scummvm/engines/wintermute/AdInventoryBox.h
2012-06-02 12:42:08 +02:00

64 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef __WmeAdInventoryBox_H__
#define __WmeAdInventoryBox_H__
#include "BObject.h"
namespace WinterMute {
class CUIButton;
class CUIWindow;
class CAdInventoryBox : public CBObject {
public:
bool _hideSelected;
DECLARE_PERSISTENT(CAdInventoryBox, CBObject)
bool _exclusive;
int _scrollBy;
int _itemHeight;
int _itemWidth;
bool _visible;
virtual HRESULT Display();
CUIButton *_closeButton;
int _spacing;
int _scrollOffset;
RECT _itemsArea;
HRESULT Listen(CBScriptHolder *param1, uint32 param2);
CUIWindow *_window;
CAdInventoryBox(CBGame *inGame);
virtual ~CAdInventoryBox();
HRESULT LoadFile(char *Filename);
HRESULT LoadBuffer(byte *Buffer, bool Complete = true);
virtual HRESULT SaveAsText(CBDynBuffer *Buffer, int Indent);
};
} // end of namespace WinterMute
#endif