC(nullptr);
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HDC hMemDC = CreateCompatibleDC(hdc);
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ReleaseDC(nullptr, hdc);
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// Create a bitmap mask
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HBITMAP hBitmapMask = CreateBitmap(16, 16, 1, 1, nullptr);
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// Create the DIB section with an alpha channel
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void *lpBits;
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HBITMAP hBitmap = CreateDIBSection(hdc, (BITMAPINFO *)&bi, DIB_RGB_COLORS, (void **)&lpBits, nullptr, 0);
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HBITMAP hOldBitmap = (HBITMAP)SelectObject(hMemDC, hBitmap);
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// Load the icon background
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HICON hIconBackground = LoadIcon(GetModuleHandle(nullptr), MAKEINTRESOURCE(1002 /* IDI_COUNT */));
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DrawIconEx(hMemDC, 0, 0, hIconBackground, 16, 16, 0, nullptr, DI_NORMAL);
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DeleteObject(hIconBackground);
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// Draw the count
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LOGFONT lFont;
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memset(&lFont, 0, sizeof(LOGFONT));
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lFont.lfHeight = 10;
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lFont.lfWeight = FW_BOLD;
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lFont.lfItalic = 1;
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_tcscpy(lFont.lfFaceName, TEXT("Arial"));
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HFONT hFont = CreateFontIndirect(&lFont);
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SelectObject(hMemDC, hFont);
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RECT rect;
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SetRect(&rect, 4, 4, 12, 12);
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SetTextColor(hMemDC, RGB(48, 48, 48));
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SetBkMode(hMemDC, TRANSPARENT);
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TCHAR *tCountString = Win32::stringToTchar(countString);
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DrawText(hMemDC, tCountString, -1, &rect, DT_NOCLIP|DT_CENTER);
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free(tCountString);
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// Set the text alpha to fully opaque (we consider the data inside the text rect)
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DWORD *lpdwPixel = (DWORD *)lpBits;
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for (int x = 3; x < 12; x++) {
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for(int y = 3; y < 12; y++) {
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unsigned char *p = (unsigned char *)(lpdwPixel + x * 16 + y);
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if (p[0] != 0 && p[1] != 0 && p[2] != 0)
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p[3] = 255;
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}
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}
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// Cleanup DC
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DeleteObject(hFont);
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SelectObject(hMemDC, hOldBitmap);
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DeleteDC(hMemDC);
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// Prepare our new icon
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ICONINFO ii;
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ii.fIcon = FALSE;
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ii.xHotspot = 0;
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ii.yHotspot = 0;
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ii.hbmMask = hBitmapMask;
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ii.hbmColor = hBitmap;
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_icon = CreateIconIndirect(&ii);
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DeleteObject(hBitmap);
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DeleteObject(hBitmapMask);
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if (!_icon) {
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warning("[Win32TaskbarManager::setCount] Cannot create icon for count");
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return;
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}
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}
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// Sets the overlay icon
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LPWSTR desc = Win32::ansiToUnicode(Common::String::format("Found games: %d", count).c_str());
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_taskbar->SetOverlayIcon(_window->getHwnd(), _icon, desc);
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free(desc);
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}
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void Win32TaskbarManager::addRecent(const Common::String &name, const Common::String &description) {
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//warning("[Win32TaskbarManager::addRecent] Adding recent list entry: %s (%s)", name.c_str(), description.c_str());
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if (_taskbar == nullptr)
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return;
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// ANSI version doesn't seem to work correctly with Win7 jump lists, so explicitly use Unicode interface.
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IShellLinkW *link;
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// Get the ScummVM executable path.
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WCHAR path[MAX_PATH];
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GetModuleFileNameW(nullptr, path, MAX_PATH);
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// Create a shell link.
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if (SUCCEEDED(CoCreateInstance(CLSID_ShellLink, nullptr, CLSCTX_INPROC, IID_IShellLinkW, reinterpret_cast<void **> (&link)))) {
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// Convert game name and description to Unicode.
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LPWSTR game = Win32::ansiToUnicode(name.c_str());
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LPWSTR desc = Win32::ansiToUnicode(description.c_str());
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// Set link properties.
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link->SetPath(path);
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link->SetArguments(game);
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Common::String iconPath = getIconPath(name, ".ico");
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if (iconPath.empty()) {
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link->SetIconLocation(path, 0); // No game-specific icon available
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} else {
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LPWSTR icon = Win32::ansiToUnicode(iconPath.c_str());
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link->SetIconLocation(icon, 0);
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free(icon);
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}
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// The link's display name must be set via property store.
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IPropertyStore* propStore;
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HRESULT hr = link->QueryInterface(IID_IPropertyStore, reinterpret_cast<void **> (&(propStore)));
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if (SUCCEEDED(hr)) {
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PROPVARIANT pv;
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pv.vt = VT_LPWSTR;
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pv.pwszVal = desc;
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hr = propStore->SetValue(PKEY_Title, pv);
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propStore->Commit();
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propStore->Release();
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}
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// SHAddToRecentDocs will cause the games to be added to the Recent list, allowing the user to pin them.
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SHAddToRecentDocs(SHARD_LINK, link);
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link->Release();
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free(game);
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free(desc);
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}
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}
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void Win32TaskbarManager::notifyError() {
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setProgressState(Common::TaskbarManager::kTaskbarError);
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setProgressValue(1, 1);
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}
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void Win32TaskbarManager::clearError() {
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setProgressState(kTaskbarNoProgress);
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}
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#endif
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