scummvm/engines/access/resources.h
2023-12-24 13:19:25 +01:00

104 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ACCESS_RESOURCES_H
#define ACCESS_RESOURCES_H
#include "common/scummsys.h"
#include "common/array.h"
#include "common/language.h"
#include "common/rect.h"
#include "common/str-array.h"
#include "common/stream.h"
namespace Access {
extern const byte INITIAL_PALETTE[18 * 3];
extern const char *const GENERAL_MESSAGES[];
extern const char *const ESP_GENERAL_MESSAGES[];
extern const int INVCOORDS[][4];
class AccessEngine;
class Resources {
struct DATEntry {
byte _gameId;
byte _discType;
byte _demoType;
Common::Language _language;
uint _fileOffset;
};
struct RoomEntry {
Common::String _desc;
Common::Point _travelPos;
Common::Array<byte> _data;
};
struct DeathEntry {
byte _screenId;
Common::String _msg;
};
struct InventoryEntry {
Common::String _desc;
int _combo[4];
};
protected:
AccessEngine *_vm;
Common::Array<DATEntry> _datIndex;
/**
* Locate a specified entry in the index and return it's file offset
*/
uint findEntry(byte gameId, byte discType, byte demoType, Common::Language language);
/**
* Read a string in from the passed stream
*/
Common::String readString(Common::SeekableReadStream &s);
/**
* Load data from the access.dat file
*/
virtual void load(Common::SeekableReadStream &s);
public:
Common::Array<Common::Path> FILENAMES;
Common::Array< Common::Array<byte> > CHARTBL;
Common::Array<RoomEntry> ROOMTBL;
Common::Array<DeathEntry> DEATHS;
Common::Array<InventoryEntry> INVENTORY;
Common::Array< Common::Array<byte> > CURSORS;
Common::String CANT_GET_THERE;
public:
Resources(AccessEngine *vm) : _vm(vm) {}
virtual ~Resources() {}
static Resources *init(AccessEngine *vm);
/**
* Load the access.dat file
*/
bool load(Common::U32String &errorMessage);
};
} // End of namespace Access
#endif /* ACCESS_RESOURCES_H */