mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-09 03:10:22 +00:00
4c889000f2
svn-id: r13667
149 lines
2.7 KiB
C++
149 lines
2.7 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "saga.h"
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#include "reinherit.h"
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#include "yslib.h"
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/*
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* Uses the following modules:
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\*--------------------------------------------------------------------------*/
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#include "sound.h"
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#include "game_mod.h"
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namespace Saga {
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/*
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* Begin module component
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\*--------------------------------------------------------------------------*/
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Sound::Sound(int enabled) {
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int result;
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/* Load sound module resource file contexts */
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result = GAME_GetFileContext(&_soundContext, R_GAME_SOUNDFILE, 0);
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if (result != R_SUCCESS) {
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return;
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}
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result = GAME_GetFileContext(&_voiceContext, R_GAME_VOICEFILE, 0);
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if (result != R_SUCCESS) {
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return;
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}
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/* Grab sound resource information for the current game */
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//GAME_GetSoundInfo(&SoundModule.snd_info);
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_soundInitialized = 1;
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return;
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}
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Sound::~Sound() {
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if (!_soundInitialized) {
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return;
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}
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_soundInitialized = 0;
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}
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int Sound::play(int sound_rn, int channel) {
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int resource_size;
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char *resource_data;
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if (!_soundInitialized) {
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return R_FAILURE;
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}
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if (channel > 3) {
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return R_FAILURE;
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}
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return R_SUCCESS;
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}
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int Sound::pause(int channel) {
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(void)channel;
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if (!_soundInitialized) {
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return R_FAILURE;
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}
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return R_SUCCESS;
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}
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int Sound::resume(int channel) {
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(void)channel;
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if (!_soundInitialized) {
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return R_FAILURE;
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}
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return R_SUCCESS;
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}
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int Sound::stop(int channel) {
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(void)channel;
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if (!_soundInitialized) {
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return R_FAILURE;
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}
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return R_SUCCESS;
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}
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int Sound::playVoice(R_SOUNDBUFFER *buf) {
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(void)buf;
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if (!_soundInitialized) {
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return R_FAILURE;
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}
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return R_SUCCESS;
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}
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int Sound::pauseVoice(void) {
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if (!_soundInitialized) {
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return R_FAILURE;
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}
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return R_SUCCESS;
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}
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int Sound::resumeVoice(void) {
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if (!_soundInitialized) {
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return R_FAILURE;
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}
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return R_SUCCESS;
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}
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int Sound::stopVoice(void) {
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if (!_soundInitialized) {
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return R_FAILURE;
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}
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return R_SUCCESS;
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}
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} // End of namespace Saga
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