scummvm/saga/sound.cpp
Eugene Sandulenko 4c889000f2 Objectizing sound.cpp
svn-id: r13667
2004-04-28 23:54:40 +00:00

149 lines
2.7 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "saga.h"
#include "reinherit.h"
#include "yslib.h"
/*
* Uses the following modules:
\*--------------------------------------------------------------------------*/
#include "sound.h"
#include "game_mod.h"
namespace Saga {
/*
* Begin module component
\*--------------------------------------------------------------------------*/
Sound::Sound(int enabled) {
int result;
/* Load sound module resource file contexts */
result = GAME_GetFileContext(&_soundContext, R_GAME_SOUNDFILE, 0);
if (result != R_SUCCESS) {
return;
}
result = GAME_GetFileContext(&_voiceContext, R_GAME_VOICEFILE, 0);
if (result != R_SUCCESS) {
return;
}
/* Grab sound resource information for the current game */
//GAME_GetSoundInfo(&SoundModule.snd_info);
_soundInitialized = 1;
return;
}
Sound::~Sound() {
if (!_soundInitialized) {
return;
}
_soundInitialized = 0;
}
int Sound::play(int sound_rn, int channel) {
int resource_size;
char *resource_data;
if (!_soundInitialized) {
return R_FAILURE;
}
if (channel > 3) {
return R_FAILURE;
}
return R_SUCCESS;
}
int Sound::pause(int channel) {
(void)channel;
if (!_soundInitialized) {
return R_FAILURE;
}
return R_SUCCESS;
}
int Sound::resume(int channel) {
(void)channel;
if (!_soundInitialized) {
return R_FAILURE;
}
return R_SUCCESS;
}
int Sound::stop(int channel) {
(void)channel;
if (!_soundInitialized) {
return R_FAILURE;
}
return R_SUCCESS;
}
int Sound::playVoice(R_SOUNDBUFFER *buf) {
(void)buf;
if (!_soundInitialized) {
return R_FAILURE;
}
return R_SUCCESS;
}
int Sound::pauseVoice(void) {
if (!_soundInitialized) {
return R_FAILURE;
}
return R_SUCCESS;
}
int Sound::resumeVoice(void) {
if (!_soundInitialized) {
return R_FAILURE;
}
return R_SUCCESS;
}
int Sound::stopVoice(void) {
if (!_soundInitialized) {
return R_FAILURE;
}
return R_SUCCESS;
}
} // End of namespace Saga