scummvm/engines/titanic/moves/exit_pellerator.cpp
2016-08-16 21:04:19 -04:00

138 lines
3.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/moves/exit_pellerator.h"
#include "titanic/game/transport/pellerator.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CExitPellerator, CGameObject)
ON_MESSAGE(MouseButtonDownMsg)
ON_MESSAGE(StatusChangeMsg)
ON_MESSAGE(ChangeSeasonMsg)
END_MESSAGE_MAP()
CExitPelleratorStatics *CExitPellerator::_statics;
void CExitPellerator::init() {
_statics = new CExitPelleratorStatics();
}
void CExitPellerator::deinit() {
delete _statics;
}
void CExitPellerator::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeQuotedLine(_statics->_v1, indent);
file->writeNumberLine(_statics->_v2, indent);
file->writeNumberLine(_statics->_isWinter, indent);
CGameObject::save(file, indent);
}
void CExitPellerator::load(SimpleFile *file) {
file->readNumber();
_statics->_v1 = file->readString();
_statics->_v2 = file->readNumber();
_statics->_isWinter = file->readNumber();
CGameObject::load(file);
}
bool CExitPellerator::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
CString name = getName();
if (name == "ExitPellerator") {
if (_statics->_v2 != 2) {
switch (getRandomNumber(2)) {
case 0:
CPellerator::_soundHandle = queueSound("z#457.wav", CPellerator::_soundHandle);
break;
case 1:
CPellerator::_soundHandle = queueSound("z#458.wav", CPellerator::_soundHandle);
break;
default:
CPellerator::_soundHandle = queueSound("z#464.wav", CPellerator::_soundHandle);
break;
}
}
switch (_statics->_v2) {
case 0:
changeView("PromenadeDeck.Node 1.W");
break;
case 1:
changeView("MusicRoomLobby.Node 1.S");
break;
case 4:
changeView("TopOfWell.Node 6.N");
break;
case 5:
changeView("1stClassRestaurant.Lobby Node.E");
break;
case 6:
changeView(_statics->_isWinter ? "FrozenArboretum.Node 4.S" : "Arboretum.Node 4.W");
break;
default:
petDisplayMessage(2, "Please exit from the other side.");
CPellerator::_soundHandle = queueSound("z#438.wav", CPellerator::_soundHandle);
}
} else if (name == "ExitPellerator2") {
if (_statics->_v2 == 2) {
switch (getRandomNumber(2)) {
case 0:
CPellerator::_soundHandle = queueSound("z#457.wav", CPellerator::_soundHandle);
break;
case 1:
CPellerator::_soundHandle = queueSound("z#458.wav", CPellerator::_soundHandle);
break;
default:
CPellerator::_soundHandle = queueSound("z#464.wav", CPellerator::_soundHandle);
break;
}
}
if (_statics->_v2 == 2) {
changeView("Bar.Node 1.N");
} else {
petDisplayMessage(2, "Please exit from the other side.");
CPellerator::_soundHandle = queueSound("z#438.wav", CPellerator::_soundHandle);
}
}
return true;
}
bool CExitPellerator::StatusChangeMsg(CStatusChangeMsg *msg) {
_statics->_v2 = msg->_newStatus;
return true;
}
bool CExitPellerator::ChangeSeasonMsg(CChangeSeasonMsg *msg) {
_statics->_isWinter = msg->_season == "Winter";
return true;
}
} // End of namespace Titanic