mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 21:31:53 +00:00
134 lines
3.3 KiB
C++
134 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
|
|
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
|
|
*/
|
|
|
|
#ifndef AVALANCHE_SHOOTEMUP_H
|
|
#define AVALANCHE_SHOOTEMUP_H
|
|
|
|
namespace Avalanche {
|
|
class AvalancheEngine;
|
|
|
|
class ShootEmUp {
|
|
public:
|
|
ShootEmUp(AvalancheEngine *vm);
|
|
|
|
uint16 run();
|
|
|
|
private:
|
|
struct Sprite {
|
|
int8 _ix, _iy;
|
|
int16 _x, _y;
|
|
int8 _p;
|
|
int16 _timeout;
|
|
bool _cameo;
|
|
byte _cameoFrame;
|
|
bool _missile;
|
|
bool _wipe;
|
|
};
|
|
|
|
struct Runner {
|
|
int16 _x, _y;
|
|
byte _frame;
|
|
byte _tooHigh;
|
|
byte _lowest;
|
|
int8 _ix, _iy;
|
|
byte _frameDelay;
|
|
};
|
|
|
|
static const byte kStocks;
|
|
static const byte kAvvyShoots;
|
|
static const byte kFacingRight;
|
|
static const byte kFacingLeft;
|
|
static const long int kFlag;
|
|
static const byte kFrameDelayMax;
|
|
static const byte kAvvyY;
|
|
static const byte kShooting[7];
|
|
static const byte kTimesASecond;
|
|
static const byte kFlashTime;
|
|
static const byte kLeftMargin;
|
|
static const int16 kRightMargin;
|
|
|
|
AvalancheEngine *_vm;
|
|
|
|
uint16 _score;
|
|
byte _time;
|
|
byte _stockStatus[7];
|
|
Sprite _sprites[99];
|
|
byte _rectNum; // Original: 'rsize'
|
|
Common::Rect _rectangles[99];
|
|
uint16 _avvyWas;
|
|
uint16 _avvyPos;
|
|
byte _avvyAnim;
|
|
byte _avvyFacing;
|
|
bool _altWasPressedBefore;
|
|
byte _throwNext;
|
|
bool _firing;
|
|
Runner _running[4];
|
|
bool _hasEscaped[7];
|
|
byte _count321;
|
|
byte _howManyHaveEscaped;
|
|
uint16 _escapeCount;
|
|
bool _escaping;
|
|
byte _timeThisSecond;
|
|
bool _cp;
|
|
byte _wasFacing;
|
|
byte _escapeStock;
|
|
bool _gotOut;
|
|
|
|
bool overlap(uint16 a1x, uint16 a1y, uint16 a2x, uint16 a2y, uint16 b1x, uint16 b1y, uint16 b2x, uint16 b2y);
|
|
byte getStockNumber(byte index);
|
|
void blankIt();
|
|
void moveThem();
|
|
void blank(Common::Rect rect);
|
|
void plotThem();
|
|
void define(int16 x, int16 y, int8 p, int8 ix, int8 iy, int16 time, bool isAMissile, bool doWeWipe);
|
|
void defineCameo(int16 x, int16 y, int8 p, int16 time);
|
|
void showStock(byte index);
|
|
void drawNumber(int number, int size, int x);
|
|
void showScore();
|
|
void showTime();
|
|
void gain(int8 howMuch);
|
|
void newEscape();
|
|
void nextPage(); // Internal function of 'instructions' in the original.
|
|
void instructions();
|
|
void setup();
|
|
void initRunner(int16 xx, int16 yy, byte f1, byte f2, int8 ixx, int8 iyy);
|
|
void moveAvvy();
|
|
void readKbd();
|
|
void animate();
|
|
void collisionCheck();
|
|
void turnAround(byte who, bool randomX);
|
|
void bumpFolk();
|
|
void peopleRunning();
|
|
void updateTime();
|
|
void hitPeople();
|
|
void escapeCheck();
|
|
void check321();
|
|
};
|
|
|
|
} // End of namespace Avalanche
|
|
|
|
#endif // AVALANCHE_SHOOTEMUP_H
|