scummvm/engines/sludge/language.h
2021-12-26 18:48:43 +01:00

55 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SLUDGE_LANGUAGE_H
#define SLUDGE_LANGUAGE_H
#include "common/file.h"
namespace Sludge {
class LanguageManager {
public:
LanguageManager();
~LanguageManager();
void init();
void kill();
void createTable(Common::File *table);
void setLanguageID(uint id);
void saveLanguageSetting(Common::WriteStream *writeStream);
void loadLanguageSetting(Common::SeekableReadStream *readStream);
private:
uint _languageID; // id of selected language
int _languageIdx; // index of selected language in table
uint _numLanguages; // number of existing languages in game
uint *_languageTable; // indexes of existing languages
Common::String *_languageNames; // language names
int getLanguageForFileB();
void setLanguageIndex(int idx);
};
} // End of namespace Sludge
#endif