scummvm/engines/stark/stark.h

109 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STARK_H
#define STARK_H
#include "engines/engine.h"
#include "common/events.h"
#include "common/str-array.h"
#include "stark/detection.h"
struct ADGameDescription;
namespace Common {
class RandomSource;
}
namespace Graphics {
class FrameLimiter;
}
namespace Stark {
namespace Gfx {
class Driver;
}
class ArchiveLoader;
class Console;
class DialogPlayer;
class Diary;
class FontProvider;
class Global;
class GameInterface;
class Scene;
class StateProvider;
class StaticProvider;
class ResourceProvider;
class UserInterface;
class Settings;
class GameChapter;
class GameMessage;
class StarkEngine : public Engine {
public:
StarkEngine(OSystem *syst, const ADGameDescription *gameDesc);
~StarkEngine() override;
/** Build a save file name for the specified target and slot */
static Common::String formatSaveName(const char *target, int slot);
/** List all the save file names for the specified target */
static Common::StringArray listSaveNames(const char *target);
/** Extract the save slot number from the provided save file name */
static int getSaveNameSlot(const char *target, const Common::String &saveName);
uint32 getGameFlags() const;
protected:
// Engine APIs
Common::Error run() override;
bool hasFeature(EngineFeature f) const override;
bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override;
bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override;
Common::Error loadGameState(int slot) override;
Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override;
void pauseEngineIntern(bool pause) override;
private:
void mainLoop();
void updateDisplayScene();
void processEvents();
void onScreenChanged() const;
void addModsToSearchPath() const;
static void checkRecommendedDatafiles();
Graphics::FrameLimiter *_frameLimiter;
PauseToken _gamePauseToken;
const ADGameDescription *_gameDescription;
// Double click handling
static const uint _doubleClickDelay = 500; // ms
uint _lastClickTime;
};
} // End of namespace Stark
#endif // STARK_H