mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-18 15:48:48 +00:00
105 lines
3.0 KiB
C++
105 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
|
|
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
|
|
*/
|
|
|
|
#include "engines/advancedDetector.h"
|
|
#include "common/system.h"
|
|
#include "common/savefile.h"
|
|
#include "graphics/thumbnail.h"
|
|
|
|
#include "avalanche/avalanche.h"
|
|
|
|
namespace Avalanche {
|
|
|
|
struct AvalancheGameDescription {
|
|
ADGameDescription desc;
|
|
};
|
|
|
|
uint32 AvalancheEngine::getFeatures() const {
|
|
return _gameDescription->desc.flags;
|
|
}
|
|
|
|
const char *AvalancheEngine::getGameId() const {
|
|
return _gameDescription->desc.gameid;
|
|
}
|
|
|
|
static const PlainGameDescriptor avalancheGames[] = {
|
|
{"avalanche", "Lord Avalot d'Argent"},
|
|
{0, 0}
|
|
};
|
|
|
|
static const ADGameDescription gameDescriptions[] = {
|
|
{
|
|
"avalanche", 0,
|
|
{
|
|
{"avalot.sez", 0, "de10eb353228013da3d3297784f81ff9", 48763},
|
|
{"mainmenu.avd", 0, "89f31211af579a872045b175cc264298", 18880},
|
|
AD_LISTEND
|
|
},
|
|
Common::EN_ANY,
|
|
Common::kPlatformDOS,
|
|
ADGF_NO_FLAGS,
|
|
GUIO0()
|
|
},
|
|
|
|
AD_TABLE_END_MARKER
|
|
};
|
|
|
|
class AvalancheMetaEngine : public AdvancedMetaEngine {
|
|
public:
|
|
AvalancheMetaEngine() : AdvancedMetaEngine(gameDescriptions, sizeof(AvalancheGameDescription), avalancheGames) {
|
|
}
|
|
|
|
const char *getName() const {
|
|
return "Avalanche";
|
|
}
|
|
|
|
const char *getOriginalCopyright() const {
|
|
return "Avalanche Engine Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.";
|
|
}
|
|
|
|
bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const;
|
|
bool hasFeature(MetaEngineFeature f) const;
|
|
};
|
|
|
|
bool AvalancheMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const {
|
|
if (gd)
|
|
*engine = new AvalancheEngine(syst, (const AvalancheGameDescription *)gd);
|
|
return gd != 0;
|
|
}
|
|
|
|
bool AvalancheMetaEngine::hasFeature(MetaEngineFeature f) const {
|
|
return false;
|
|
}
|
|
|
|
} // End of namespace Avalanche
|
|
|
|
#if PLUGIN_ENABLED_DYNAMIC(AVALANCHE)
|
|
REGISTER_PLUGIN_DYNAMIC(AVALANCHE, PLUGIN_TYPE_ENGINE, Avalanche::AvalancheMetaEngine);
|
|
#else
|
|
REGISTER_PLUGIN_STATIC(AVALANCHE, PLUGIN_TYPE_ENGINE, Avalanche::AvalancheMetaEngine);
|
|
#endif
|