mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 21:31:53 +00:00
74f2df71c3
This is an original game bug. The fix expands upon the original one so that the active biochip is only changed if Arthur's biochip was active before he sacrifices himself
411 lines
12 KiB
C++
411 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995 Presto Studios, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "buried/buried.h"
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#include "buried/biochip_right.h"
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#include "buried/biochip_view.h"
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#include "buried/gameui.h"
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#include "buried/graphics.h"
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#include "buried/invdata.h"
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#include "buried/inventory_window.h"
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#include "buried/livetext.h"
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#include "buried/navarrow.h"
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#include "buried/resources.h"
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#include "buried/scene_view.h"
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#include "buried/sound.h"
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#include "buried/video_window.h"
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#include "graphics/surface.h"
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namespace Buried {
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BioChipRightWindow::BioChipRightWindow(BuriedEngine *vm, Window *parent) : Window(vm, parent) {
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_curBioChip = kItemBioChipInterface;
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_status = 0;
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_bioChipViewWindow = nullptr;
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_forceHelp = false;
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_forceComment = false;
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_jumpInProgress = false;
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_rect = Common::Rect(520, 102, 638, 281);
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}
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BioChipRightWindow::~BioChipRightWindow() {
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delete _bioChipViewWindow;
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}
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bool BioChipRightWindow::changeCurrentBioChip(int bioChipID) {
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if (_curBioChip == bioChipID)
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return true;
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// Signal live text to reset if this isn't the translate BioChip
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if (bioChipID != kItemBioChipTranslate)
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((GameUIWindow *)_parent)->_liveTextWindow->translateBiochipClosing();
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if (bioChipID != kItemBioChipEvidence)
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((GameUIWindow *)_parent)->_sceneViewWindow->getGlobalFlags().bcLocateEnabled = 0;
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if (_bioChipViewWindow)
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destroyBioChipViewWindow();
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_curBioChip = bioChipID;
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_status = 0;
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((GameUIWindow *)_parent)->_sceneViewWindow->getGlobalFlags().bcTranslateEnabled = 0;
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invalidateWindow(false);
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return true;
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}
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bool BioChipRightWindow::showBioChipMainView() {
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if (_bioChipViewWindow)
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return false;
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((GameUIWindow *)_parent)->_sceneViewWindow->bioChipWindowDisplayed(true);
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_vm->_sound->timerCallback();
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((GameUIWindow *)_parent)->_inventoryWindow->destroyInfoWindow();
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((GameUIWindow *)_parent)->_inventoryWindow->destroyBurnedLetterWindow();
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_vm->_sound->timerCallback();
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_bioChipViewWindow = new BioChipMainViewWindow(_vm, ((GameUIWindow *)_parent)->_sceneViewWindow, _curBioChip);
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_bioChipViewWindow->showWindow(kWindowShow);
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_vm->_sound->timerCallback();
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return true;
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}
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bool BioChipRightWindow::destroyBioChipViewWindow() {
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if (!_bioChipViewWindow)
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return false;
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_vm->_sound->timerCallback();
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delete _bioChipViewWindow;
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_bioChipViewWindow = nullptr;
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_vm->_sound->timerCallback();
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((GameUIWindow *)_parent)->_sceneViewWindow->bioChipWindowDisplayed(false);
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if (_status == 1) {
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_status = 0;
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invalidateWindow(false);
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}
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return true;
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}
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void BioChipRightWindow::swapAIBioChipIfActive() {
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if (_curBioChip == kItemBioChipAI) {
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_curBioChip = kItemBioChipBlank;
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invalidateWindow(false);
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}
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}
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void BioChipRightWindow::sceneChanged() {
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if (_curBioChip == kItemBioChipAI)
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invalidateWindow(false);
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}
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void BioChipRightWindow::disableEvidenceCapture() {
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if (_curBioChip == kItemBioChipEvidence) {
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_status = 0;
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((GameUIWindow *)_parent)->_sceneViewWindow->getGlobalFlags().bcLocateEnabled = 0;
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invalidateWindow(false);
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}
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}
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void BioChipRightWindow::jumpInitiated(bool redraw) {
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_jumpInProgress = true;
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if (redraw)
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invalidateWindow(false);
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}
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void BioChipRightWindow::jumpEnded(bool redraw) {
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_jumpInProgress = false;
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if (redraw)
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invalidateWindow(false);
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}
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void BioChipRightWindow::onPaint() {
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int bitmapResID = -1;
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switch (_curBioChip) {
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case kItemBioChipAI: {
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bool helpComment = _forceHelp || ((GameUIWindow *)_parent)->_sceneViewWindow->checkForAIComment(AI_COMMENT_TYPE_HELP);
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bool information = _forceComment || ((GameUIWindow *)_parent)->_sceneViewWindow->checkForAIComment(AI_COMMENT_TYPE_INFORMATION);
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if (helpComment) {
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if (information)
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bitmapResID = 0;
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else
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bitmapResID = 1;
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} else {
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if (information)
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bitmapResID = 2;
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else
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bitmapResID = 3;
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}
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break;
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}
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case kItemBioChipBlank:
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bitmapResID = 4;
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break;
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case kItemBioChipCloak:
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bitmapResID = (_status == 0) ? 5 : 6;
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break;
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case kItemBioChipEvidence:
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switch (_status) {
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case 0:
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bitmapResID = 7;
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break;
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case 1:
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bitmapResID = 8;
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break;
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case 2:
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bitmapResID = 9;
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break;
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}
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break;
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case kItemBioChipFiles:
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bitmapResID = (_status == 0) ? 10 : 11;
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break;
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case kItemBioChipInterface:
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if (_vm->isDemo())
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bitmapResID = (_status == 0) ? IDB_BCR_INTERFACE_MENU : IDB_BCR_INTERFACE_EXIT;
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else
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bitmapResID = (_status == 0) ? 12 : 13;
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break;
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case kItemBioChipJump: {
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Location currentLocation;
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bitmapResID = 14;
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if (_status != 0)
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bitmapResID += 2;
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if (((GameUIWindow *)_parent)->_sceneViewWindow->getCurrentSceneLocation(currentLocation))
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if (currentLocation.timeZone == 4)
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bitmapResID++;
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if (_jumpInProgress)
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bitmapResID += 6;
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break;
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}
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case kItemBioChipTranslate:
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bitmapResID = (_status == 0) ? 18 : 19;
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break;
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}
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if (bitmapResID >= 0) {
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if (!_vm->isDemo())
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bitmapResID += IDB_BCR_BITMAP_BASE;
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Graphics::Surface *bitmap = _vm->_gfx->getBitmap(bitmapResID);
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Common::Rect absoluteRect = getAbsoluteRect();
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_vm->_gfx->blit(bitmap, absoluteRect.left, absoluteRect.top);
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bitmap->free();
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delete bitmap;
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}
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}
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void BioChipRightWindow::toggleBioChip() {
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if (_status == 0) {
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_status = 1;
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showBioChipMainView();
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invalidateWindow(false);
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} else {
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_status = 0;
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destroyBioChipViewWindow();
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invalidateWindow(false);
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}
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}
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int BioChipRightWindow::getCurrentBioChip() const {
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return _bioChipViewWindow ? _curBioChip : -1;
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}
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void BioChipRightWindow::onEnable(bool enable) {
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if (enable)
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_vm->removeMouseMessages(this);
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}
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void BioChipRightWindow::onLButtonUp(const Common::Point &point, uint flags) {
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Common::Rect upperButton(12, 120, 102, 148);
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Common::Rect lowerButton(12, 149, 102, 177);
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switch (_curBioChip) {
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case kItemBioChipAI:
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if (upperButton.contains(point) && ((GameUIWindow *)_parent)->_sceneViewWindow->playAIComment(AI_COMMENT_TYPE_HELP))
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invalidateWindow(false);
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if (lowerButton.contains(point) && ((GameUIWindow *)_parent)->_sceneViewWindow->playAIComment(AI_COMMENT_TYPE_INFORMATION))
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invalidateWindow(false);
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break;
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case kItemBioChipCloak:
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if (upperButton.contains(point)) {
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if (_status == 0) {
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_status = 1;
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// Disable navigation
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((GameUIWindow *)_parent)->_navArrowWindow->updateAllArrows(0, 0, 0, 0, 0);
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VideoWindow *video = new VideoWindow(_vm, this);
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video->setWindowPos(nullptr, 2, 22, 0, 0, kWindowPosNoSize | kWindowPosNoZOrder | kWindowPosHideWindow);
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if (!video->openVideo(_vm->getFilePath(IDS_BC_CLOAKING_MOVIE_FILENAME))) {
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error("Failed to load cloaking video");
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}
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video->enableWindow(false);
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video->showWindow(kWindowShow);
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_vm->_sound->playInterfaceSound(_vm->getFilePath(IDS_BC_CLOAKING_SOUND_FILENAME));
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video->playToFrame(23);
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while (!_vm->shouldQuit() && video->getMode() != VideoWindow::kModeStopped) {
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_vm->yield(video, -1);
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_vm->_sound->timerCallback();
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}
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_vm->_sound->timerCallback();
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delete video;
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invalidateWindow(false);
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((GameUIWindow *)_parent)->_sceneViewWindow->getGlobalFlags().bcCloakingEnabled = 1;
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((GameUIWindow *)_parent)->_inventoryWindow->enableWindow(false);
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((GameUIWindow *)_parent)->_sceneViewWindow->enableWindow(false);
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((GameUIWindow *)_parent)->_navArrowWindow->enableWindow(false);
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Location currentLocation;
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((GameUIWindow *)_parent)->_sceneViewWindow->getCurrentSceneLocation(currentLocation);
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if (currentLocation.timeZone == 10)
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((GameUIWindow *)_parent)->_sceneViewWindow->displayLiveText(_vm->getString(IDS_CLOAK_BIOCHIP_AUTO_ACTIVATE));
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else
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((GameUIWindow *)_parent)->_sceneViewWindow->displayLiveText(_vm->getString(IDS_CLOAK_BIOCHIP_ACTIVATE));
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} else {
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_status = 0;
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VideoWindow *video = new VideoWindow(_vm, this);
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video->setWindowPos(nullptr, 2, 22, 0, 0, kWindowPosNoSize | kWindowPosNoZOrder | kWindowPosHideWindow);
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if (!video->openVideo(_vm->getFilePath(IDS_BC_CLOAKING_MOVIE_FILENAME))) {
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error("Failed to load cloaking video");
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}
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video->seekToFrame(24);
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video->enableWindow(false);
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video->showWindow(kWindowShow);
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_vm->_sound->playInterfaceSound(_vm->getFilePath(IDS_BC_CLOAKING_SOUND_FILENAME));
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video->playToFrame(47);
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while (!_vm->shouldQuit() && video->getMode() != VideoWindow::kModeStopped) {
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_vm->yield(video, -1);
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_vm->_sound->timerCallback();
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}
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_vm->_sound->timerCallback();
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delete video;
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invalidateWindow(false);
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((GameUIWindow *)_parent)->_sceneViewWindow->getGlobalFlags().bcCloakingEnabled = 0;
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((GameUIWindow *)_parent)->_sceneViewWindow->resetNavigationArrows();
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((GameUIWindow *)_parent)->_inventoryWindow->enableWindow(true);
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((GameUIWindow *)_parent)->_sceneViewWindow->enableWindow(true);
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((GameUIWindow *)_parent)->_navArrowWindow->enableWindow(true);
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((GameUIWindow *)_parent)->_sceneViewWindow->displayLiveText(_vm->getString(IDS_CLOAK_BIOCHIP_DEACTIVATE));
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}
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}
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break;
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case kItemBioChipEvidence:
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if (upperButton.contains(point)) {
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if (_status == 1) {
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_status = 0;
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((GameUIWindow *)_parent)->_sceneViewWindow->getGlobalFlags().bcLocateEnabled = 0;
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invalidateWindow(false);
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} else {
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destroyBioChipViewWindow();
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_status = 1;
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((GameUIWindow *)_parent)->_sceneViewWindow->getGlobalFlags().bcLocateEnabled = 1;
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invalidateWindow(false);
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}
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} else if (lowerButton.contains(point)) {
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if (_status == 2) {
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destroyBioChipViewWindow();
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_status = 0;
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invalidateWindow(false);
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} else {
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showBioChipMainView();
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_status = 2;
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((GameUIWindow *)_parent)->_sceneViewWindow->getGlobalFlags().bcLocateEnabled = 0;
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invalidateWindow(false);
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}
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}
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break;
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case kItemBioChipFiles:
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case kItemBioChipInterface:
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if (upperButton.contains(point)) {
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toggleBioChip();
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}
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break;
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case kItemBioChipJump:
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if (upperButton.contains(point)) {
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toggleBioChip();
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} else if (lowerButton.contains(point)) {
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Location currentLocation;
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if (((GameUIWindow *)_parent)->_sceneViewWindow->getCurrentSceneLocation(currentLocation)) {
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if (currentLocation.timeZone != 4) {
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_status = 0;
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destroyBioChipViewWindow();
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((GameUIWindow *)_parent)->_inventoryWindow->destroyInfoWindow();
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((GameUIWindow *)_parent)->_inventoryWindow->destroyBurnedLetterWindow();
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invalidateWindow(false);
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((GameUIWindow *)_parent)->_sceneViewWindow->timeSuitJump(4);
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}
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}
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}
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break;
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case kItemBioChipTranslate:
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if (upperButton.contains(point)) {
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if (_status == 0) {
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_status = 1;
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invalidateWindow(false);
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((GameUIWindow *)_parent)->_sceneViewWindow->getGlobalFlags().bcTranslateEnabled = 1;
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((GameUIWindow *)_parent)->_sceneViewWindow->invalidateWindow(false);
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} else {
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_status = 0;
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invalidateWindow(false);
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((GameUIWindow *)_parent)->_sceneViewWindow->getGlobalFlags().bcTranslateEnabled = 0;
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((GameUIWindow *)_parent)->_liveTextWindow->translateBiochipClosing();
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((GameUIWindow *)_parent)->_sceneViewWindow->invalidateWindow(false);
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}
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}
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break;
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}
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}
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} // End of namespace Buried
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