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82 lines
3.6 KiB
C++
82 lines
3.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_BSURFACESDL_H
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#define WINTERMUTE_BSURFACESDL_H
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#include "graphics/surface.h"
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#include "BSurface.h"
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#include "graphics/surface.h"
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namespace WinterMute {
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class CBSurfaceSDL : public CBSurface {
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public:
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CBSurfaceSDL(CBGame *inGame);
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~CBSurfaceSDL();
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HRESULT Create(char *Filename, bool default_ck, byte ck_red, byte ck_green, byte ck_blue, int LifeTime = -1, bool KeepLoaded = false);
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HRESULT Create(int Width, int Height);
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HRESULT CreateFromSDLSurface(Graphics::Surface *surface); //TODO: Rename function
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bool IsTransparentAt(int X, int Y);
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bool IsTransparentAtLite(int X, int Y);
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HRESULT StartPixelOp();
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HRESULT EndPixelOp();
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HRESULT DisplayTransZoom(int X, int Y, RECT rect, float ZoomX, float ZoomY, uint32 Alpha = 0xFFFFFFFF, TSpriteBlendMode BlendMode = BLEND_NORMAL, bool MirrorX = false, bool MirrorY = false);
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HRESULT DisplayTrans(int X, int Y, RECT rect, uint32 Alpha = 0xFFFFFFFF, TSpriteBlendMode BlendMode = BLEND_NORMAL, bool MirrorX = false, bool MirrorY = false);
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HRESULT DisplayTransOffset(int X, int Y, RECT rect, uint32 Alpha = 0xFFFFFFFF, TSpriteBlendMode BlendMode = BLEND_NORMAL, bool MirrorX = false, bool MirrorY = false, int offsetX = 0, int offsetY = 0);
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HRESULT Display(int X, int Y, RECT rect, TSpriteBlendMode BlendMode = BLEND_NORMAL, bool MirrorX = false, bool MirrorY = false);
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HRESULT DisplayZoom(int X, int Y, RECT rect, float ZoomX, float ZoomY, uint32 Alpha = 0xFFFFFFFF, bool Transparent = false, TSpriteBlendMode BlendMode = BLEND_NORMAL, bool MirrorX = false, bool MirrorY = false);
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HRESULT DisplayTransform(int X, int Y, int HotX, int HotY, RECT Rect, float ZoomX, float ZoomY, uint32 Alpha, float Rotate, TSpriteBlendMode BlendMode = BLEND_NORMAL, bool MirrorX = false, bool MirrorY = false);
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/* static unsigned DLL_CALLCONV ReadProc(void *buffer, unsigned size, unsigned count, fi_handle handle);
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static int DLL_CALLCONV SeekProc(fi_handle handle, long offset, int origin);
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static long DLL_CALLCONV TellProc(fi_handle handle);*/
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private:
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// SDL_Texture *_texture;
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Graphics::Surface *_surface;
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HRESULT DrawSprite(int X, int Y, RECT *Rect, float ZoomX, float ZoomY, uint32 Alpha, bool AlphaDisable, TSpriteBlendMode BlendMode, bool MirrorX, bool MirrorY, int offsetX = 0, int offsetY = 0);
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void GenAlphaMask(Graphics::Surface *surface);
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uint32 GetPixel(Graphics::Surface *surface, int x, int y);
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void *_lockPixels;
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int _lockPitch;
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byte *_alphaMask;
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};
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} // end of namespace WinterMute
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#endif // __WmeBSurfaceSDL_H__
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