mirror of
https://github.com/libretro/scummvm.git
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231 lines
5.4 KiB
C++
231 lines
5.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "buried/buried.h"
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#include "buried/graphics.h"
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#include "buried/video_window.h"
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#include "common/system.h"
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#include "common/keyboard.h"
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#include "graphics/surface.h"
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#include "video/avi_decoder.h"
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namespace Buried {
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VideoWindow::VideoWindow(BuriedEngine *vm, Window *parent) : Window(vm, parent), _video(nullptr), _mode(kModeClosed), _lastFrame(nullptr) {
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_vm->addVideo(this);
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_needsPalConversion = false;
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_ownedFrame = nullptr;
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}
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VideoWindow::~VideoWindow() {
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closeVideo();
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_vm->removeVideo(this);
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}
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bool VideoWindow::playVideo() {
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if (!_video)
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return false;
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if (_video->isPlaying())
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return true;
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_vm->_gfx->toggleCursor(false);
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_video->start();
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_mode = kModePlaying;
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return true;
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}
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bool VideoWindow::playToFrame(int frame) {
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if (!_video)
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return false;
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_video->setEndFrame(frame);
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if (_video->isPlaying())
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return true;
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// We do not hide the mouse cursor here, as this
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// is used to play background or asynchronous
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// animations
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_video->start();
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_mode = kModePlaying;
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return true;
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}
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bool VideoWindow::seekToFrame(int frame) {
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if (!_video)
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return false;
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return _video->seekToFrame(frame);
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}
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void VideoWindow::stopVideo() {
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if (_video) {
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_vm->_gfx->toggleCursor(true);
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_video->stop();
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_mode = kModeStopped;
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}
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}
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int VideoWindow::getCurFrame() {
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if (_video)
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return _video->getCurFrame() + 1;
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return -1;
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}
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int VideoWindow::getFrameCount() {
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if (_video)
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return _video->getFrameCount();
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return 0;
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}
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bool VideoWindow::openVideo(const Common::Path &fileName) {
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closeVideo();
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_video = new Video::AVIDecoder();
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if (!_video->loadFile(fileName)) {
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closeVideo();
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return false;
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}
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_video->setSoundType(Audio::Mixer::kSFXSoundType);
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if (!_vm->isTrueColor()) {
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Graphics::PixelFormat videoFormat = _video->getPixelFormat();
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if (videoFormat.bytesPerPixel == 1) {
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_needsPalConversion = true;
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} else {
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_video->setDitheringPalette(_vm->_gfx->getDefaultPalette());
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_needsPalConversion = false;
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}
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}
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_mode = kModeOpen;
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_rect.right = _rect.left + _video->getWidth();
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_rect.bottom = _rect.top + _video->getHeight();
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return true;
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}
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void VideoWindow::closeVideo() {
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if (_video) {
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delete _video;
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_video = nullptr;
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_vm->_gfx->toggleCursor(true);
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_mode = kModeClosed;
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_lastFrame = nullptr;
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if (_ownedFrame) {
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_ownedFrame->free();
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delete _ownedFrame;
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_ownedFrame = nullptr;
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}
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}
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}
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void VideoWindow::updateVideo() {
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if (_video) {
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if (_video->needsUpdate()) {
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// Store the frame for later
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const Graphics::Surface *frame = _video->decodeNextFrame();
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if (frame) {
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if (_ownedFrame) {
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_ownedFrame->free();
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delete _ownedFrame;
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_ownedFrame = nullptr;
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}
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if (_vm->isTrueColor()) {
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// Convert to the screen format if necessary
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if (frame->format == g_system->getScreenFormat()) {
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_lastFrame = frame;
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} else {
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_ownedFrame = frame->convertTo(g_system->getScreenFormat(), _video->getPalette());
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_lastFrame = _ownedFrame;
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}
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} else {
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if (_needsPalConversion) {
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// If it's a palette video, ensure it's using the screen palette
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_ownedFrame = _vm->_gfx->remapPalettedFrame(frame, _video->getPalette());
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_lastFrame = _ownedFrame;
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} else {
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// Assume it's in the right format from dithering
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_lastFrame = frame;
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}
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}
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}
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// Invalidate the window so it gets updated
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invalidateWindow(false);
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}
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if (_video->isPlaying() && _video->endOfVideo()) {
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_video->stop();
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_vm->_gfx->toggleCursor(true);
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_mode = kModeStopped;
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}
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}
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}
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void VideoWindow::onPaint() {
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if (_lastFrame) {
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Common::Rect absoluteRect = getAbsoluteRect();
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if (_srcRect.isEmpty() && _dstRect.isEmpty())
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_vm->_gfx->blit(_lastFrame, absoluteRect.left, absoluteRect.top, absoluteRect.width(), absoluteRect.height());
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else
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_vm->_gfx->crossBlit(_vm->_gfx->getScreen(), absoluteRect.left + _dstRect.left, absoluteRect.top + _dstRect.top, _dstRect.width(), _dstRect.height(), _lastFrame, _srcRect.left, _srcRect.top);
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}
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}
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void VideoWindow::onKeyUp(const Common::KeyState &key, uint flags) {
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if (key.keycode == Common::KEYCODE_ESCAPE)
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stopVideo();
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}
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void VideoWindow::setSourceRect(const Common::Rect &srcRect) {
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_srcRect = srcRect;
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}
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void VideoWindow::setDestRect(const Common::Rect &dstRect) {
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_dstRect = dstRect;
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}
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void VideoWindow::setAudioTrack(int track) {
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if (_video)
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_video->setAudioTrack(track);
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}
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void VideoWindow::pauseVideo() {
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if (_video)
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_video->pauseVideo(true);
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}
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void VideoWindow::resumeVideo() {
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if (_video)
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_video->pauseVideo(false);
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}
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} // End of namespace Buried
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