mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-11 19:54:03 +00:00
318 lines
7.3 KiB
C++
318 lines
7.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "hdb/hdb.h"
|
|
#include "hdb/ai.h"
|
|
#include "hdb/sound.h"
|
|
#include "hdb/window.h"
|
|
|
|
namespace HDB {
|
|
|
|
// Add entity to Player's Inventory
|
|
bool AI::addToInventory(AIEntity *e) {
|
|
switch (e->type) {
|
|
case ITEM_GEM_WHITE:
|
|
_numGems++;
|
|
removeEntity(e);
|
|
return true;
|
|
case ITEM_GEM_BLUE:
|
|
_numGems += 5;
|
|
removeEntity(e);
|
|
return true;
|
|
case ITEM_GEM_RED:
|
|
_numGems += 10;
|
|
removeEntity(e);
|
|
return true;
|
|
case ITEM_GEM_GREEN:
|
|
_numGems += 100;
|
|
removeEntity(e);
|
|
return true;
|
|
case ITEM_GOO_CUP:
|
|
_numGooCups++;
|
|
removeEntity(e);
|
|
return true;
|
|
case ITEM_MONKEYSTONE:
|
|
_numMonkeystones++;
|
|
removeEntity(e);
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (_numInventory >= kMaxInventory) {
|
|
g_hdb->_window->openMessageBar("Your inventory is full.", 5);
|
|
return false;
|
|
}
|
|
|
|
_inventory[_numInventory].ent = *e;
|
|
_numInventory++;
|
|
|
|
// If weapon, ready it
|
|
switch (e->type) {
|
|
case ITEM_CLUB:
|
|
case ITEM_ROBOSTUNNER:
|
|
case ITEM_SLUGSLINGER:
|
|
g_hdb->_window->chooseWeapon(e->type);
|
|
default:
|
|
break;
|
|
}
|
|
|
|
printYouGotMsg(e->printedName);
|
|
removeEntity(e);
|
|
return true;
|
|
}
|
|
|
|
void AI::purgeInventory() {
|
|
memset(&_inventory, 0, sizeof(InvEnt) * kMaxInventory);
|
|
_numInventory = 0;
|
|
}
|
|
|
|
// Clear out the Player inventory except Gems,
|
|
// Monkeystones and Goo Cups unless its marked
|
|
void AI::clearInventory() {
|
|
int keepslot = 0;
|
|
for (int i = 0; i < _numInventory; i++) {
|
|
if (!_inventory[i].keep) {
|
|
_inventory[i].reset();
|
|
} else {
|
|
if (i != keepslot) {
|
|
_inventory[keepslot] = _inventory[i];
|
|
_inventory[i].reset();
|
|
}
|
|
keepslot++;
|
|
}
|
|
}
|
|
_numInventory = keepslot;
|
|
}
|
|
|
|
AIEntity *AI::getInvItem(int which) {
|
|
if (which >= _numInventory)
|
|
return nullptr;
|
|
return &_inventory[which].ent;
|
|
}
|
|
|
|
int AI::queryInventory(const char *string) {
|
|
if (!scumm_stricmp(string, "monkeystone"))
|
|
return getMonkeystoneAmount();
|
|
if (!scumm_stricmp(string, "goo"))
|
|
return getGooCupAmount();
|
|
if (!scumm_stricmp(string, "gem"))
|
|
return getGemAmount();
|
|
|
|
if (!_numInventory)
|
|
return 0;
|
|
|
|
int count = 0;
|
|
for (int i = _numInventory - 1; i >= 0; i--)
|
|
if (strstr(_inventory[i].ent.entityName, string))
|
|
count++;
|
|
|
|
return count;
|
|
}
|
|
|
|
bool AI::removeInvItem(const char *string, int amount) {
|
|
// Check specially for Gems, Monkeystones and Goo Cups
|
|
if (!scumm_stricmp(string, "gem")) {
|
|
_numGems -= amount;
|
|
return true;
|
|
} else if (!scumm_stricmp(string, "monkeystone")) {
|
|
_numMonkeystones -= amount;
|
|
return true;
|
|
} else if (!scumm_stricmp(string, "goo")) {
|
|
_numGooCups -= amount;
|
|
return true;
|
|
}
|
|
|
|
if (!_numInventory)
|
|
return false;
|
|
|
|
bool found;
|
|
do {
|
|
found = false;
|
|
|
|
for (int i = _numInventory - 1; i >= 0; i--)
|
|
if (strstr(_inventory[i].ent.entityName, string)) {
|
|
int j = i;
|
|
_inventory[j].reset();
|
|
while (j < _numInventory - 1) {
|
|
_inventory[j] = _inventory[j + 1];
|
|
_inventory[j + 1].reset();
|
|
j++;
|
|
}
|
|
_numInventory--;
|
|
amount--;
|
|
found = true;
|
|
if (!amount)
|
|
break;
|
|
}
|
|
} while (found && amount);
|
|
|
|
// if we haven't removed them all, return false
|
|
if (amount)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
int AI::queryInventoryType(AIType which) {
|
|
if (which == ITEM_MONKEYSTONE)
|
|
return getMonkeystoneAmount();
|
|
if (which == ITEM_GOO_CUP)
|
|
return getGooCupAmount();
|
|
if (which == ITEM_GEM_WHITE)
|
|
return getGemAmount();
|
|
|
|
if (!_numInventory)
|
|
return 0;
|
|
|
|
int count = 0;
|
|
for (int i = 0; i < _numInventory; i++) {
|
|
if (_inventory[i].ent.type == which)
|
|
count++;
|
|
}
|
|
return count;
|
|
}
|
|
|
|
int AI::queryInventoryTypeSlot(AIType which) {
|
|
if (!_numInventory)
|
|
return 0;
|
|
|
|
for (int i = 0; i < _numInventory; i++) {
|
|
if (_inventory[i].ent.type == which)
|
|
return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
bool AI::removeInvItemType(AIType which, int amount) {
|
|
// Check specially for Gems, Monkeystones and Goo Cups
|
|
if (which == ITEM_GEM_WHITE) {
|
|
_numGems -= amount;
|
|
return true;
|
|
} else if (which == ITEM_MONKEYSTONE) {
|
|
_numMonkeystones -= amount;
|
|
return true;
|
|
} else if (which == ITEM_GOO_CUP) {
|
|
_numGooCups -= amount;
|
|
return true;
|
|
}
|
|
|
|
if (!_numInventory)
|
|
return false;
|
|
|
|
bool found;
|
|
do {
|
|
found = false;
|
|
|
|
for (int i = 0; i < _numInventory; i++) {
|
|
if (_inventory[i].ent.type == which) {
|
|
int j = i;
|
|
_inventory[j].reset();
|
|
while (j < _numInventory - 1) {
|
|
_inventory[j] = _inventory[j + 1];
|
|
_inventory[j + 1].reset();
|
|
j++;
|
|
}
|
|
_numInventory--;
|
|
amount--;
|
|
found = true;
|
|
if (!amount)
|
|
break;
|
|
}
|
|
}
|
|
} while (found && amount);
|
|
|
|
// if we haven't removed them all, return false
|
|
if (amount)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool AI::addItemToInventory(AIType type, int amount, const char *funcInit, const char *funcAction, const char *funcUse) {
|
|
for (int i = 0; i < amount; i++) {
|
|
spawn(type, DIR_UP, 0, 0, funcInit, funcAction, funcUse, DIR_UP, 1, 0, 0, 1);
|
|
AIEntity *e = findEntity(0, 0);
|
|
if (!e)
|
|
return false;
|
|
if (!addToInventory(e))
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void AI::keepInvItem(AIType type) {
|
|
for (int i = 0; i < _numInventory; i++) {
|
|
if (_inventory[i].ent.type == type)
|
|
_inventory[i].keep = 1;
|
|
}
|
|
}
|
|
|
|
void AI::printYouGotMsg(const char *name) {
|
|
if (!name || !name[0])
|
|
return;
|
|
|
|
Common::String youGotString = Common::String::format("Got %s", name);
|
|
g_hdb->_window->textOut(youGotString.c_str(), kYouGotX, g_hdb->_ai->_youGotY, 120);
|
|
}
|
|
|
|
void AI::newDelivery(const char *itemTextName, const char *itemGfxName, const char *destTextName, const char *destGfxName, const char *id) {
|
|
int i = _numDeliveries;
|
|
|
|
if (i == kMaxDeliveries) {
|
|
g_hdb->_window->openMessageBar("You have too many deliveries already!", 3);
|
|
return;
|
|
}
|
|
|
|
if (itemTextName)
|
|
Common::strlcpy(_deliveries[i].itemTextName, itemTextName, sizeof(_deliveries[0].itemTextName));
|
|
if (itemGfxName)
|
|
Common::strlcpy(_deliveries[i].itemGfxName, itemGfxName, sizeof(_deliveries[0].itemGfxName));
|
|
if (destTextName)
|
|
Common::strlcpy(_deliveries[i].destTextName, destTextName, sizeof(_deliveries[0].destTextName));
|
|
if (destGfxName)
|
|
Common::strlcpy(_deliveries[i].destGfxName, destGfxName, sizeof(_deliveries[0].destGfxName));
|
|
|
|
Common::strlcpy(_deliveries[i].id, id, sizeof(_deliveries[0].id));
|
|
|
|
_numDeliveries++;
|
|
|
|
g_hdb->_window->openDeliveries(true);
|
|
}
|
|
|
|
bool AI::completeDelivery(const char *id) {
|
|
for (int i = 0; i < _numDeliveries; i++) {
|
|
if (!scumm_stricmp(_deliveries[i].id, id)) {
|
|
for (; i < _numDeliveries; i++)
|
|
_deliveries[i] = _deliveries[i + 1];
|
|
_numDeliveries--;
|
|
if (g_hdb->isPPC())
|
|
g_hdb->_sound->playSound(SND_QUEST_COMPLETE);
|
|
else
|
|
g_hdb->_sound->playVoice(GUY_COMPLETED, 1);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
} // End of Namespace
|