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https://github.com/libretro/scummvm.git
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90 lines
2.7 KiB
C++
90 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_BPERSISTMGR_H
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#define WINTERMUTE_BPERSISTMGR_H
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#include "BBase.h"
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namespace WinterMute {
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class Vector2;
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class CBPersistMgr : public CBBase {
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public:
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char *_savedDescription;
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time_t _savedTimestamp;
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byte _savedVerMajor;
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byte _savedVerMinor;
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byte _savedVerBuild;
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byte _savedExtMajor;
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byte _savedExtMinor;
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HRESULT SaveFile(char *Filename);
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uint32 GetDWORD();
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void PutDWORD(uint32 Val);
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char *GetString();
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void PutString(const char *Val);
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void Cleanup();
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HRESULT InitLoad(char *Filename);
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HRESULT InitSave(char *Desc);
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HRESULT GetBytes(byte *Buffer, uint32 Size);
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HRESULT PutBytes(byte *Buffer, uint32 Size);
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uint32 _offset;
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uint32 _bufferSize;
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byte *_buffer;
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bool _saving;
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uint32 _richBufferSize;
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byte *_richBuffer;
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HRESULT Transfer(const char *Name, void *Val);
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HRESULT Transfer(const char *Name, int *Val);
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HRESULT Transfer(const char *Name, uint32 *Val);
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HRESULT Transfer(const char *Name, float *Val);
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HRESULT Transfer(const char *Name, double *Val);
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HRESULT Transfer(const char *Name, bool *Val);
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HRESULT Transfer(const char *Name, byte *Val);
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HRESULT Transfer(const char *Name, RECT *Val);
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HRESULT Transfer(const char *Name, POINT *Val);
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HRESULT Transfer(const char *Name, char **Val);
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HRESULT Transfer(const char *Name, Vector2 *Val);
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HRESULT Transfer(const char *Name, AnsiStringArray &Val);
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CBPersistMgr(CBGame *inGame = NULL);
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virtual ~CBPersistMgr();
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bool CheckVersion(byte VerMajor, byte VerMinor, byte VerBuild);
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uint32 _thumbnailDataSize;
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byte *_thumbnailData;
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};
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} // end of namespace WinterMute
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#endif
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