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80 lines
2.3 KiB
C++
80 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
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*/
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/* SEQUENCE The sequencer. */
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#ifndef AVALANCHE_SEQUENCE_H
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#define AVALANCHE_SEQUENCE_H
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namespace Avalanche {
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class AvalancheEngine;
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class Sequence {
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private:
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static const int16 kNowFlip = 177;
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static const int16 kSeqLength = 10;
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byte _seq[kSeqLength];
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Room _flipToWhere;
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byte _flipToPed;
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AvalancheEngine *_vm;
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void shoveLeft(); // This is called by Timer when it's time to do another frame. It shifts everything to the left.
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void init(byte what);
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void add(byte what);
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void switchRoom(Room where, byte ped);
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void startTimer();
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void startTimerImmobilized();
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public:
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Sequence(AvalancheEngine *vm);
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void synchronize(Common::Serializer &sz);
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void resetVariables();
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void callSequencer();
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void startCupboardSeq();
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void startMusicRoomSeq();
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void startMusicRoomSeq2(Room whither, byte ped);
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void startGardenSeq();
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void startGeidaLuteSeq();
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void startWinSeq();
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void startNaughtyDukeSeq();
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void startLustiesSeq2(Room whither, byte ped);
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void startLustiesSeq3(Room whither, byte ped);
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void startHallSeq(Room whither, byte ped);
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void startCardiffSeq(Room whither, byte ped);
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void startOutsideSeq(Room whither, byte ped);
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void startDuckSeq();
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void startCardiffSeq2();
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void startDummySeq(Room whither, byte ped);
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};
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} // End of namespace Avalanche.
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#endif // AVALANCHE_SEQUENCE_H
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