scummvm/engines/sword1/animation.h
AndywinXp caaf249e09 SWORD1: SOUND: Implement music for DOS version
PSX and compressed versions will follow shortly after
2023-10-12 23:54:24 +02:00

97 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SWORD1_ANIMATION_H
#define SWORD1_ANIMATION_H
#include "common/list.h"
#include "sword1/screen.h"
#include "sword1/sound.h"
namespace Graphics {
struct Surface;
}
namespace Video {
class VideoDecoder;
}
namespace Sword1 {
enum DecoderType {
kVideoDecoderDXA = 0,
kVideoDecoderSMK = 1,
kVideoDecoderPSX = 2,
kVideoDecoderMP2 = 3
};
class MovieText {
public:
uint16 _startFrame;
uint16 _endFrame;
uint16 _color;
Common::String _text;
MovieText(int startFrame, int endFrame, const Common::String &text, int color) {
_startFrame = startFrame;
_endFrame = endFrame;
_text = text;
_color = color;
}
};
class MoviePlayer {
public:
MoviePlayer(SwordEngine *vm, Text *textMan, ResMan *resMan, Sound *sound, OSystem *system, Video::VideoDecoder *decoder, DecoderType decoderType);
virtual ~MoviePlayer();
bool load(uint32 id);
void play();
protected:
SwordEngine *_vm;
Text *_textMan;
ResMan *_resMan;
Sound *_sound;
OSystem *_system;
Common::List<MovieText> _movieTexts;
int _textX, _textY, _textWidth, _textHeight;
int _textColor;
uint32 _black;
uint32 _c1Color, _c2Color, _c3Color, _c4Color;
DecoderType _decoderType;
Video::VideoDecoder *_decoder;
bool playVideo();
void performPostProcessing(byte *screen);
void drawFramePSX(const Graphics::Surface *frame);
uint32 getBlackColor();
uint32 findTextColor();
void convertColor(byte r, byte g, byte b, float &h, float &s, float &v);
};
MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, ResMan *resMan, Sound *sound, OSystem *system);
} // End of namespace Sword1
#endif