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86 lines
2.6 KiB
C++
86 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef __WmeAdResponseBox_H__
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#define __WmeAdResponseBox_H__
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#include "BObject.h"
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namespace WinterMute {
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class CUIButton;
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class CUIWindow;
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class CUIObject;
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class CAdResponse;
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class CAdResponseBox : public CBObject {
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public:
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CBObject *GetNextAccessObject(CBObject *CurrObject);
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CBObject *GetPrevAccessObject(CBObject *CurrObject);
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HRESULT GetObjects(CBArray<CUIObject *, CUIObject *>& Objects, bool InteractiveOnly);
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HRESULT HandleResponse(CAdResponse *Response);
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void SetLastResponseText(char *Text, char *TextOrig);
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char *_lastResponseText;
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char *_lastResponseTextOrig;
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DECLARE_PERSISTENT(CAdResponseBox, CBObject)
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CScScript *_waitingScript;
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virtual HRESULT Listen(CBScriptHolder *param1, uint32 param2);
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typedef enum {
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EVENT_PREV, EVENT_NEXT, EVENT_RESPONSE
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} TResponseEvent;
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HRESULT WeedResponses();
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HRESULT Display();
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int _spacing;
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int _scrollOffset;
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CBFont *_fontHover;
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CBFont *_font;
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HRESULT CreateButtons();
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HRESULT InvalidateButtons();
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void ClearButtons();
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void ClearResponses();
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CAdResponseBox(CBGame *inGame);
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virtual ~CAdResponseBox();
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CBArray<CAdResponse *, CAdResponse *> _responses;
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CBArray<CUIButton *, CUIButton *> _respButtons;
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CUIWindow *_window;
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CUIWindow *_shieldWindow;
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bool _horizontal;
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RECT _responseArea;
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int _verticalAlign;
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TTextAlign _align;
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HRESULT LoadFile(char *Filename);
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HRESULT LoadBuffer(byte *Buffer, bool Complete = true);
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virtual HRESULT SaveAsText(CBDynBuffer *Buffer, int Indent);
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};
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} // end of namespace WinterMute
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#endif
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