scummvm/engines/neverhood/module.mk
aryanrawlani28 0b2428e7c5 NEVERHOOD: Temporarily rename module -> module_scene.cpp
- The name was clashing with one of the audio files.
- New changes were spread to the detection files, so no idea how this file is involved.
- In the meanwhile, this commit should fix a build error, if any.
2020-10-03 14:56:36 +02:00

81 lines
1.7 KiB
Makefile

MODULE := engines/neverhood
MODULE_OBJS = \
background.o \
blbarchive.o \
console.o \
diskplayerscene.o \
entity.o \
gamemodule.o \
gamevars.o \
graphics.o \
klaymen.o \
menumodule.o \
metaengine.o \
microtiles.o \
module_scene.o \
modules/module1000.o \
modules/module1000_sprites.o \
modules/module1100.o \
modules/module1100_sprites.o \
modules/module1200.o \
modules/module1200_sprites.o \
modules/module1300.o \
modules/module1300_sprites.o \
modules/module1400.o \
modules/module1400_sprites.o \
modules/module1500.o \
modules/module1600.o \
modules/module1600_sprites.o \
modules/module1700.o \
modules/module1700_sprites.o \
modules/module1800.o \
modules/module1900.o \
modules/module1900_sprites.o \
modules/module2000.o \
modules/module2000_sprites.o \
modules/module2100.o \
modules/module2100_sprites.o \
modules/module2200.o \
modules/module2200_sprites.o \
modules/module2300.o \
modules/module2400.o \
modules/module2400_sprites.o \
modules/module2500.o \
modules/module2500_sprites.o \
modules/module2600.o \
modules/module2600_sprites.o \
modules/module2700.o \
modules/module2700_sprites.o \
modules/module2800.o \
modules/module2800_sprites.o \
modules/module2900.o \
modules/module2900_sprites.o \
modules/module3000.o \
modules/module3000_sprites.o \
mouse.o \
navigationscene.o \
neverhood.o \
palette.o \
resource.o \
resourceman.o \
saveload.o \
scene.o \
screen.o \
smackerscene.o \
smackerplayer.o \
sound.o \
sprite.o \
staticdata.o
# This module can be built as a plugin
ifeq ($(ENABLE_NEVERHOOD), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk
# Detection objects
DETECT_OBJS += $(MODULE)/detection.o