scummvm/engines/wintermute/detection.cpp
2012-06-02 12:12:37 +02:00

117 lines
3.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/wintermute/wintermute.h"
#include "common/config-manager.h"
#include "common/error.h"
#include "common/fs.h"
#include "engines/metaengine.h"
static const PlainGameDescriptor WinterMute_setting[] = {
{ "wintermute", "WinterMute - Unspecified game" },
{ 0, 0 }
};
class WinterMuteMetaEngine : public MetaEngine {
public:
virtual const char *getName() const {
return "WinterMute Lite";
}
virtual const char *getOriginalCopyright() const {
return "Copyright (c) 2011 Jan Nedoma";
}
virtual GameList getSupportedGames() const {
GameList games;
const PlainGameDescriptor *g = WinterMute_setting;
while (g->gameid) {
games.push_back(*g);
g++;
}
return games;
}
virtual GameDescriptor findGame(const char *gameid) const {
const PlainGameDescriptor *g = WinterMute_setting;
while (g->gameid) {
if (0 == scumm_stricmp(gameid, g->gameid))
break;
g++;
}
return GameDescriptor(g->gameid, g->description);
}
virtual GameList detectGames(const Common::FSList &fslist) const {
GameList detectedGames;
// Iterate over all files in the given directory
for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (!file->isDirectory()) {
const char *gameName = file->getName().c_str();
if (0 == scumm_stricmp("data.dcp", gameName)) {
// You could check the contents of the file now if you need to.
detectedGames.push_back(WinterMute_setting[0]);
break;
}
}
}
return detectedGames;
}
virtual Common::Error createInstance(OSystem *syst, Engine **engine) const {
assert(syst);
assert(engine);
// Scan the target directory for files (error out if it does not exist)
Common::FSList fslist;
Common::FSNode dir(ConfMan.get("path"));
if (!dir.getChildren(fslist, Common::FSNode::kListAll)) {
return Common::kNoGameDataFoundError;
}
// Invoke the detector
Common::String gameid = ConfMan.get("gameid");
GameList detectedGames = detectGames(fslist);
for (uint i = 0; i < detectedGames.size(); i++) {
if (detectedGames[i].gameid() == gameid) {
// At this point you may want to perform additional sanity checks.
*engine = new WinterMute::WinterMuteEngine(syst);
return Common::kNoError;
}
}
// Failed to find any game data
return Common::kNoGameDataFoundError;
}
};
#if PLUGIN_ENABLED_DYNAMIC(WINTERMUTE)
REGISTER_PLUGIN_DYNAMIC(WINTERMUTE, PLUGIN_TYPE_ENGINE, WinterMuteMetaEngine);
#else
REGISTER_PLUGIN_STATIC(WINTERMUTE, PLUGIN_TYPE_ENGINE, WinterMuteMetaEngine);
#endif