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Refactor the existing CGA rendering code to make it compatible with HGA rendering. The main changes include the introduction of engine variables and a move away from macros.
142 lines
4.1 KiB
C++
142 lines
4.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chamber/chamber.h"
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#include "chamber/common.h"
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#include "chamber/invent.h"
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#include "chamber/script.h"
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#include "chamber/cga.h"
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#include "chamber/cursor.h"
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#include "chamber/input.h"
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#include "chamber/sound.h"
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namespace Chamber {
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/*inventory box cells*/
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#define INVENTORY_SPOTS_MAX (4 * 4)
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struct {
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byte sx;
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byte ex;
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byte sy;
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byte ey;
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byte name;
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byte unkn5;
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uint16 command;
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byte itemidx;
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byte unkn9;
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} inventory_spots[] = {
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{58, 62, 56, 72, 0, 0, 0, 0, 0},
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{62, 66, 56, 72, 0, 0, 0, 0, 0},
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{66, 70, 56, 72, 0, 0, 0, 0, 0},
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{70, 74, 56, 72, 0, 0, 0, 0, 0},
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{58, 62, 72, 88, 0, 0, 0, 0, 0},
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{62, 66, 72, 88, 0, 0, 0, 0, 0},
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{66, 70, 72, 88, 0, 0, 0, 0, 0},
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{70, 74, 72, 88, 0, 0, 0, 0, 0},
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{58, 62, 88, 104, 0, 0, 0, 0, 0},
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{62, 66, 88, 104, 0, 0, 0, 0, 0},
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{66, 70, 88, 104, 0, 0, 0, 0, 0},
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{70, 74, 88, 104, 0, 0, 0, 0, 0},
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{58, 62, 104, 120, 0, 0, 0, 0, 0},
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{62, 66, 104, 120, 0, 0, 0, 0, 0},
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{66, 70, 104, 120, 0, 0, 0, 0, 0},
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{70, 74, 104, 120, 0, 0, 0, 0, 0}
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};
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byte inv_count = 0; /*TODO: pass this as param?*/
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byte inv_bgcolor = 0; /*TODO: pass this as param?*/
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/*
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Filter items and put them inventory box, then draw it if non-empty
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filtermask/filtervalue specify area (in high 8 bits) and flags (in lower 8 bits)
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*/
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void drawInventoryBox(uint16 filtermask, uint16 filtervalue) {
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int16 i;
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byte count = 0;
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for (i = 0; i < MAX_INV_ITEMS; i++) {
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uint16 flags = (inventory_items[i].area << 8) | inventory_items[i].flags;
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if ((flags & filtermask) != filtervalue)
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continue;
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if (count == 0) {
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/*once first valid item found, draw the box*/
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cga_FillAndWait(inv_bgcolor, 64 / 4, 64, CGA_SCREENBUFFER, CalcXY_p(232 / 4, 56));
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playSound(20);
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}
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inventory_spots[count].name = inventory_items[i].name;
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inventory_spots[count].command = inventory_items[i].command;
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inventory_spots[count].itemidx = i + 1;
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drawSpriteN(inventory_items[i].sprite, inventory_spots[count].sx, inventory_spots[count].sy, CGA_SCREENBUFFER);
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count++;
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}
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inv_count = count;
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}
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void checkInventoryItemHover(byte count) {
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int16 i;
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for (i = 0; i < count; i++) {
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if (isCursorInRect((rect_t *)&inventory_spots[i])) {
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the_command = inventory_spots[i].command;
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command_hint = inventory_spots[i].name;
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cursor_color = 0xAA;
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script_byte_vars.inv_item_index = inventory_spots[i].itemidx;
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script_vars[kScrPool3_CurrentItem] = &inventory_items[script_byte_vars.inv_item_index - 1];
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return;
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}
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}
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/*nothing found*/
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command_hint = 100;
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cursor_color = 0xFF;
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the_command = 0;
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}
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void openInventory(uint16 filtermask, uint16 filtervalue) {
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the_command = 0;
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cga_BackupImageReal(CalcXY_p(232 / 4, 56), 64 / 4, 64);
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drawInventoryBox(filtermask, filtervalue);
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if (inv_count != 0) {
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selectCursor(CURSOR_FINGER);
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processInput();
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do {
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pollInput();
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checkInventoryItemHover(inv_count);
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if (command_hint != last_command_hint)
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drawCommandHint();
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drawHintsAndCursor(frontbuffer);
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} while (buttons == 0);
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undrawCursor(frontbuffer);
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}
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cga_RestoreImage(scratch_mem2, frontbuffer);
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playSound(20);
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switch (((item_t *)script_vars[kScrPool3_CurrentItem])->name) {
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case 108: /*DAGGER*/
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case 115: /*SACRIFICIAL BLADE*/
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case 117: /*CHOPPER*/
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script_byte_vars.bvar_63 = 1;
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break;
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default:
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script_byte_vars.bvar_63 = 0;
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}
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}
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} // End of namespace Chamber
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