scummvm/engines/saga/resource_res.cpp
Vladimir Serbinenko 7b9f0ab75d SAGA: Switch from custom macbinary parser to MacResManager
This makes it compatible with other resource fork formats after
update of detection entries
2022-12-18 20:46:34 +01:00

234 lines
7.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// RSC Resource file management module (SAGA 1, used in IHNM)
#include "saga/saga.h"
#include "saga/actor.h"
#include "saga/animation.h"
#include "saga/interface.h"
#include "saga/music.h"
#include "saga/resource.h"
#include "saga/scene.h"
#include "saga/sndres.h"
namespace Saga {
#ifdef ENABLE_IHNM
static int metaResourceTable[] = { 0, 326, 517, 677, 805, 968, 1165, 0, 1271 };
static int metaResourceTableDemo[] = { 0, 0, 0, 0, 0, 0, 0, 285, 0 };
void Resource_RES::loadGlobalResources(int chapter, int actorsEntrance) {
if (chapter < 0)
chapter = !_vm->isIHNMDemo() ? 8 : 7;
_vm->_script->_globalVoiceLUT.clear();
ResourceContext *resourceContext;
ResourceContext *soundContext;
uint i;
resourceContext = _vm->_resource->getContext(GAME_RESOURCEFILE);
if (resourceContext == NULL) {
error("Resource::loadGlobalResources() resource context not found");
}
soundContext = _vm->_resource->getContext(GAME_SOUNDFILE);
if (soundContext == NULL) {
error("Resource::loadGlobalResources() sound context not found");
}
ByteArray resourceData;
if (!_vm->isIHNMDemo()) {
_vm->_resource->loadResource(resourceContext, metaResourceTable[chapter], resourceData);
} else {
_vm->_resource->loadResource(resourceContext, metaResourceTableDemo[chapter], resourceData);
}
if (resourceData.empty()) {
error("Resource::loadGlobalResources wrong metaResource");
}
{
ByteArrayReadStreamEndian metaS(resourceData);
_metaResource.sceneIndex = metaS.readSint16LE();
_metaResource.objectCount = metaS.readSint16LE();
_metaResource.objectsStringsResourceID = metaS.readSint32LE();
_metaResource.inventorySpritesID = metaS.readSint32LE();
_metaResource.mainSpritesID = metaS.readSint32LE();
_metaResource.objectsResourceID = metaS.readSint32LE();
_metaResource.actorCount = metaS.readSint16LE();
_metaResource.actorsStringsResourceID = metaS.readSint32LE();
_metaResource.actorsResourceID = metaS.readSint32LE();
_metaResource.protagFaceSpritesID = metaS.readSint32LE();
_metaResource.field_22 = metaS.readSint32LE();
_metaResource.field_26 = metaS.readSint16LE();
_metaResource.protagStatesCount = metaS.readSint16LE();
_metaResource.protagStatesResourceID = metaS.readSint32LE();
_metaResource.cutawayListResourceID = metaS.readSint32LE();
_metaResource.songTableID = metaS.readSint32LE();
}
_vm->_actor->loadActorList(actorsEntrance, _metaResource.actorCount,
_metaResource.actorsResourceID, _metaResource.protagStatesCount,
_metaResource.protagStatesResourceID);
_vm->_actor->_protagonist->_sceneNumber = _metaResource.sceneIndex;
_vm->_actor->_objectsStrings.clear();
_vm->_resource->loadResource(resourceContext, _metaResource.objectsStringsResourceID, resourceData);
_vm->loadStrings(_vm->_actor->_objectsStrings, resourceData, _vm->isBigEndian());
if (uint(chapter) >= _vm->_sndRes->_fxTableIDs.size()) {
error("Chapter ID exceeds fxTableIDs length");
}
debug(0, "Going to read %d of %d", chapter, _vm->_sndRes->_fxTableIDs[chapter]);
_vm->_resource->loadResource(soundContext, _vm->_sndRes->_fxTableIDs[chapter],
resourceData);
if (resourceData.empty()) {
error("Resource::loadGlobalResources Can't load sound effects for current track");
}
_vm->_sndRes->_fxTable.resize(resourceData.size() / 4);
{
ByteArrayReadStreamEndian fxS(resourceData);
for (i = 0; i < _vm->_sndRes->_fxTable.size(); i++) {
_vm->_sndRes->_fxTable[i].res = fxS.readSint16LE();
_vm->_sndRes->_fxTable[i].vol = fxS.readSint16LE();
}
}
_vm->_interface->_defPortraits.clear();
_vm->_sprite->loadList(_metaResource.protagFaceSpritesID, _vm->_interface->_defPortraits);
_vm->_actor->_actorsStrings.clear();
_vm->_resource->loadResource(resourceContext, _metaResource.actorsStringsResourceID, resourceData);
_vm->loadStrings(_vm->_actor->_actorsStrings, resourceData, _vm->isBigEndian());
_vm->_sprite->_inventorySprites.clear();
_vm->_sprite->loadList(_metaResource.inventorySpritesID, _vm->_sprite->_inventorySprites);
_vm->_sprite->_mainSprites.clear();
_vm->_sprite->loadList(_metaResource.mainSpritesID, _vm->_sprite->_mainSprites);
_vm->_actor->loadObjList(_metaResource.objectCount, _metaResource.objectsResourceID);
_vm->_resource->loadResource(resourceContext, _metaResource.cutawayListResourceID, resourceData);
if (resourceData.empty()) {
error("Resource::loadGlobalResources Can't load cutaway list");
}
_vm->_anim->loadCutawayList(resourceData);
if (_metaResource.songTableID > 0) {
_vm->_resource->loadResource(resourceContext, _metaResource.songTableID, resourceData);
if (chapter == 6) {
if (resourceData.size() < (uint(actorsEntrance) * 4 + 4)) {
error("Resource::loadGlobalResources chapter 6 has wrong resource");
}
int32 id = READ_LE_UINT32(&resourceData[actorsEntrance * 4]);
_vm->_resource->loadResource(resourceContext, id, resourceData);
}
if (resourceData.empty()) {
error("Resource::loadGlobalResources Can't load songs list for current track");
}
_vm->_music->_songTable.resize(resourceData.size() / 4);
ByteArrayReadStreamEndian songS(resourceData);
for (i = 0; i < _vm->_music->_songTable.size(); i++)
_vm->_music->_songTable[i] = songS.readSint32LE();
} else {
// The IHNM demo has a fixed music track and doesn't load a song table
_vm->_music->play(3, MUSIC_LOOP);
}
int voiceLUTResourceID = 0;
if (chapter != 7) {
int voiceBank = (chapter == 8) ? 0 : chapter;
_vm->_sndRes->setVoiceBank(voiceBank);
voiceLUTResourceID = 22 + voiceBank;
} else {
// IHNM demo
_vm->_sndRes->setVoiceBank(0);
voiceLUTResourceID = 17;
}
if (voiceLUTResourceID) {
_vm->_resource->loadResource(resourceContext, voiceLUTResourceID, resourceData);
_vm->_script->loadVoiceLUT(_vm->_script->_globalVoiceLUT, resourceData);
}
_vm->_spiritualBarometer = 0;
_vm->_scene->setChapterNumber(chapter);
}
void ResourceContext_RES::processPatches(Resource *resource, const GamePatchDescription *patchFiles) {
uint16 subjectResourceType;
ResourceContext *subjectContext;
uint32 subjectResourceId;
uint32 patchResourceId;
ResourceData *subjectResourceData;
ResourceData *resourceData;
// Process internal patch files
if (_fileType & GAME_PATCHFILE) {
subjectResourceType = ~GAME_PATCHFILE & _fileType;
subjectContext = resource->getContext((GameFileTypes)subjectResourceType);
if (subjectContext == NULL) {
error("ResourceContext::load() Subject context not found");
}
ByteArray tableBuffer;
resource->loadResource(this, _table.size() - 1, tableBuffer);
ByteArrayReadStreamEndian readS2(tableBuffer, _isBigEndian);
for (uint32 i = 0; i < tableBuffer.size() / 8; i++) {
subjectResourceId = readS2.readUint32();
patchResourceId = readS2.readUint32();
subjectResourceData = subjectContext->getResourceData(subjectResourceId);
resourceData = getResourceData(patchResourceId);
subjectResourceData->patchData = new PatchData(_file.get(), _fileName);
subjectResourceData->offset = resourceData->offset;
subjectResourceData->size = resourceData->size;
}
}
}
#endif
} // End of namespace Saga