scummvm/engines/wintermute/BSprite.h
2012-06-02 12:42:08 +02:00

91 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_BSPRITE_H
#define WINTERMUTE_BSPRITE_H
#include "engines/wintermute/coll_templ.h"
#include "engines/wintermute/BScriptHolder.h"
namespace WinterMute {
class CBFrame;
class CBSurface;
class CBObject;
class CBSprite: public CBScriptHolder {
public:
HRESULT KillAllSounds();
CBSurface *GetSurface();
char *_editorBgFile;
int _editorBgOffsetX;
int _editorBgOffsetY;
int _editorBgAlpha;
bool _streamed;
bool _streamedKeepLoaded;
void Cleanup();
void SetDefaults();
bool _precise;
DECLARE_PERSISTENT(CBSprite, CBScriptHolder)
bool _editorAllFrames;
bool GetBoundingRect(LPRECT Rect, int X, int Y, float ScaleX = 100, float ScaleY = 100);
int _moveY;
int _moveX;
HRESULT Display(int X, int Y, CBObject *Register = NULL, float ZoomX = 100, float ZoomY = 100, uint32 Alpha = 0xFFFFFFFF, float Rotate = 0.0f, TSpriteBlendMode BlendMode = BLEND_NORMAL);
bool GetCurrentFrame(float ZoomX = 100, float ZoomY = 100);
bool _canBreak;
bool _editorMuted;
bool _continuous;
void Reset();
CBObject *_owner;
bool _changed;
bool _paused;
bool _finished;
HRESULT LoadBuffer(byte *Buffer, bool Compete = true, int LifeTime = -1, TSpriteCacheType CacheType = CACHE_ALL);
HRESULT LoadFile(char *Filename, int LifeTime = -1, TSpriteCacheType CacheType = CACHE_ALL);
uint32 _lastFrameTime;
HRESULT Draw(int X, int Y, CBObject *Register = NULL, float ZoomX = 100, float ZoomY = 100, uint32 Alpha = 0xFFFFFFFF);
bool _looping;
int _currentFrame;
HRESULT AddFrame(char *Filename, uint32 Delay = 0, int HotspotX = 0, int HotspotY = 0, RECT *Rect = NULL);
CBSprite(CBGame *inGame, CBObject *Owner = NULL);
virtual ~CBSprite();
CBArray<CBFrame *, CBFrame *> _frames;
HRESULT SaveAsText(CBDynBuffer *Buffer, int Indent);
// scripting interface
virtual CScValue *ScGetProperty(char *Name);
virtual HRESULT ScSetProperty(char *Name, CScValue *Value);
virtual HRESULT ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, char *Name);
virtual char *ScToString();
};
} // end of namespace WinterMute
#endif