scummvm/engines/chamber/invent.cpp
yigithanyigit 15602e77c7 CHAMBERS: Refactor code for HGA compatibility
Refactor the existing CGA rendering code to make it compatible with HGA rendering. The main changes include the introduction of engine variables and a move away from macros.
2024-04-25 00:42:36 +02:00

142 lines
4.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chamber/chamber.h"
#include "chamber/common.h"
#include "chamber/invent.h"
#include "chamber/script.h"
#include "chamber/cga.h"
#include "chamber/cursor.h"
#include "chamber/input.h"
#include "chamber/sound.h"
namespace Chamber {
/*inventory box cells*/
#define INVENTORY_SPOTS_MAX (4 * 4)
struct {
byte sx;
byte ex;
byte sy;
byte ey;
byte name;
byte unkn5;
uint16 command;
byte itemidx;
byte unkn9;
} inventory_spots[] = {
{58, 62, 56, 72, 0, 0, 0, 0, 0},
{62, 66, 56, 72, 0, 0, 0, 0, 0},
{66, 70, 56, 72, 0, 0, 0, 0, 0},
{70, 74, 56, 72, 0, 0, 0, 0, 0},
{58, 62, 72, 88, 0, 0, 0, 0, 0},
{62, 66, 72, 88, 0, 0, 0, 0, 0},
{66, 70, 72, 88, 0, 0, 0, 0, 0},
{70, 74, 72, 88, 0, 0, 0, 0, 0},
{58, 62, 88, 104, 0, 0, 0, 0, 0},
{62, 66, 88, 104, 0, 0, 0, 0, 0},
{66, 70, 88, 104, 0, 0, 0, 0, 0},
{70, 74, 88, 104, 0, 0, 0, 0, 0},
{58, 62, 104, 120, 0, 0, 0, 0, 0},
{62, 66, 104, 120, 0, 0, 0, 0, 0},
{66, 70, 104, 120, 0, 0, 0, 0, 0},
{70, 74, 104, 120, 0, 0, 0, 0, 0}
};
byte inv_count = 0; /*TODO: pass this as param?*/
byte inv_bgcolor = 0; /*TODO: pass this as param?*/
/*
Filter items and put them inventory box, then draw it if non-empty
filtermask/filtervalue specify area (in high 8 bits) and flags (in lower 8 bits)
*/
void drawInventoryBox(uint16 filtermask, uint16 filtervalue) {
int16 i;
byte count = 0;
for (i = 0; i < MAX_INV_ITEMS; i++) {
uint16 flags = (inventory_items[i].area << 8) | inventory_items[i].flags;
if ((flags & filtermask) != filtervalue)
continue;
if (count == 0) {
/*once first valid item found, draw the box*/
cga_FillAndWait(inv_bgcolor, 64 / 4, 64, CGA_SCREENBUFFER, CalcXY_p(232 / 4, 56));
playSound(20);
}
inventory_spots[count].name = inventory_items[i].name;
inventory_spots[count].command = inventory_items[i].command;
inventory_spots[count].itemidx = i + 1;
drawSpriteN(inventory_items[i].sprite, inventory_spots[count].sx, inventory_spots[count].sy, CGA_SCREENBUFFER);
count++;
}
inv_count = count;
}
void checkInventoryItemHover(byte count) {
int16 i;
for (i = 0; i < count; i++) {
if (isCursorInRect((rect_t *)&inventory_spots[i])) {
the_command = inventory_spots[i].command;
command_hint = inventory_spots[i].name;
cursor_color = 0xAA;
script_byte_vars.inv_item_index = inventory_spots[i].itemidx;
script_vars[kScrPool3_CurrentItem] = &inventory_items[script_byte_vars.inv_item_index - 1];
return;
}
}
/*nothing found*/
command_hint = 100;
cursor_color = 0xFF;
the_command = 0;
}
void openInventory(uint16 filtermask, uint16 filtervalue) {
the_command = 0;
cga_BackupImageReal(CalcXY_p(232 / 4, 56), 64 / 4, 64);
drawInventoryBox(filtermask, filtervalue);
if (inv_count != 0) {
selectCursor(CURSOR_FINGER);
processInput();
do {
pollInput();
checkInventoryItemHover(inv_count);
if (command_hint != last_command_hint)
drawCommandHint();
drawHintsAndCursor(frontbuffer);
} while (buttons == 0);
undrawCursor(frontbuffer);
}
cga_RestoreImage(scratch_mem2, frontbuffer);
playSound(20);
switch (((item_t *)script_vars[kScrPool3_CurrentItem])->name) {
case 108: /*DAGGER*/
case 115: /*SACRIFICIAL BLADE*/
case 117: /*CHOPPER*/
script_byte_vars.bvar_63 = 1;
break;
default:
script_byte_vars.bvar_63 = 0;
}
}
} // End of namespace Chamber