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2f7ae1109b
- Cheat the Diving minigame to a win - Get the mastermind solution
322 lines
8.8 KiB
C++
322 lines
8.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/endian.h"
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#include "common/str.h"
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#include "common/translation.h"
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#include "gui/message.h"
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#include "gob/gob.h"
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#include "gob/inter.h"
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#include "gob/dataio.h"
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#include "gob/script.h"
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#include "gob/resources.h"
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#include "gob/game.h"
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#include "gob/draw.h"
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#include "gob/video.h"
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#include "gob/cheater.h"
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#include "gob/save/saveload.h"
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#include "gob/sound/sound.h"
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#include "gob/sound/sounddesc.h"
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#include "gob/minigames/geisha/diving.h"
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#include "gob/minigames/geisha/penetration.h"
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namespace Gob {
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#define OPCODEVER Inter_Geisha
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#define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x)
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#define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x)
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#define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x)
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Inter_Geisha::Inter_Geisha(GobEngine *vm) : Inter_v1(vm),
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_diving(0), _penetration(0) {
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_diving = new Geisha::Diving(vm);
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_penetration = new Geisha::Penetration(vm);
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_cheater = new Cheater_Geisha(vm, _diving);
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_vm->_console->registerCheater(_cheater);
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}
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Inter_Geisha::~Inter_Geisha() {
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_vm->_console->unregisterCheater();
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delete _cheater;
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delete _penetration;
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delete _diving;
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}
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void Inter_Geisha::setupOpcodesDraw() {
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Inter_v1::setupOpcodesDraw();
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}
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void Inter_Geisha::setupOpcodesFunc() {
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Inter_v1::setupOpcodesFunc();
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OPCODEFUNC(0x03, oGeisha_loadCursor);
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OPCODEFUNC(0x12, oGeisha_loadTot);
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OPCODEFUNC(0x25, oGeisha_goblinFunc);
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OPCODEFUNC(0x3A, oGeisha_loadSound);
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OPCODEFUNC(0x3F, oGeisha_checkData);
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OPCODEFUNC(0x4D, oGeisha_readData);
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OPCODEFUNC(0x4E, oGeisha_writeData);
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OPCODEGOB(0, oGeisha_gamePenetration);
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OPCODEGOB(1, oGeisha_gameDiving);
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OPCODEGOB(2, oGeisha_loadTitleMusic);
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OPCODEGOB(3, oGeisha_playMusic);
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OPCODEGOB(4, oGeisha_stopMusic);
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OPCODEGOB(6, oGeisha_caress1);
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OPCODEGOB(7, oGeisha_caress2);
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}
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void Inter_Geisha::setupOpcodesGob() {
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}
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void Inter_Geisha::oGeisha_loadCursor(OpFuncParams ¶ms) {
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if (_vm->_game->_script->peekByte(1) & 0x80)
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warning("Geisha Stub: oGeisha_loadCursor: script[1] & 0x80");
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o1_loadCursor(params);
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}
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struct TOTTransition {
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const char *to;
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const char *from;
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int32 offset;
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};
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static const TOTTransition kTOTTransitions[] = {
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{"chambre.tot", "photo.tot" , 1801},
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{"mo.tot" , "chambre.tot", 13580},
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{"chambre.tot", "mo.tot" , 564},
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{"hard.tot" , "chambre.tot", 13917},
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{"carte.tot" , "hard.tot" , 17926},
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{"chambre.tot", "carte.tot" , 14609},
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{"chambre.tot", "mo.tot" , 3658},
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{"streap.tot" , "chambre.tot", 14652},
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{"bonsai.tot" , "porte.tot" , 2858},
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{"lit.tot" , "napa.tot" , 3380},
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{"oko.tot" , "chambre.tot", 14146},
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{"chambre.tot", "oko.tot" , 2334}
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};
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void Inter_Geisha::oGeisha_loadTot(OpFuncParams ¶ms) {
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o1_loadTot(params);
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// WORKAROUND: Geisha often displays text while it loads a new TOT.
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// Back in the days, this took long enough so that the text
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// could be read. Since this isn't the case anymore, we'll
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// wait for the user to press a key or click the mouse.
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bool needWait = false;
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for (int i = 0; i < ARRAYSIZE(kTOTTransitions); i++)
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if ((_vm->_game->_script->pos() == kTOTTransitions[i].offset) &&
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(_vm->_game->_totToLoad == kTOTTransitions[i].to) &&
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(_vm->_game->_curTotFile == kTOTTransitions[i].from)) {
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needWait = true;
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break;
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}
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if (needWait)
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while (!_vm->_util->keyPressed())
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_vm->_util->longDelay(1);
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}
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void Inter_Geisha::oGeisha_loadSound(OpFuncParams ¶ms) {
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loadSound(-1);
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}
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void Inter_Geisha::oGeisha_goblinFunc(OpFuncParams ¶ms) {
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OpGobParams gobParams;
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int16 cmd;
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cmd = _vm->_game->_script->readInt16();
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gobParams.paramCount = _vm->_game->_script->readInt16();
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gobParams.extraData = cmd;
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executeOpcodeGob(cmd, gobParams);
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}
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int16 Inter_Geisha::loadSound(int16 slot) {
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const char *sndFile = _vm->_game->_script->evalString();
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if (slot == -1)
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slot = _vm->_game->_script->readValExpr();
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SoundDesc *sample = _vm->_sound->sampleGetBySlot(slot);
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if (!sample)
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return 0;
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int32 dataSize;
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byte *dataPtr = _vm->_dataIO->getFile(sndFile, dataSize);
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if (!dataPtr)
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return 0;
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if (!sample->load(SOUND_SND, dataPtr, dataSize)) {
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delete[] dataPtr;
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return 0;
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}
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return 0;
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}
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void Inter_Geisha::oGeisha_checkData(OpFuncParams ¶ms) {
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Common::String file = _vm->_game->_script->evalString();
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int16 varOff = _vm->_game->_script->readVarIndex();
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file.toLowercase();
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if (file.hasSuffix(".0ot"))
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file.setChar('t', file.size() - 3);
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bool exists = false;
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SaveLoad::SaveMode mode = _vm->_saveLoad->getSaveMode(file.c_str());
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if (mode == SaveLoad::kSaveModeNone) {
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exists = _vm->_dataIO->hasFile(file);
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if (!exists)
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warning("File \"%s\" not found", file.c_str());
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} else if (mode == SaveLoad::kSaveModeSave)
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exists = _vm->_saveLoad->getSize(file.c_str()) >= 0;
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else if (mode == SaveLoad::kSaveModeExists)
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exists = true;
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WRITE_VAR_OFFSET(varOff, exists ? 50 : (uint32)-1);
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}
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void Inter_Geisha::oGeisha_readData(OpFuncParams ¶ms) {
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const char *file = _vm->_game->_script->evalString();
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uint16 dataVar = _vm->_game->_script->readVarIndex();
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debugC(2, kDebugFileIO, "Read from file \"%s\" (%d)", file, dataVar);
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WRITE_VAR(1, 1);
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SaveLoad::SaveMode mode = _vm->_saveLoad->getSaveMode(file);
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if (mode == SaveLoad::kSaveModeSave) {
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if (!_vm->_saveLoad->load(file, dataVar, 0, 0)) {
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GUI::MessageDialog dialog(_("Failed to load game state from file."));
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dialog.runModal();
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} else
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WRITE_VAR(1, 0);
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return;
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} else if (mode == SaveLoad::kSaveModeIgnore) {
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WRITE_VAR(1, 0);
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return;
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}
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warning("Attempted to read from file \"%s\"", file);
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}
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void Inter_Geisha::oGeisha_writeData(OpFuncParams ¶ms) {
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const char *file = _vm->_game->_script->evalString();
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int16 dataVar = _vm->_game->_script->readVarIndex();
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int32 size = _vm->_game->_script->readValExpr();
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debugC(2, kDebugFileIO, "Write to file \"%s\" (%d, %d bytes)", file, dataVar, size);
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WRITE_VAR(1, 1);
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SaveLoad::SaveMode mode = _vm->_saveLoad->getSaveMode(file);
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if (mode == SaveLoad::kSaveModeSave) {
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if (!_vm->_saveLoad->save(file, dataVar, size, 0)) {
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GUI::MessageDialog dialog(_("Failed to save game state to file."));
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dialog.runModal();
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} else
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WRITE_VAR(1, 0);
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} else if (mode == SaveLoad::kSaveModeIgnore) {
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WRITE_VAR(1, 0);
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return;
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} else if (mode == SaveLoad::kSaveModeNone)
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warning("Attempted to write to file \"%s\"", file);
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WRITE_VAR(1, 0);
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}
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void Inter_Geisha::oGeisha_gamePenetration(OpGobParams ¶ms) {
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uint16 var1 = _vm->_game->_script->readUint16();
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uint16 var2 = _vm->_game->_script->readUint16();
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uint16 var3 = _vm->_game->_script->readUint16();
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uint16 resultVar = _vm->_game->_script->readUint16();
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bool result = _penetration->play(var1, var2, var3);
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WRITE_VAR_UINT32(resultVar, result ? 1 : 0);
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}
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void Inter_Geisha::oGeisha_gameDiving(OpGobParams ¶ms) {
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uint16 playerCount = _vm->_game->_script->readUint16();
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uint16 hasPearlLocation = _vm->_game->_script->readUint16();
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uint16 resultVar = _vm->_game->_script->readUint16();
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bool result = _diving->play(playerCount, hasPearlLocation);
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WRITE_VAR_UINT32(resultVar, result ? 0 : 1);
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}
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void Inter_Geisha::oGeisha_loadTitleMusic(OpGobParams ¶ms) {
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_vm->_sound->adlibLoadTBR("geisha.tbr");
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_vm->_sound->adlibLoadMDY("geisha.mdy");
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}
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void Inter_Geisha::oGeisha_playMusic(OpGobParams ¶ms) {
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// TODO: The MDYPlayer is still broken!
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warning("Geisha Stub: oGeisha_playMusic");
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// _vm->_sound->adlibPlay();
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}
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void Inter_Geisha::oGeisha_stopMusic(OpGobParams ¶ms) {
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_vm->_sound->adlibStop();
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_vm->_sound->adlibUnload();
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}
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void Inter_Geisha::oGeisha_caress1(OpGobParams ¶ms) {
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if (_vm->_draw->_spritesArray[0])
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_vm->_video->drawPackedSprite("hp1.cmp", *_vm->_draw->_spritesArray[0]);
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}
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void Inter_Geisha::oGeisha_caress2(OpGobParams ¶ms) {
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if (_vm->_draw->_spritesArray[1])
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_vm->_video->drawPackedSprite("hpsc1.cmp", *_vm->_draw->_spritesArray[1]);
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}
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} // End of namespace Gob
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