scummvm/engines/m4/console.h
2024-02-02 19:53:14 -08:00

48 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_CONSOLE_H
#define M4_CONSOLE_H
#include "gui/debugger.h"
namespace M4 {
class Console : public GUI::Debugger {
private:
bool cmdTeleport(int argc, const char **argv);
bool cmdItem(int argc, const char **argv);
bool cmdHyperwalk(int argc, const char **argv);
bool cmdDigi(int argc, const char **argv);
bool cmdTrigger(int argc, const char **argv);
bool cmdCels(int argc, const char **argv);
bool cmdCel(int argc, const char **argv);
public:
Console();
~Console() override {}
};
} // End of namespace M4
#endif // M4_CONSOLE_H