scummvm/engines/macventure/controls.cpp
2021-12-26 18:48:43 +01:00

85 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Based on
* WebVenture (c) 2010, Sean Kasun
* https://github.com/mrkite/webventure, http://seancode.com/webventure/
*
* Used with explicit permission from the author
*/
#include "macventure/gui.h"
namespace MacVenture {
CommandButton::CommandButton() {
_gui = nullptr;
}
CommandButton::CommandButton(ControlData data, Gui *g) {
_data = data;
_gui = g;
_selected = false;
}
void CommandButton::draw(Graphics::ManagedSurface &surface) const {
uint colorFill = _selected ? kColorBlack : kColorWhite;
uint colorText = _selected ? kColorWhite : kColorBlack;
surface.fillRect(_data.bounds, colorFill);
surface.frameRect(_data.bounds, kColorBlack);
if (_data.titleLength > 0) {
const Graphics::Font &font = _gui->getCurrentFont();
Common::String title(_data.title);
font.drawString(
&surface,
title,
_data.bounds.left,
_data.bounds.top,
_data.bounds.right - _data.bounds.left,
colorText,
Graphics::kTextAlignCenter);
}
}
bool CommandButton::isInsideBounds(const Common::Point point) const {
return _data.bounds.contains(point);
}
const ControlData &CommandButton::getData() const {
return _data;
}
void CommandButton::select() {
_selected = true;
}
void CommandButton::unselect() {
_selected = false;
}
bool CommandButton::isSelected() {
return _selected;
}
}