scummvm/engines/cryo/eden_graphics.cpp

1507 lines
39 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "cryo/cryo.h"
#include "cryo/platdefs.h"
#include "cryo/cryolib.h"
#include "cryo/eden.h"
#include "cryo/eden_graphics.h"
#include "graphics/blit.h"
#include "video/hnm_decoder.h"
namespace Cryo {
EdenGraphics::EdenGraphics(EdenGame *game) : _game(game) {
_glowH = _glowW = _glowY = _glowX = 0;
_showVideoSubtitle = false;
_showBlackBars = false;
_mainView = nullptr;
_mainViewBuf = nullptr;
_hnmView = nullptr;
_view2 = nullptr;
_view2Buf = nullptr;
_curCharacterRect = nullptr;
_subtitlesViewBuf = nullptr;
_underSubtitlesView = nullptr;
_subtitlesView = nullptr;
_underBarsView = nullptr;
_needToFade = false;
_eff2pat = 0;
_savedUnderSubtitles = false;
_underSubtitlesViewBuf = nullptr;
_hnmViewBuf = nullptr;
_hnmFrameNum = 0;
_videoCanceledFlag = false;
for (int i = 0; i < 256; ++i) {
_globalPalette[i].a = _globalPalette[i].r = _globalPalette[i].g = _globalPalette[i].b = 0;
_oldPalette[i].a = _oldPalette[i].r = _oldPalette[i].g = _oldPalette[i].b = 0;
_newPalette[i].a = _newPalette[i].r = _newPalette[i].g = _newPalette[i].b = 0;
}
_newColor.r = _newColor.g = _newColor.b = 0;
}
EdenGraphics::~EdenGraphics() {
delete _underBarsView;
delete _view2;
delete _subtitlesView;
delete _underSubtitlesView;
delete _mainView;
}
void EdenGraphics::SendPalette2Screen(int16 value) {
CLPalette_Send2Screen(_globalPalette, 0, value);
}
void EdenGraphics::setFade(bool value) {
_needToFade = value;
}
bool EdenGraphics::getFade() {
return _needToFade;
}
void EdenGraphics::setPaletteColor(byte *buffer) {
for (int i = 0; i < 256; i++) {
color3_t color;
color.r = buffer[i * 3] << 8;
color.g = buffer[i * 3 + 1] << 8;
color.b = buffer[i * 3 + 2] << 8;
CLPalette_SetRGBColor(_globalPalette, i, &color);
}
SendPalette2Screen(256);
}
void EdenGraphics::readPalette(byte *ptr) {
bool doit = true;
color3_t pal_entry;
while (doit) {
uint16 idx = *ptr++;
if (idx != 0xFF) {
uint16 cnt = *ptr++;
while (cnt--) {
if (idx == 0) {
pal_entry.r = 0;
pal_entry.g = 0;
pal_entry.b = 0;
ptr += 3;
} else {
pal_entry.r = *ptr++ << 10;
pal_entry.g = *ptr++ << 10;
pal_entry.b = *ptr++ << 10;
}
CLPalette_SetRGBColor(_globalPalette, idx, &pal_entry);
idx++;
}
} else
doit = false;
}
}
// Original name: noclipax
void EdenGraphics::drawSprite(int16 index, int16 x, int16 y, bool withBlack, bool onSubtitle) {
uint16 width = (!onSubtitle) ? 640 : _subtitlesXWidth;
byte *pix = _game->getBankData();
byte *buf = (!onSubtitle) ? _mainViewBuf : _subtitlesViewBuf;
byte *scr = buf + x + y * width;
if (_game->getCurBankNum() != 117 && (!_game->getNoPalette() || withBlack || onSubtitle)) {
if (READ_LE_UINT16(pix) > 2)
readPalette(pix + 2);
}
pix += READ_LE_UINT16(pix);
pix += READ_LE_UINT16(pix + index * 2);
// int16 height:9
// int16 pad:6;
// int16 flag:1;
byte h0 = *pix++;
byte h1 = *pix++;
int16 w = ((h1 & 1) << 8) | h0;
int16 h = *pix++;
byte mode = *pix++;
if (mode != 0xFF && mode != 0xFE)
return;
if (y + h > 200 && !onSubtitle)
h -= (y + h - 200);
if (h1 & 0x80) {
// compressed
for (; h-- > 0;) {
for (int16 ww = w; ww > 0;) {
byte c = *pix++;
if (c >= 0x80) {
if (c == 0x80) {
byte fill = *pix++;
if (fill == 0 && !withBlack) {
scr += 128 + 1;
ww -= 128 + 1;
}
else {
byte runVal;
*scr++ = fill; //TODO: wha?
*scr++ = fill;
ww -= 128 + 1;
for (runVal = 127; runVal--;)
*scr++ = fill;
}
}
else {
byte fill = *pix++;
byte runVal = 255 - c + 2;
ww -= runVal;
if (fill == 0 && !withBlack)
scr += runVal;
else
for (; runVal--;)
*scr++ = fill;
}
}
else {
byte runVal = c + 1;
ww -= runVal;
for (; runVal--;) {
byte p = *pix++;
if (p == 0 && !withBlack)
scr++;
else
*scr++ = p;
}
}
}
scr += width - w;
}
}
else {
// uncompressed
for (; h--;) {
for (int16 ww = w; ww--;) {
byte p = *pix++;
if (p == 0 && !withBlack)
scr++;
else
*scr++ = p;
}
scr += width - w;
}
}
}
void EdenGraphics::setCursKeepPos(int16 x, int16 y) {
_cursKeepPos = Common::Point(-1, -1);
}
byte *EdenGraphics::getSubtitlesViewBuf() {
return _subtitlesViewBuf;
}
View *EdenGraphics::getSubtitlesView() {
return _subtitlesView;
}
void EdenGraphics::loadMouthRectFromCurChar() {
_rect_src.left = _curCharacterRect->left;
_rect_src.top = _curCharacterRect->top;
_rect_src.right = _curCharacterRect->right;
_rect_src.bottom = _curCharacterRect->bottom;
_rect_dst.left = _curCharacterRect->left + 320;
_rect_dst.top = _curCharacterRect->top;
_rect_dst.right = _curCharacterRect->right + 320;
_rect_dst.bottom = _curCharacterRect->bottom;
}
void EdenGraphics::paneltobuf() {
setSrcRect(0, 16, 320 - 1, 169 - 1);
setDestRect(320, 16, 640 - 1, 169 - 1);
CLBlitter_CopyViewRect(getMainView(), getMainView(), &_rect_src, &_rect_dst);
}
void EdenGraphics::cursbuftopanel() {
setSrcRect(434, 40, 525 - 1, 111 - 1);
setDestRect(114, 40, 205 - 1, 111 - 1);
CLBlitter_CopyViewRect(getMainView(), getMainView(), &_rect_src, &_rect_dst);
}
void EdenGraphics::langbuftopanel() {
setSrcRect(328, 42, 407 - 1, 97 - 1);
setDestRect(8, 42, 87 - 1, 97 - 1);
CLBlitter_CopyViewRect(getMainView(), getMainView(), &_rect_src, &_rect_dst);
}
// Original name: sauvefondbouche
void EdenGraphics::saveMouthBackground() {
loadMouthRectFromCurChar();
CLBlitter_CopyViewRect(getMainView(), getMainView(), &_rect_src, &_rect_dst);
}
// Original name: restaurefondbouche
void EdenGraphics::restoreMouthBackground() {
loadMouthRectFromCurChar();
CLBlitter_CopyViewRect(getMainView(), getMainView(), &_rect_dst, &_rect_src);
}
void EdenGraphics::setGlowX(int16 value) {
_glowX = value;
}
View *EdenGraphics::getMainView() {
return _mainView;
}
void EdenGraphics::setGlowY(int16 value) {
_glowY = value;
}
void EdenGraphics::setCurCharRect(Common::Rect * charRect) {
_curCharacterRect = charRect;
}
void EdenGraphics::sundcurs(int16 x, int16 y) {
byte *keep = _game->getCurKeepBuf();
x = CLIP<int16>(x - 4, 0, 640 - 48);
y = CLIP<int16>(y - 4, 0, 200 - 48);
_cursKeepPos = Common::Point(x, y);
byte *scr = _mainViewBuf + _cursKeepPos.x + _cursKeepPos.y * 640;
for (int16 h = 48; h--;) {
for (int16 w = 48; w--;)
*keep++ = *scr++;
scr += 640 - 48;
}
_game->setCursorSaved(true);
}
void EdenGraphics::rundcurs() {
byte *keep = _game->getCurKeepBuf();
byte *scr = _mainViewBuf + _cursKeepPos.x + _cursKeepPos.y * 640;
if (!_game->getCursorSaved() || (_cursKeepPos == Common::Point(-1, -1))) //TODO ...
return;
for (int16 h = 48; h--;) {
for (int16 w = 48; w--;)
*scr++ = *keep++;
scr += 640 - 48;
}
}
byte * EdenGraphics::getHnmViewBuf() {
return _hnmViewBuf;
}
void EdenGraphics::getglow(int16 x, int16 y, int16 w, int16 h) {
byte *scr = _mainViewBuf + x + y * 640;
byte *gl = _game->getGlowBuffer();
_glowX = x;
_glowY = y;
_glowW = w;
_glowH = h;
for (; h--;) {
for (int16 ww = w; ww--;)
*gl++ = *scr++;
scr += 640 - w;
}
}
void EdenGraphics::unglow() {
byte *gl = _game->getGlowBuffer();
byte *scr = _mainViewBuf + _glowX + _glowY * 640;
if (_glowX < 0 || _glowY < 0) //TODO: move it up
return;
for (; _glowH--;) {
for (int16 ww = _glowW; ww--;)
*scr++ = *gl++;
scr += 640 - _glowW;
}
}
void EdenGraphics::glow(int16 index) {
// byte pixbase;
byte *pix = _game->getBankData();
index += 9;
pix += READ_LE_UINT16(pix);
pix += READ_LE_UINT16(pix + index * 2);
// int16 height:9
// int16 pad:6;
// int16 flag:1;
byte h0 = *pix++;
byte h1 = *pix++;
int16 w = ((h1 & 1) << 8) | h0;
int16 h = *pix++;
byte mode = *pix++;
if (mode != 0xFF && mode != 0xFE)
return;
int16 x = _game->getCurPosX() + _game->getScrollPos() - 38;
int16 y = _game->getCurPosY() - 28;
int16 ex = _game->_globals->_frescoeWidth + 320;
if (x + w <= 0 || x >= ex || y + h <= 0 || y >= 176)
return;
int16 dx;
if (x < 0) {
dx = -x;
x = 0;
}
else if (x + w > ex)
dx = x + w - ex;
else
dx = 0;
int16 dy = 0;
if (y < 16) {
dy = 16 - y;
y = 16;
}
else if (y + h > 175)
dy = y + h - 175;
int16 pstride = dx;
int16 sstride = 640 - (w - dx);
if (y == 16)
pix += w * dy;
if (x == 0)
pix += dx;
byte *scr = _mainViewBuf + x + y * 640;
w -= dx;
h -= dy;
getglow(x, y, w, h);
for (; h--;) {
for (int16 ww = w; ww--;) {
byte p = *pix++;
if (p == 0)
scr++;
else
*scr++ += p << 4;
}
pix += pstride;
scr += sstride;
}
}
// Original name : blackbars
void EdenGraphics::drawBlackBars() {
byte *scr = _mainViewBuf;
for (int16 y = 0; y < 16; y++) {
for (int16 x = 0; x < 640; x++)
*scr++ = 0;
}
scr += 640 * (200 - 16 - 24);
for (int16 y = 0; y < 24; y++) {
for (int16 x = 0; x < 640; x++)
*scr++ = 0;
}
}
// Original name: restaurefriseshaut
void EdenGraphics::restoreTopFrieze() {
_underTopBarScreenRect.left = _game->getScrollPos();
_underTopBarScreenRect.right = _game->getScrollPos() + 320 - 1;
CLBlitter_CopyViewRect(_underBarsView, getMainView(), &_underTopBarBackupRect, &_underTopBarScreenRect);
}
// Original name: bars_out
void EdenGraphics::hideBars() {
if (_showBlackBars)
return;
_game->display();
_underTopBarScreenRect.left = _game->getScrollPos();
_underTopBarScreenRect.right = _game->getScrollPos() + 320 - 1;
CLBlitter_CopyViewRect(_mainView, _underBarsView, &_underTopBarScreenRect, &_underTopBarBackupRect);
_underBottomBarScreenRect.left = _underTopBarScreenRect.left;
_underBottomBarScreenRect.right = _underTopBarScreenRect.right;
CLBlitter_CopyViewRect(_mainView, _underBarsView, &_underBottomBarScreenRect, &_underBottomBarBackupRect);
int16 r19 = 14; // TODO - init in decl?
int16 r20 = 176;
int16 r25 = 14;
int16 r24 = 21;
_underTopBarScreenRect.left = 0;
_underTopBarScreenRect.right = 320 - 1;
_underTopBarBackupRect.left = _game->getScrollPos();
_underTopBarBackupRect.right = _game->getScrollPos() + 320 - 1;
unsigned int *scr40, *scr41, *scr42;
while (r24 > 0) {
if (r25 > 0) {
_underTopBarScreenRect.top = 16 - r25;
_underTopBarScreenRect.bottom = 16 - 1;
_underTopBarBackupRect.top = 0;
_underTopBarBackupRect.bottom = r25 - 1;
CLBlitter_CopyViewRect(_underBarsView, _mainView, &_underTopBarScreenRect, &_underTopBarBackupRect);
scr40 = ((unsigned int *)_mainViewBuf) + r19 * 640 / 4;
scr41 = scr40 + 640 / 4;
for (int i = 0; i < 320; i += 4) {
*scr40++ = 0;
*scr41++ = 0;
}
}
_underTopBarScreenRect.top = 16;
_underTopBarScreenRect.bottom = r24 + 16 - 1;
_underTopBarBackupRect.top = 200 - r24;
_underTopBarBackupRect.bottom = 200 - 1;
CLBlitter_CopyViewRect(_underBarsView, _mainView, &_underTopBarScreenRect, &_underTopBarBackupRect);
scr40 = ((unsigned int *)_mainViewBuf) + r20 * 640 / 4;
scr41 = scr40 + 640 / 4;
scr42 = scr41 + 640 / 4;
for (int i = 0; i < 320; i += 4) {
*scr40++ = 0;
*scr41++ = 0;
*scr42++ = 0;
}
r19 -= 2;
r20 += 3;
r25 -= 2;
r24 -= 3;
_game->display();
}
scr40 = (unsigned int *)_mainViewBuf;
scr41 = scr40 + 640 / 4;
for (int i = 0; i < 320; i += 4) {
*scr40++ = 0;
*scr41++ = 0;
}
scr40 = ((unsigned int *)_mainViewBuf) + r20 * 640 / 4;
scr41 = scr40 + 640 / 4;
scr42 = scr41 + 640 / 4;
for (int i = 0; i < 320; i += 4) {
*scr40++ = 0;
*scr41++ = 0;
*scr42++ = 0;
}
_game->display();
initRects();
_showBlackBars = true;
}
void EdenGraphics::initRects() {
_underTopBarScreenRect = Common::Rect(0, 0, 320 - 1, 16 - 1);
_underTopBarBackupRect = Common::Rect(0, 0, 320 - 1, 16 - 1);
_underBottomBarScreenRect = Common::Rect(0, 176, 320 - 1, 200 - 1); //TODO: original bug? this cause crash in copyrect (this, underBottomBarBackupRect)
_underBottomBarBackupRect = Common::Rect(0, 16, 320 - 1, 40 - 1);
}
// Original name: bars_in
void EdenGraphics::showBars() {
if (!_showBlackBars)
return;
drawBlackBars();
int16 r29 = 2;
int16 r28 = 2;
_underTopBarScreenRect.left = 0;
_underTopBarScreenRect.right = 320 - 1;
_underTopBarBackupRect.left = _game->getScrollPos();
_underTopBarBackupRect.right = _game->getScrollPos() + 320 - 1;
while (r28 < 24) {
if (r29 <= 16) {
_underTopBarScreenRect.top = 16 - r29;
_underTopBarScreenRect.bottom = 16 - 1;
_underTopBarBackupRect.top = 0;
_underTopBarBackupRect.bottom = r29 - 1;
CLBlitter_CopyViewRect(_underBarsView, _mainView, &_underTopBarScreenRect, &_underTopBarBackupRect);
}
_underTopBarScreenRect.top = 16;
_underTopBarScreenRect.bottom = 16 + r28;
_underTopBarBackupRect.top = 200 - 1 - r28;
_underTopBarBackupRect.bottom = 200 - 1;
CLBlitter_CopyViewRect(_underBarsView, _mainView, &_underTopBarScreenRect, &_underTopBarBackupRect);
r29 += 2;
r28 += 3;
_game->display();
}
initRects();
_showBlackBars = false;
}
// Original name: af_image
void EdenGraphics::displayImage() {
byte *img = _game->getImageDesc() + 200;
int16 count = READ_LE_UINT16(img);
if (!count)
return;
byte *img_start = img;
byte *curimg = _game->getImageDesc();
img += 2;
count *= 3;
while (count--)
*curimg++ = *img++;
img = img_start;
count = READ_LE_UINT16(img);
img += 2;
/////// draw it
while (count--) {
uint16 index = *img++;
uint16 x = *img++ + _game->getGameIconX(0);
uint16 y = *img++ + _game->getGameIconY(0);
byte *pix = _game->getBankData();
byte *scr = _mainViewBuf + x + y * 640;
index--;
if (READ_LE_UINT16(pix) > 2)
readPalette(pix + 2);
pix += READ_LE_UINT16(pix);
pix += READ_LE_UINT16(pix + index * 2);
// int16 height:9
// int16 pad:6;
// int16 flag:1;
byte h0 = *pix++;
byte h1 = *pix++;
int16 w = ((h1 & 1) << 8) | h0;
int16 h = *pix++;
byte mode = *pix++;
if (mode != 0xFF && mode != 0xFE)
continue; //TODO: enclosing block?
if (h1 & 0x80) {
// compressed
for (; h-- > 0;) {
for (int16 ww = w; ww > 0;) {
byte c = *pix++;
if (c >= 0x80) {
if (c == 0x80) {
byte fill = *pix++;
if (fill == 0) {
scr += 128 + 1;
ww -= 128 + 1;
}
else {
byte runVal;
*scr++ = fill; //TODO: wha?
*scr++ = fill;
ww -= 128 + 1;
for (runVal = 127; runVal--;)
*scr++ = fill;
}
}
else {
byte fill = *pix++;
byte runVal = 255 - c + 2;
ww -= runVal;
if (fill == 0)
scr += runVal;
else {
for (; runVal--;)
*scr++ = fill;
}
}
}
else {
byte runVal = c + 1;
ww -= runVal;
for (; runVal--;) {
byte p = *pix++;
if (p == 0)
scr++;
else
*scr++ = p;
}
}
}
scr += 640 - w;
}
}
else {
// uncompressed
for (; h--;) {
for (int16 ww = w; ww--;) {
byte p = *pix++;
if (p == 0)
scr++;
else
*scr++ = p;
}
scr += 640 - w;
}
}
}
}
// Original name: af_subtitle
void EdenGraphics::displaySubtitles() {
byte *src = _subtitlesViewBuf;
byte *dst = _mainViewBuf;
int16 y;
if (_game->_globals->_displayFlags & DisplayFlags::dfFlag2) {
y = 174;
if ((_game->_globals->_drawFlags & DrawFlags::drDrawMenu) && _game->getNumTextLines() == 1)
y = 167;
dst += 640 * (y - _game->getNumTextLines() * FONT_HEIGHT) + _subtitlesXScrMargin;
}
else {
y = 174;
dst += 640 * (y - _game->getNumTextLines() * FONT_HEIGHT) + _game->getScrollPos() + _subtitlesXScrMargin;
}
if (_game->animationIsActive() && !_game->personIsTalking())
return;
saveUnderSubtitles(y);
for (int16 h = 0; h < _game->getNumTextLines() * FONT_HEIGHT + 1; h++) {
for (int16 w = 0; w < _subtitlesXWidth; w++) {
byte c = *src++;
if (c)
*dst = c;
dst++;
}
dst += 640 - _subtitlesXWidth;
}
}
// Original name afsalle1
void EdenGraphics::displaySingleRoom(Room *room) {
byte *ptr = (byte *)getElem(_game->getPlaceRawBuf(), room->_id - 1);
ptr++;
for (;;) {
byte b0 = *ptr++;
byte b1 = *ptr++;
int16 index = (b1 << 8) | b0;
if (index == -1)
break;
if (index > 0) {
int16 x = *ptr++ | (((b1 & 0x2) >> 1) << 8); //TODO: check me
int16 y = *ptr++;
ptr++;
index &= 0x1FF;
if (!(_game->_globals->_displayFlags & 0x80)) {
if (index == 1 || _game->_globals->_varF7)
drawSprite(index - 1, x, y, true);
}
_game->_globals->_varF7 = 0;
continue;
}
if (b1 & 0x40) {
if (b1 & 0x20) {
bool addIcon = false;
Icon *icon = _game->_globals->_nextRoomIcon;
if (b0 < 4) {
if (_game->_globals->_roomPtr->_exits[b0])
addIcon = true;
}
else if (b0 > 229) {
if (_game->_globals->_partyOutside & (1 << (b0 - 230)))
addIcon = true;
}
else if (b0 >= 100) {
debug("add object %d", b0 - 100);
if (_game->isObjectHere(b0 - 100)) {
addIcon = true;
_game->_globals->_varF7 = 1;
}
}
else
addIcon = true;
if (addIcon) {
icon->_actionId = b0;
icon->_objectId = b0;
icon->_cursorId = _game->getActionCursor(b0);
int16 x = READ_LE_UINT16(ptr);
ptr += 2;
int16 y = READ_LE_UINT16(ptr);
ptr += 2;
int16 ex = READ_LE_UINT16(ptr);
ptr += 2;
int16 ey = READ_LE_UINT16(ptr);
ptr += 2;
x += _game->_globals->_roomBaseX;
ex += _game->_globals->_roomBaseX;
debug("add hotspot at %3d:%3d - %3d:%3d, action = %d", x, y, ex, ey, b0);
if (_game->_vm->_showHotspots) {
for (int iii = x; iii < ex; iii++)
_mainViewBuf[y * 640 + iii] = _mainViewBuf[ey * 640 + iii] = (iii % 2) ? 0 : 255;
for (int iii = y; iii < ey; iii++)
_mainViewBuf[iii * 640 + x] = _mainViewBuf[iii * 640 + ex] = (iii % 2) ? 0 : 255;
}
icon->sx = x;
icon->sy = y;
icon->ex = ex;
icon->ey = ey;
_game->_globals->_nextRoomIcon = ++icon;
icon->sx = -1;
}
else
ptr += 8;
}
else
ptr += 8;
}
else
ptr += 8;
}
}
// Original name: restaurefrisesbas
void EdenGraphics::restoreBottomFrieze() {
_underBottomBarScreenRect.left = _game->getScrollPos();
_underBottomBarScreenRect.right = _game->getScrollPos() + 320 - 1;
CLBlitter_CopyViewRect(_underBarsView, getMainView(), &_underBottomBarBackupRect, &_underBottomBarScreenRect);
}
// Original name: sauvefriseshaut
void EdenGraphics::saveTopFrieze(int16 x) { // Save top bar
_underTopBarScreenRect = Common::Rect(x, 0, x + 320 - 1, 15);
_underTopBarBackupRect = Common::Rect(0, 0, 320 - 1, 15);
CLBlitter_CopyViewRect(getMainView(), _underBarsView, &_underTopBarScreenRect, &_underTopBarBackupRect);
}
// Original name: sauvefrisesbas
void EdenGraphics::saveBottomFrieze() { // Save bottom bar
_underBottomBarScreenRect.left = 0;
_underBottomBarScreenRect.right = 320 - 1;
CLBlitter_CopyViewRect(getMainView(), _underBarsView, &_underBottomBarScreenRect, &_underBottomBarBackupRect);
}
// Original name: afsalle
void EdenGraphics::displayRoom() {
Room *room = _game->_globals->_roomPtr;
_game->_globals->_displayFlags = DisplayFlags::dfFlag1;
_game->_globals->_roomBaseX = 0;
_game->_globals->_roomBackgroundBankNum = room->_backgroundBankNum;
if (room->_flags & RoomFlags::rf08) {
_game->_globals->_displayFlags |= DisplayFlags::dfFlag80;
if (room->_flags & RoomFlags::rfPanable) {
// Scrollable room on 2 screens
_game->_globals->_displayFlags |= DisplayFlags::dfPanable;
_game->_globals->_varF4 = 0;
rundcurs();
_game->saveFriezes();
_game->useBank(room->_bank - 1);
drawSprite(0, 0, 16, true);
_game->useBank(room->_bank);
drawSprite(0, 320, 16, true);
displaySingleRoom(room);
_game->_globals->_roomBaseX = 320;
displaySingleRoom(room + 1);
}
else
displaySingleRoom(room);
}
else {
//TODO: roomImgBank is garbage here!
debug("displayRoom: room 0x%X using bank %d", _game->_globals->_roomNum, _game->_globals->_roomImgBank);
_game->useBank(_game->_globals->_roomImgBank);
displaySingleRoom(room);
assert(_game->_vm->_screenView->_pitch == 320);
}
}
View *EdenGraphics::getUnderBarsView() {
return _underBarsView;
}
void EdenGraphics::openWindow() {
_underBarsView = new View(320, 40);
_underBarsView->_normal._width = 320;
_view2 = new View(32, 32);
_view2Buf = _view2->_bufferPtr;
_subtitlesView = new View(_subtitlesXWidth, 60);
_subtitlesViewBuf = _subtitlesView->_bufferPtr;
_underSubtitlesView = new View(_subtitlesXWidth, 60);
_underSubtitlesViewBuf = _underSubtitlesView->_bufferPtr;
_mainView = new View(640, 200);
_mainView->_normal._width = 320;
CLBlitter_FillView(_mainView, 0xFFFFFFFF);
_mainView->setSrcZoomValues(0, 0);
_mainView->setDisplayZoomValues(640, 400);
_mainView->centerIn(_game->_vm->_screenView);
_mainViewBuf = _mainView->_bufferPtr;
_game->setMouseCenterX(_mainView->_normal._dstLeft + _mainView->_normal._width / 2);
_game->setMouseCenterY(_mainView->_normal._dstTop + _mainView->_normal._height / 2);
_game->_vm->setMousePosition(_game->getMouseCenterX(), _game->getMouseCenterY());
_game->_vm->hideMouse();
_game->setCurPosX(320 / 2);
_game->setCurPosY(200 / 2);
}
// Original name: effet1
void EdenGraphics::displayEffect1() {
blackRect32();
setSrcRect(0, 0, 16 - 1, 4 - 1);
int y = _mainView->_normal._dstTop;
for (int16 i = 16; i <= 96; i += 4) {
for (int x = _mainView->_normal._dstLeft; x < _mainView->_normal._dstLeft + 320; x += 16) {
setDestRect(x, y + i, x + 16 - 1, y + i + 4 - 1);
CLBlitter_CopyViewRect(_view2, _game->_vm->_screenView, &_rect_src, &_rect_dst);
setDestRect(x, y + 192 - i, x + 16 - 1, y + 192 - i + 4 - 1);
CLBlitter_CopyViewRect(_view2, _game->_vm->_screenView, &_rect_src, &_rect_dst);
}
CLBlitter_UpdateScreen();
_game->wait(1);
}
CLPalette_Send2Screen(_globalPalette, 0, 256);
_mainView->_normal._height = 2;
_mainView->_zoom._height = 4;
int16 ny = _mainView->_normal._dstTop;
int16 dy = _mainView->_zoom._dstTop;
for (int16 i = 0; i < 100; i += 2) {
_mainView->_normal._srcTop = 99 - i;
_mainView->_zoom._srcTop = 99 - i;
_mainView->_normal._dstTop = 99 - i + ny;
_mainView->_zoom._dstTop = (99 - i) * 2 + dy;
CLBlitter_CopyView2Screen(_mainView);
_mainView->_normal._srcTop = 100 + i;
_mainView->_zoom._srcTop = 100 + i;
_mainView->_normal._dstTop = 100 + i + ny;
_mainView->_zoom._dstTop = (100 + i) * 2 + dy;
CLBlitter_CopyView2Screen(_mainView);
CLBlitter_UpdateScreen();
_game->wait(1);
}
_mainView->_normal._height = 200;
_mainView->_zoom._height = 400;
_mainView->_normal._srcTop = 0;
_mainView->_zoom._srcTop = 0;
_mainView->_normal._dstTop = ny;
_mainView->_zoom._dstTop = dy;
_game->_globals->_varF1 = 0;
}
// Original name: effet2
void EdenGraphics::displayEffect2() {
static const int16 pattern1[] = { 0, 1, 2, 3, 7, 11, 15, 14, 13, 12, 8, 4, 5, 6, 10, 9 };
static const int16 pattern2[] = { 0, 15, 1, 14, 2, 13, 3, 12, 7, 8, 11, 4, 5, 10, 6, 9 };
static const int16 pattern3[] = { 0, 2, 5, 7, 8, 10, 13, 15, 1, 3, 4, 6, 9, 11, 12, 14 };
static const int16 pattern4[] = { 0, 3, 15, 12, 1, 7, 14, 8, 2, 11, 13, 4, 5, 6, 10, 9 };
if (_game->_globals->_var103 == 69) {
displayEffect4();
return;
}
switch (++_eff2pat) {
case 1:
colimacon(pattern1);
break;
case 2:
colimacon(pattern2);
break;
case 3:
colimacon(pattern3);
break;
case 4:
default:
colimacon(pattern4);
_eff2pat = 0;
break;
}
}
// Original name: effet3
void EdenGraphics::displayEffect3() {
CLPalette_GetLastPalette(_oldPalette);
for (uint16 i = 0; i < 6; i++) {
for (uint16 c = 0; c < 256; c++) {
_newColor.r = _oldPalette[c].r >> i;
_newColor.g = _oldPalette[c].g >> i;
_newColor.b = _oldPalette[c].b >> i;
CLPalette_SetRGBColor(_newPalette, c, &_newColor);
}
CLPalette_Send2Screen(_newPalette, 0, 256);
_game->wait(1);
}
CLBlitter_CopyView2Screen(_mainView);
for (uint16 i = 0; i < 6; i++) {
for (uint16 c = 0; c < 256; c++) {
_newColor.r = _globalPalette[c].r >> (5 - i);
_newColor.g = _globalPalette[c].g >> (5 - i);
_newColor.b = _globalPalette[c].b >> (5 - i);
CLPalette_SetRGBColor(_newPalette, c, &_newColor);
}
CLPalette_Send2Screen(_newPalette, 0, 256);
_game->wait(1);
}
}
// Original name: effet4
void EdenGraphics::displayEffect4() {
byte *scr, *pix, *r24, *r25, *r30, c;
int16 r17, r23, r16, r18, r19, r22, r27, r31;
CLPalette_Send2Screen(_globalPalette, 0, 256);
int16 ww = _game->_vm->_screenView->_pitch;
int16 x = _mainView->_normal._dstLeft;
int16 y = _mainView->_normal._dstTop;
for (int16 i = 32; i > 0; i -= 2) {
scr = _game->_vm->_screenView->_bufferPtr;
scr += (y + 16) * ww + x;
pix = _mainView->_bufferPtr + 16 * 640;
r17 = 320 / i;
r23 = 320 - 320 / i * i; //TODO: 320 % i ?
r16 = 160 / i;
r18 = 160 - 160 / i * i; //TODO: 160 % i ?
for (r19 = r16; r19 > 0; r19--) {
r24 = scr;
r25 = pix;
for (r22 = r17; r22 > 0; r22--) {
c = *r25;
r25 += i;
r30 = r24;
for (r27 = i; r27 > 0; r27--) {
for (r31 = i; r31 > 0; r31--)
*r30++ = c;
r30 += ww - i;
}
r24 += i;
}
if (r23) {
c = *r25;
r30 = r24;
for (r27 = i; r27 > 0; r27--) {
for (r31 = r23; r31 > 0; r31--)
*r30++ = c;
r30 += ww - r23;
}
}
scr += i * ww;
pix += i * 640;
}
if (r18) {
r24 = scr;
r25 = pix;
for (r22 = r17; r22 > 0; r22--) {
c = *r25;
r25 += i;
r30 = r24;
for (r27 = r18; r27 > 0; r27--) {
for (r31 = i; r31 > 0; r31--)
*r30++ = c;
r30 += ww - i;
}
r24 += i;
}
if (r23) {
c = *r25;
r30 = r24;
for (r27 = r18; r27 > 0; r27--) {
for (r31 = r23; r31 > 0; r31--)
*r30++ = c;
r30 += ww - r23;
}
}
}
CLBlitter_UpdateScreen();
_game->wait(3);
}
CLBlitter_CopyView2Screen(_mainView);
}
void EdenGraphics::clearScreen() {
int16 ww = _game->_vm->_screenView->_pitch;
int16 x = _mainView->_normal._dstLeft;
int16 y = _mainView->_normal._dstTop;
byte *scr = _game->_vm->_screenView->_bufferPtr;
scr += (y + 16) * ww + x;
for (int16 yy = 0; yy < 160; yy++) {
for (int16 xx = 0; xx < 320; xx++)
*scr++ = 0;
scr += ww - 320;
}
CLBlitter_UpdateScreen();
}
void EdenGraphics::colimacon(const int16 pattern[16]) {
int16 p, r27, r25;
int16 ww = _game->_vm->_screenView->_pitch;
int16 x = _mainView->_normal._dstLeft;
int16 y = _mainView->_normal._dstTop;
byte *scr = _game->_vm->_screenView->_bufferPtr;
scr += (y + 16) * ww + x;
for (int16 i = 0; i < 16; i++) {
p = pattern[i];
r27 = p % 4 + p / 4 * ww;
for (int16 j = 0; j < 320 * 160 / 16; j++)
scr[j / (320 / 4) * ww * 4 + j % (320 / 4) * 4 + r27] = 0;
CLBlitter_UpdateScreen();
_game->wait(1);
}
CLPalette_Send2Screen(_globalPalette, 0, 256);
byte *pix = _mainView->_bufferPtr;
x = _mainView->_normal._dstLeft;
y = _mainView->_normal._dstTop;
pix += 640 * 16;
scr = _game->_vm->_screenView->_bufferPtr;
scr += (y + 16) * ww + x;
for (int16 i = 0; i < 16; i++) {
p = pattern[i];
r25 = p % 4 + p / 4 * 640;
r27 = p % 4 + p / 4 * ww;
for (int16 j = 0; j < 320 * 160 / 16; j++)
scr[j / (320 / 4) * ww * 4 + j % (320 / 4) * 4 + r27] =
pix[j / (320 / 4) * 640 * 4 + j % (320 / 4) * 4 + r25];
CLBlitter_UpdateScreen();
_game->wait(1);
}
}
void EdenGraphics::fadeToBlack(int delay) {
CLPalette_GetLastPalette(_oldPalette);
for (int16 i = 0; i < 6; i++) {
for (int16 j = 0; j < 256; j++) {
_newColor.r = _oldPalette[j].r >> i;
_newColor.g = _oldPalette[j].g >> i;
_newColor.b = _oldPalette[j].b >> i;
CLPalette_SetRGBColor(_newPalette, j, &_newColor);
}
CLPalette_Send2Screen(_newPalette, 0, 256);
_game->wait(delay);
}
}
// Original name: fadetoblack128
void EdenGraphics::fadeToBlackLowPalette(int delay) {
CLPalette_GetLastPalette(_oldPalette);
for (int16 i = 0; i < 6; i++) {
for (int16 j = 0; j < 129; j++) { //CHECKME: Should be 128?
_newColor.r = _oldPalette[j].r >> i;
_newColor.g = _oldPalette[j].g >> i;
_newColor.b = _oldPalette[j].b >> i;
CLPalette_SetRGBColor(_newPalette, j, &_newColor);
}
CLPalette_Send2Screen(_newPalette, 0, 128);
_game->wait(delay);
}
}
// Original name: fadefromblack128
void EdenGraphics::fadeFromBlackLowPalette(int delay) {
for (int16 i = 0; i < 6; i++) {
for (int16 j = 0; j < 129; j++) { //CHECKME: Should be 128?
_newColor.r = _globalPalette[j].r >> (5 - i);
_newColor.g = _globalPalette[j].g >> (5 - i);
_newColor.b = _globalPalette[j].b >> (5 - i);
CLPalette_SetRGBColor(_newPalette, j, &_newColor);
}
CLPalette_Send2Screen(_newPalette, 0, 128);
_game->wait(delay);
}
}
// Original name: rectanglenoir32
void EdenGraphics::blackRect32() {
// blacken 32x32 rectangle
int *pix = (int *)_view2Buf;
for (int16 i = 0; i < 32; i++) {
pix[0] = 0;
pix[1] = 0;
pix[2] = 0;
pix[3] = 0;
pix[4] = 0;
pix[5] = 0;
pix[6] = 0;
pix[7] = 0;
pix += 32 / 4;
}
}
void EdenGraphics::setSrcRect(int16 sx, int16 sy, int16 ex, int16 ey) {
_rect_src = Common::Rect(sx, sy, ex, ey);
}
void EdenGraphics::setDestRect(int16 sx, int16 sy, int16 ex, int16 ey) {
_rect_dst = Common::Rect(sx, sy, ex, ey);
}
void EdenGraphics::effetpix() {
uint16 r25, r18, r31, r30; //TODO: change to xx/yy
uint16 ww = _game->_vm->_screenView->_pitch;
r25 = ww * 80;
r18 = 640 * 80;
byte *pix = _mainView->_bufferPtr + 16 * 640;
int x = _mainView->_normal._dstLeft;
int y = _mainView->_normal._dstTop;
byte *scr = _game->_vm->_screenView->_bufferPtr;
scr += (y + 16) * ww + x;
int16 r20 = 0x4400; //TODO
int16 r27 = 1;
int16 r26 = 0;
do {
char r8 = r27 & 1;
r27 >>= 1;
if (r8)
r27 ^= r20;
if (r27 < 320 * 80) {
r31 = r27 / 320;
r30 = r27 % 320;
scr[r31 * ww + r30] = 0;
scr[r31 * ww + r25 + r30] = 0;
if (++r26 == 960) {
CLBlitter_UpdateScreen();
_game->wait(1);
r26 = 0;
}
}
} while (r27 != 1);
CLPalette_Send2Screen(_globalPalette, 0, 256);
r20 = 0x4400;
r27 = 1;
r26 = 0;
do {
char r8 = r27 & 1;
r27 >>= 1;
if (r8)
r27 ^= r20;
if (r27 < 320 * 80) {
r31 = r27 / 320;
r30 = r27 % 320;
byte p0 = pix[r31 * 640 + r30];
byte p1 = pix[r31 * 640 + r18 + r30];
scr[r31 * ww + r30] = p0;
scr[r31 * ww + r25 + r30] = p1;
if (++r26 == 960) {
CLBlitter_UpdateScreen();
_game->wait(1);
r26 = 0;
}
}
} while (r27 != 1);
assert(_game->_vm->_screenView->_pitch == 320);
}
////// film.c
// Original name: showfilm
void EdenGraphics::showMovie(int16 num, char arg1) {
Common::SeekableReadStream *stream = _game->loadSubStream(num - 1 + 485);
if (!stream) {
warning("Could not load movie %d", num);
return;
}
int16 j = 0;
color_t palette16[256];
byte *palette = new byte[256 * 3];
CLPalette_GetLastPalette(palette16);
for (int16 i = 0; i < 256; i++) {
palette[j++] = palette16[i].r >> 8;
palette[j++] = palette16[i].g >> 8;
palette[j++] = palette16[i].b >> 8;
}
Video::VideoDecoder *decoder = new Video::HNMDecoder(g_system->getScreenFormat(), false, palette);
if (!decoder->loadStream(stream)) {
warning("Could not load movie %d", num);
delete decoder;
return;
}
if (_game->_globals->_curVideoNum == 92) {
decoder->setVolume(0);
}
decoder->start();
_hnmView = new View(decoder->getWidth(), decoder->getHeight());
_hnmView->setSrcZoomValues(0, 0);
_hnmView->setDisplayZoomValues(decoder->getWidth() * 2, decoder->getHeight() * 2);
_hnmView->centerIn(_game->_vm->_screenView);
_hnmViewBuf = _hnmView->_bufferPtr;
if (arg1) {
_hnmView->_normal._height = 160;
_hnmView->_zoom._height = 320; //TODO: width??
_hnmView->_normal._dstTop = _mainView->_normal._dstTop + 16;
_hnmView->_zoom._dstTop = _mainView->_zoom._dstTop + 32;
}
do {
if (decoder->needsUpdate()) {
const Graphics::Surface *frame = decoder->decodeNextFrame();
if (frame) {
Graphics::copyBlit(_hnmView->_bufferPtr, (const byte *)frame->getPixels(), _hnmView->_pitch, frame->pitch, frame->w, frame->h, 1);
}
if (decoder->hasDirtyPalette()) {
const byte *framePalette = decoder->getPalette();
for (int i = 0; i < 256; i++) {
palette16[i].r = framePalette[(i * 3) + 0] << 8;
palette16[i].g = framePalette[(i * 3) + 1] << 8;
palette16[i].b = framePalette[(i * 3) + 2] << 8;
}
CLBlitter_Send2ScreenNextCopy(palette16, 0, 256);
}
}
_hnmFrameNum = decoder->getCurFrame();
if (_game->getSpecialTextMode())
handleHNMSubtitles();
else
_game->musicspy();
CLBlitter_CopyView2Screen(_hnmView);
assert(_game->_vm->_screenView->_pitch == 320);
_game->_vm->pollEvents();
if (arg1) {
if (_game->_vm->isMouseButtonDown()) {
if (!_game->isMouseHeld()) {
_game->setMouseHeld();
_videoCanceledFlag = true;
}
}
else
_game->setMouseNotHeld();
}
g_system->delayMillis(10);
} while (!_game->_vm->shouldQuit() && !decoder->endOfVideo() && !_videoCanceledFlag);
delete _hnmView;
delete decoder;
}
bool EdenGraphics::getShowBlackBars() {
return _showBlackBars;
}
void EdenGraphics::setShowBlackBars(bool value) {
_showBlackBars = value;
}
void EdenGraphics::playHNM(int16 num) {
perso_t *perso = nullptr;
int16 oldDialogType = -1;
_game->_globals->_curVideoNum = num;
if (num != 2001 && num != 2012 && num != 98 && num != 171) {
byte oldMusicType = _game->_globals->_newMusicType;
_game->_globals->_newMusicType = MusicType::mtEvent;
_game->musique();
_game->musicspy();
_game->_globals->_newMusicType = oldMusicType;
}
_game->_globals->_videoSubtitleIndex = 1;
if (_game->getSpecialTextMode()) {
perso = _game->_globals->_characterPtr;
oldDialogType = _game->_globals->_dialogType;
_game->preloadDialogs(num);
_game->fademusica0(1);
_game->stopMusic();
}
_showVideoSubtitle = false;
_videoCanceledFlag = false;
if (_needToFade) {
fadeToBlack(4);
clearScreen();
_needToFade = false;
}
if (num == 2012 || num == 98 || num == 171)
showMovie(num, 0);
else
showMovie(num, 1);
_cursKeepPos = Common::Point(-1, -1);
if (_game->getSpecialTextMode()) {
_game->setMusicFade(3);
_game->musicspy();
_game->_globals->_characterPtr = perso;
_game->_globals->_dialogType = oldDialogType;
_game->setSpecialTextMode(false);
}
if (_videoCanceledFlag)
_game->_globals->_varF1 = RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01;
if (_game->_globals->_curVideoNum == 167)
_game->_globals->_varF1 = RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01;
if (_game->_globals->_curVideoNum == 104)
_game->_globals->_varF1 = RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01;
if (_game->_globals->_curVideoNum == 102)
_game->_globals->_varF1 = RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01;
if (_game->_globals->_curVideoNum == 77)
_game->_globals->_varF1 = RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01;
if (_game->_globals->_curVideoNum == 149)
_game->_globals->_varF1 = RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01;
}
void EdenGraphics::initGlobals() {
_underSubtitlesScreenRect.top = 0;
_underSubtitlesScreenRect.left = _subtitlesXScrMargin;
_underSubtitlesScreenRect.right = _subtitlesXScrMargin + _subtitlesXWidth - 1;
_underSubtitlesScreenRect.bottom = 176 - 1;
_underSubtitlesBackupRect.top = 0;
_underSubtitlesBackupRect.left = _subtitlesXScrMargin;
_underSubtitlesBackupRect.right = _subtitlesXScrMargin + _subtitlesXWidth - 1;
_underSubtitlesBackupRect.bottom = 60 - 1;
}
// Original name: sauvefondbulle
void EdenGraphics::saveUnderSubtitles(int16 y) {
_underSubtitlesScreenRect.top = y - _game->getNumTextLines() * FONT_HEIGHT;
_underSubtitlesScreenRect.left = _game->getScrollPos() + _subtitlesXScrMargin;
_underSubtitlesScreenRect.right = _game->getScrollPos() + _subtitlesXScrMargin + _subtitlesXWidth - 1;
_underSubtitlesScreenRect.bottom = y;
_underSubtitlesBackupRect.top = 0;
_underSubtitlesBackupRect.bottom = _game->getNumTextLines() * FONT_HEIGHT;
CLBlitter_CopyViewRect(getMainView(), _underSubtitlesView, &_underSubtitlesScreenRect, &_underSubtitlesBackupRect);
_savedUnderSubtitles = true;
}
void EdenGraphics::setSavedUnderSubtitles(bool value) {
_savedUnderSubtitles = value;
}
// Original name: restaurefondbulle
void EdenGraphics::restoreUnderSubtitles() {
if (!_savedUnderSubtitles)
return;
CLBlitter_CopyViewRect(_underSubtitlesView, getMainView(), &_underSubtitlesBackupRect, &_underSubtitlesScreenRect);
_savedUnderSubtitles = false;
}
// Original name: af_subtitlehnm
void EdenGraphics::displayHNMSubtitle() {
byte *src = getSubtitlesViewBuf();
byte *dst = getHnmViewBuf() + _subtitlesXScrMargin + (158 - _game->getNumTextLines() * FONT_HEIGHT) * 320;
for (int16 y = 0; y < _game->getNumTextLines() * FONT_HEIGHT; y++) {
for (int16 x = 0; x < _subtitlesXWidth; x++) {
char c = *src++;
if (c)
*dst = c;
dst++;
}
dst += 320 - _subtitlesXWidth;
}
}
// Original name bullehnm
void EdenGraphics::handleHNMSubtitles() {
#define SUB_LINE(start, end) \
(start), (end) | 0x8000
static const uint16 kFramesVid170[] = {
SUB_LINE(68, 120),
SUB_LINE(123, 196),
SUB_LINE(199, 274),
SUB_LINE(276, 370),
SUB_LINE(799, 885),
SUB_LINE(888, 940),
SUB_LINE(947, 1000),
SUB_LINE(1319, 1378),
SUB_LINE(1380, 1440),
SUB_LINE(1854, 1898),
SUB_LINE(1900, 1960),
SUB_LINE(2116, 2184),
SUB_LINE(2186, 2252),
SUB_LINE(2254, 2320),
SUB_LINE(3038, 3094),
SUB_LINE(3096, 3160),
0xFFFF
};
static const uint16 kFramesVid83[] = {
SUB_LINE(99, 155),
SUB_LINE(157, 256),
0xFFFF
};
static const uint16 kFramesVid88[] = {
SUB_LINE(106, 173),
SUB_LINE(175, 244),
SUB_LINE(246, 350),
SUB_LINE(352, 467),
0xFFFF
};
static const uint16 kFramesVid89[] = {
SUB_LINE(126, 176),
SUB_LINE(178, 267),
SUB_LINE(269, 342),
SUB_LINE(344, 398),
SUB_LINE(400, 458),
SUB_LINE(460, 558),
0xFFFF
};
static const uint16 kFramesVid94[] = {
SUB_LINE(101, 213),
SUB_LINE(215, 353),
SUB_LINE(355, 455),
SUB_LINE(457, 518),
SUB_LINE(520, 660),
SUB_LINE(662, 768),
0xFFFF
};
#undef SUB_LINE
const uint16 *frames = nullptr;
perso_t *perso = nullptr;
switch (_game->_globals->_curVideoNum) {
case 170:
frames = kFramesVid170;
break;
case 83:
frames = kFramesVid83;
break;
case 88:
frames = kFramesVid88;
break;
case 89:
frames = kFramesVid89;
break;
case 94:
frames = kFramesVid94;
break;
default:
return;
}
perso = _game->personSubtitles();
assert(perso != nullptr);
assert(frames != nullptr);
const uint16 *frames_start = frames;
uint16 frame;
while ((frame = *frames++) != 0xFFFF) {
if ((frame & ~0x8000) == _hnmFrameNum)
break;
}
if (frame == 0xFFFF) {
if (_showVideoSubtitle)
displayHNMSubtitle();
return;
}
if (frame & 0x8000)
_showVideoSubtitle = false;
else {
_game->_globals->_videoSubtitleIndex = (frames - frames_start) / 2 + 1;
_game->_globals->_characterPtr = perso;
_game->_globals->_dialogType = DialogType::dtInspect;
int16 num = (perso->_id << 3) | _game->_globals->_dialogType;
_game->dialoscansvmas((Dialog *)getElem(_game->getGameDialogs(), num));
_showVideoSubtitle = true;
}
if (_showVideoSubtitle)
displayHNMSubtitle();
}
} // namespace Cryo