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https://github.com/libretro/scummvm.git
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182 lines
4.6 KiB
C++
182 lines
4.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
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*/
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/* Original name: DROPDOWN A customized version of Oopmenu (qv). */
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#ifndef AVALANCHE_DROPDOWN_H
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#define AVALANCHE_DROPDOWN_H
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#include "common/str.h"
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namespace Avalanche {
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class AvalancheEngine;
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class DropDownMenu;
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typedef void (DropDownMenu::*MenuFunc)();
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static const Color kMenuBackgroundColor = kColorLightgray;
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static const Color kMenuBorderColor = kColorBlack;
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class HeadType {
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public:
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Common::String _title;
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char _trigger, _altTrigger;
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byte _position;
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int16 _xpos, _xright;
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MenuFunc _setupFunc, _chooseFunc;
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void init(char trig, char alTtrig, Common::String title, byte pos, MenuFunc setupFunc, MenuFunc chooseFunc, DropDownMenu *menu);
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void draw();
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void highlight();
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bool parseAltTrigger(char key);
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private:
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DropDownMenu *_dropdown;
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};
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struct OptionType {
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Common::String _title;
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byte _trigger;
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Common::String _shortcut;
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bool _valid;
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};
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class MenuItem {
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public:
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OptionType _options[12];
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uint16 _width, _left;
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bool _firstlix;
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int16 _flx1, _flx2, _fly;
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bool _activeNow; // Is there an active option now?
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byte _activeNum; // And if so, which is it?
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byte _choiceNum; // Your choice?
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void init(DropDownMenu *menu);
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void reset();
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void setupOption(Common::String title, char trigger, Common::String shortcut, bool valid);
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void display();
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void wipe();
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void lightUp(Common::Point cursorPos);
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void select(byte which);
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private:
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byte _oldY; // used by lightUp
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byte _optionNum;
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byte _highlightNum;
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DropDownMenu *_dropdown;
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void displayOption(byte y, bool highlit);
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void moveHighlight(int8 inc);
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// CHECKME: Useless function?
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void parseKey(char c);
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};
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class MenuBar {
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public:
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HeadType _menuItems[8];
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byte _menuNum;
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MenuBar();
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void init(DropDownMenu *menu);
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void createMenuItem(char trig, Common::String title, char altTrig, MenuFunc setupFunc, MenuFunc chooseFunc);
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void draw();
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void chooseMenuItem(int16 x);
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private:
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DropDownMenu *_dropdown;
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void setupMenuItem(byte which);
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// CHECKME: Useless function
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void parseAltTrigger(char c);
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};
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class DropDownMenu {
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public:
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friend class HeadType;
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friend class MenuItem;
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friend class MenuBar;
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MenuItem _activeMenuItem;
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MenuBar _menuBar;
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DropDownMenu(AvalancheEngine *vm);
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void update();
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void setup(); // Standard menu bar.
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bool isActive();
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void init();
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void resetVariables();
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private:
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static const byte kIndent = 5;
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static const byte kSpacing = 10;
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// Checkme: Useless constants?
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// static const Color kMenuFontColor = kColorBlack;
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// static const Color kHighlightBackgroundColor = kColorBlack;
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// static const Color kHighlightFontColor = kColorWhite;
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// static const Color kDisabledColor = kColorDarkgray;
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Common::String people;
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Common::String _verbStr; // what you can do with your object. :-)
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bool _menuActive; // Kludge so we don't have to keep referring to the menu.
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People _lastPerson; // Last person to have been selected using the People menu.
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AvalancheEngine *_vm;
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Common::String selectGender(byte x); // Returns "im" for boys, and "er" for girls.
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void findWhatYouCanDoWithIt();
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void drawMenuText(int16 x, int16 y, char trigger, Common::String text, bool valid, bool highlighted);
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void bleep();
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char getThingChar(byte which);
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byte getNameChar(People whose);
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Common::String getThing(byte which);
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void setupMenuGame();
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void setupMenuFile();
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void setupMenuAction();
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void setupMenuPeople();
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void setupMenuObjects();
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void setupMenuWith();
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void runMenuGame();
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void runMenuFile();
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void runMenuAction();
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void runMenuObjects();
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void runMenuPeople();
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void runMenuWith();
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// CHECKME: Useless function?
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void parseKey(char r, char re);
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};
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} // End of namespace Avalanche.
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#endif // AVALANCHE_DROPDOWN_H
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