mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-11 19:54:03 +00:00
7b9f0ab75d
This makes it compatible with other resource fork formats after update of detection entries
234 lines
7.8 KiB
C++
234 lines
7.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
// RSC Resource file management module (SAGA 1, used in IHNM)
|
|
|
|
#include "saga/saga.h"
|
|
|
|
#include "saga/actor.h"
|
|
#include "saga/animation.h"
|
|
#include "saga/interface.h"
|
|
#include "saga/music.h"
|
|
#include "saga/resource.h"
|
|
#include "saga/scene.h"
|
|
#include "saga/sndres.h"
|
|
|
|
namespace Saga {
|
|
|
|
#ifdef ENABLE_IHNM
|
|
|
|
static int metaResourceTable[] = { 0, 326, 517, 677, 805, 968, 1165, 0, 1271 };
|
|
static int metaResourceTableDemo[] = { 0, 0, 0, 0, 0, 0, 0, 285, 0 };
|
|
|
|
void Resource_RES::loadGlobalResources(int chapter, int actorsEntrance) {
|
|
if (chapter < 0)
|
|
chapter = !_vm->isIHNMDemo() ? 8 : 7;
|
|
|
|
_vm->_script->_globalVoiceLUT.clear();
|
|
|
|
ResourceContext *resourceContext;
|
|
ResourceContext *soundContext;
|
|
uint i;
|
|
|
|
resourceContext = _vm->_resource->getContext(GAME_RESOURCEFILE);
|
|
if (resourceContext == NULL) {
|
|
error("Resource::loadGlobalResources() resource context not found");
|
|
}
|
|
|
|
soundContext = _vm->_resource->getContext(GAME_SOUNDFILE);
|
|
if (soundContext == NULL) {
|
|
error("Resource::loadGlobalResources() sound context not found");
|
|
}
|
|
|
|
ByteArray resourceData;
|
|
|
|
if (!_vm->isIHNMDemo()) {
|
|
_vm->_resource->loadResource(resourceContext, metaResourceTable[chapter], resourceData);
|
|
} else {
|
|
_vm->_resource->loadResource(resourceContext, metaResourceTableDemo[chapter], resourceData);
|
|
}
|
|
|
|
if (resourceData.empty()) {
|
|
error("Resource::loadGlobalResources wrong metaResource");
|
|
}
|
|
|
|
{
|
|
ByteArrayReadStreamEndian metaS(resourceData);
|
|
|
|
_metaResource.sceneIndex = metaS.readSint16LE();
|
|
_metaResource.objectCount = metaS.readSint16LE();
|
|
_metaResource.objectsStringsResourceID = metaS.readSint32LE();
|
|
_metaResource.inventorySpritesID = metaS.readSint32LE();
|
|
_metaResource.mainSpritesID = metaS.readSint32LE();
|
|
_metaResource.objectsResourceID = metaS.readSint32LE();
|
|
_metaResource.actorCount = metaS.readSint16LE();
|
|
_metaResource.actorsStringsResourceID = metaS.readSint32LE();
|
|
_metaResource.actorsResourceID = metaS.readSint32LE();
|
|
_metaResource.protagFaceSpritesID = metaS.readSint32LE();
|
|
_metaResource.field_22 = metaS.readSint32LE();
|
|
_metaResource.field_26 = metaS.readSint16LE();
|
|
_metaResource.protagStatesCount = metaS.readSint16LE();
|
|
_metaResource.protagStatesResourceID = metaS.readSint32LE();
|
|
_metaResource.cutawayListResourceID = metaS.readSint32LE();
|
|
_metaResource.songTableID = metaS.readSint32LE();
|
|
}
|
|
|
|
_vm->_actor->loadActorList(actorsEntrance, _metaResource.actorCount,
|
|
_metaResource.actorsResourceID, _metaResource.protagStatesCount,
|
|
_metaResource.protagStatesResourceID);
|
|
|
|
_vm->_actor->_protagonist->_sceneNumber = _metaResource.sceneIndex;
|
|
|
|
_vm->_actor->_objectsStrings.clear();
|
|
|
|
_vm->_resource->loadResource(resourceContext, _metaResource.objectsStringsResourceID, resourceData);
|
|
_vm->loadStrings(_vm->_actor->_objectsStrings, resourceData, _vm->isBigEndian());
|
|
|
|
if (uint(chapter) >= _vm->_sndRes->_fxTableIDs.size()) {
|
|
error("Chapter ID exceeds fxTableIDs length");
|
|
}
|
|
|
|
debug(0, "Going to read %d of %d", chapter, _vm->_sndRes->_fxTableIDs[chapter]);
|
|
_vm->_resource->loadResource(soundContext, _vm->_sndRes->_fxTableIDs[chapter],
|
|
resourceData);
|
|
|
|
if (resourceData.empty()) {
|
|
error("Resource::loadGlobalResources Can't load sound effects for current track");
|
|
}
|
|
|
|
_vm->_sndRes->_fxTable.resize(resourceData.size() / 4);
|
|
|
|
{
|
|
ByteArrayReadStreamEndian fxS(resourceData);
|
|
|
|
for (i = 0; i < _vm->_sndRes->_fxTable.size(); i++) {
|
|
_vm->_sndRes->_fxTable[i].res = fxS.readSint16LE();
|
|
_vm->_sndRes->_fxTable[i].vol = fxS.readSint16LE();
|
|
}
|
|
}
|
|
|
|
_vm->_interface->_defPortraits.clear();
|
|
_vm->_sprite->loadList(_metaResource.protagFaceSpritesID, _vm->_interface->_defPortraits);
|
|
|
|
_vm->_actor->_actorsStrings.clear();
|
|
|
|
_vm->_resource->loadResource(resourceContext, _metaResource.actorsStringsResourceID, resourceData);
|
|
_vm->loadStrings(_vm->_actor->_actorsStrings, resourceData, _vm->isBigEndian());
|
|
|
|
_vm->_sprite->_inventorySprites.clear();
|
|
_vm->_sprite->loadList(_metaResource.inventorySpritesID, _vm->_sprite->_inventorySprites);
|
|
|
|
_vm->_sprite->_mainSprites.clear();
|
|
_vm->_sprite->loadList(_metaResource.mainSpritesID, _vm->_sprite->_mainSprites);
|
|
|
|
_vm->_actor->loadObjList(_metaResource.objectCount, _metaResource.objectsResourceID);
|
|
|
|
_vm->_resource->loadResource(resourceContext, _metaResource.cutawayListResourceID, resourceData);
|
|
|
|
if (resourceData.empty()) {
|
|
error("Resource::loadGlobalResources Can't load cutaway list");
|
|
}
|
|
|
|
_vm->_anim->loadCutawayList(resourceData);
|
|
|
|
if (_metaResource.songTableID > 0) {
|
|
_vm->_resource->loadResource(resourceContext, _metaResource.songTableID, resourceData);
|
|
|
|
if (chapter == 6) {
|
|
if (resourceData.size() < (uint(actorsEntrance) * 4 + 4)) {
|
|
error("Resource::loadGlobalResources chapter 6 has wrong resource");
|
|
}
|
|
int32 id = READ_LE_UINT32(&resourceData[actorsEntrance * 4]);
|
|
_vm->_resource->loadResource(resourceContext, id, resourceData);
|
|
}
|
|
|
|
if (resourceData.empty()) {
|
|
error("Resource::loadGlobalResources Can't load songs list for current track");
|
|
}
|
|
|
|
_vm->_music->_songTable.resize(resourceData.size() / 4);
|
|
|
|
ByteArrayReadStreamEndian songS(resourceData);
|
|
|
|
for (i = 0; i < _vm->_music->_songTable.size(); i++)
|
|
_vm->_music->_songTable[i] = songS.readSint32LE();
|
|
} else {
|
|
// The IHNM demo has a fixed music track and doesn't load a song table
|
|
_vm->_music->play(3, MUSIC_LOOP);
|
|
}
|
|
|
|
int voiceLUTResourceID = 0;
|
|
|
|
if (chapter != 7) {
|
|
int voiceBank = (chapter == 8) ? 0 : chapter;
|
|
_vm->_sndRes->setVoiceBank(voiceBank);
|
|
voiceLUTResourceID = 22 + voiceBank;
|
|
} else {
|
|
// IHNM demo
|
|
_vm->_sndRes->setVoiceBank(0);
|
|
voiceLUTResourceID = 17;
|
|
}
|
|
|
|
if (voiceLUTResourceID) {
|
|
_vm->_resource->loadResource(resourceContext, voiceLUTResourceID, resourceData);
|
|
_vm->_script->loadVoiceLUT(_vm->_script->_globalVoiceLUT, resourceData);
|
|
}
|
|
|
|
_vm->_spiritualBarometer = 0;
|
|
_vm->_scene->setChapterNumber(chapter);
|
|
}
|
|
|
|
void ResourceContext_RES::processPatches(Resource *resource, const GamePatchDescription *patchFiles) {
|
|
uint16 subjectResourceType;
|
|
ResourceContext *subjectContext;
|
|
uint32 subjectResourceId;
|
|
uint32 patchResourceId;
|
|
ResourceData *subjectResourceData;
|
|
ResourceData *resourceData;
|
|
|
|
// Process internal patch files
|
|
if (_fileType & GAME_PATCHFILE) {
|
|
subjectResourceType = ~GAME_PATCHFILE & _fileType;
|
|
subjectContext = resource->getContext((GameFileTypes)subjectResourceType);
|
|
if (subjectContext == NULL) {
|
|
error("ResourceContext::load() Subject context not found");
|
|
}
|
|
ByteArray tableBuffer;
|
|
|
|
resource->loadResource(this, _table.size() - 1, tableBuffer);
|
|
|
|
ByteArrayReadStreamEndian readS2(tableBuffer, _isBigEndian);
|
|
for (uint32 i = 0; i < tableBuffer.size() / 8; i++) {
|
|
subjectResourceId = readS2.readUint32();
|
|
patchResourceId = readS2.readUint32();
|
|
subjectResourceData = subjectContext->getResourceData(subjectResourceId);
|
|
resourceData = getResourceData(patchResourceId);
|
|
subjectResourceData->patchData = new PatchData(_file.get(), _fileName);
|
|
subjectResourceData->offset = resourceData->offset;
|
|
subjectResourceData->size = resourceData->size;
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
} // End of namespace Saga
|