mirror of
https://github.com/libretro/scummvm.git
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144 lines
4.2 KiB
C++
144 lines
4.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "dcgf.h"
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#include "AdResponse.h"
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#include "BGame.h"
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#include "BFontStorage.h"
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#include "BSprite.h"
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#include "utils.h"
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namespace WinterMute {
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IMPLEMENT_PERSISTENT(CAdResponse, false)
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//////////////////////////////////////////////////////////////////////////
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CAdResponse::CAdResponse(CBGame *inGame): CBObject(inGame) {
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_text = NULL;
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_textOrig = NULL;
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_icon = _iconHover = _iconPressed = NULL;
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_font = NULL;
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_iD = 0;
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_responseType = RESPONSE_ALWAYS;
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}
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//////////////////////////////////////////////////////////////////////////
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CAdResponse::~CAdResponse() {
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delete[] _text;
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delete[] _textOrig;
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delete _icon;
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delete _iconHover;
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delete _iconPressed;
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_text = NULL;
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_textOrig = NULL;
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_icon = NULL;
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_iconHover = NULL;
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_iconPressed = NULL;
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if (_font) Game->_fontStorage->RemoveFont(_font);
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}
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//////////////////////////////////////////////////////////////////////////
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void CAdResponse::SetText(char *Text) {
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CBUtils::SetString(&_text, Text);
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CBUtils::SetString(&_textOrig, Text);
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CAdResponse::SetIcon(char *Filename) {
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delete _icon;
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_icon = new CBSprite(Game);
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if (!_icon || FAILED(_icon->LoadFile(Filename))) {
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Game->LOG(0, "CAdResponse::SetIcon failed for file '%s'", Filename);
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delete _icon;
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_icon = NULL;
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return E_FAIL;
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}
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CAdResponse::SetFont(char *Filename) {
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if (_font) Game->_fontStorage->RemoveFont(_font);
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_font = Game->_fontStorage->AddFont(Filename);
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if (!_font) {
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Game->LOG(0, "CAdResponse::SetFont failed for file '%s'", Filename);
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return E_FAIL;
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}
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CAdResponse::SetIconHover(char *Filename) {
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delete _iconHover;
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_iconHover = new CBSprite(Game);
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if (!_iconHover || FAILED(_iconHover->LoadFile(Filename))) {
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Game->LOG(0, "CAdResponse::SetIconHover failed for file '%s'", Filename);
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delete _iconHover;
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_iconHover = NULL;
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return E_FAIL;
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}
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CAdResponse::SetIconPressed(char *Filename) {
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delete _iconPressed;
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_iconPressed = new CBSprite(Game);
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if (!_iconPressed || FAILED(_iconPressed->LoadFile(Filename))) {
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Game->LOG(0, "CAdResponse::SetIconPressed failed for file '%s'", Filename);
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delete _iconPressed;
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_iconPressed = NULL;
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return E_FAIL;
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}
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CAdResponse::Persist(CBPersistMgr *PersistMgr) {
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CBObject::Persist(PersistMgr);
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PersistMgr->Transfer(TMEMBER(_icon));
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PersistMgr->Transfer(TMEMBER(_iconHover));
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PersistMgr->Transfer(TMEMBER(_iconPressed));
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PersistMgr->Transfer(TMEMBER(_iD));
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PersistMgr->Transfer(TMEMBER(_text));
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PersistMgr->Transfer(TMEMBER(_textOrig));
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PersistMgr->Transfer(TMEMBER_INT(_responseType));
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PersistMgr->Transfer(TMEMBER(_font));
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return S_OK;
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}
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} // end of namespace WinterMute
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