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https://github.com/libretro/scummvm.git
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49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef CHAMBER_PRINT_H
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#define CHAMBER_PRINT_H
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namespace Chamber {
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extern byte *cur_str_end;
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extern byte draw_x;
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extern byte draw_y;
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extern byte chars_color_bonw[];
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extern byte chars_color_bonc[];
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extern byte chars_color_wonb[];
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extern byte chars_color_wonc[];
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void printStringCentered(byte *str, byte *target);
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byte *printStringPadded(byte *str, byte *target);
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void drawMessage(byte *msg, byte *target);
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void cga_DrawTextBox(byte *msg, byte *target);
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void calcStringSize(byte *str, uint16 *w, uint16 *n);
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} // End of namespace Chamber
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#endif
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