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57 lines
2.0 KiB
C++
57 lines
2.0 KiB
C++
/*
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This file is part of WME Lite.
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http://dead-code.org/redir.php?target=wmelite
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Copyright (c) 2011 Jan Nedoma
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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#include "engines/wintermute/dcgf.h"
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#include "engines/wintermute/persistent.h"
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#include "engines/wintermute/PartForce.h"
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#include "engines/wintermute/BPersistMgr.h"
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namespace WinterMute {
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//////////////////////////////////////////////////////////////////////////
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CPartForce::CPartForce(CBGame *inGame) : CBNamedObject(inGame) {
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_pos = Vector2(0.0f, 0.0f);
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_direction = Vector2(0.0f, 0.0f);
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_type = FORCE_POINT;
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}
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//////////////////////////////////////////////////////////////////////////
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CPartForce::~CPartForce(void) {
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CPartForce::Persist(CBPersistMgr *PersistMgr) {
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PersistMgr->Transfer(TMEMBER(_name));
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PersistMgr->Transfer(TMEMBER(_pos));
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PersistMgr->Transfer(TMEMBER(_direction));
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PersistMgr->Transfer(TMEMBER_INT(_type));
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return S_OK;
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}
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} // end of namespace WinterMute
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